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Look at your rules.,What do you want to fight to win.,If you say who kills first.,Or who pushes down 2 towers first, then the two sides should be about the same.,3 kills.,Ominous has a slight advantage.,After all, it's AP output.,The output in the early stage is still quite considerable.,As for hitting the back.,It's definitely Nock.,Nock is half meat and half output.,When you get to the back, you can't beat the amount of blood and magic resistance that is ominous.,And he can interrupt the ominous big.,It's definitely Nock's victory.。 In short, the early ominous small advantage, to the back ominous very disadvantage.
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Nok is strong, Nok is half-meat, unknown melee mage. Nock is controlled, ominous, big deal. It's too crispy to be unknown, you can't kill others when they get out of the whole meat, but they can stack 5 layers and chop you immediately.
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Decisive Human-Headed Dog has a 10% win rate, how can a melee mage like Carter, who has no damage at all in the early stage, fight with a Human-headed dog who specializes in all kinds of melee combat? If you go up to replenish the troops, you will be given a turn, and if you leave, you will be transferred all the time, and then the sixth level will be taken away by a set. If you don't go, he'll come up a you, and if you want to go, you can't leave, take a set away.
After he comes home for the first time and has a Xiaoice Hammer and a Demon Drinking Knife, you can cast.
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The main look at the technique is generally unknown, winning heads-up.
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It depends on how you play the front, it must be Nock, and the line is unknown, much stronger than Nock.
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I can't say anything else I can't say Hit Nock Single-handedly shrink T Brainless q blood consumption Nock blood consumption when Nock blood is only half or one or two hundred less than you, you can ewq a set of brainless consumption Understand.
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Don't confuse AP and AD pre- and post-production.
Around level 20, I don't recommend playing cards like Ancient for heroes who either have to operate or have poor lives.
Ancient times was an AP that needed to be developed to be a god All AP up is very strong Outfit: Dolan Rings.
Molding: Central Asia, French shoes, hat, Athena, Abyss, Void (recommended abyss, S3 didn't recognize magic resistance) Ancient Will (Cage can mix a lot of money in the early stage, mix it to at least 1500 for 40 minutes, but it's a joke, it's better to come out early).
There is not much to imprison the hero The brilliance is the growth of the hand out of a holy grail infinite hair skill put on your kidney deficiency.
The imprisoned heroes are almost Ruiz Morgana, and when I play the outbreak, I recommend Xiaofa Fire Man Fire Woman.
The void is mainly the mid-stage scum, the early Q is highly injured, the heads-up is definitely playful, there is a sudden slowdown, there is a life-saving can be in the middle of the game, and it is very weak if there is no head in the later stage, and the team battle likes a group of remnant blood eeee Wusha.
War is the top single hero r hemisphere support q consumption w control e with black cut + whispering damage is too beautiful there is no weak period.
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Nock is the type to hit people in the face. Your ancient witch spirit will definitely not work to hit other people's faces, it must feel brittle, the ancient witch spirit is to stand in the last row.
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At this stage, AP recommends Morgana There is imprisonment and the ultimate is also controlled, but the outbreak is not enough First out of Central Asia The team battle flashes the crowd to open Central Asia Properly And the brilliance you said.,The brilliance is a very strong AP in the middle of the S3.,It was weakened some time ago.,The CD of the ultimate has been added.。 Even so, the brilliance is very strong, first out of the big chalice and then out of the hat, and finally a big book, so it's enough to subtract the cd, and the ultimate is almost half a minute. Strong consumption capacity.
The top single position is recommended for the prince.,Really good hero Half-meat outfit must be brutal There is a good one on the list.,But the requirements are high to be able to calm down.,It's the knife sister.,Calm down the gas tower to make up the knife.,Your e can be 1v2 under the tower.,Be sure to calm down.,Q can be a good mend knife won't miss the soldiers.,But don't use it frequently.,Otherwise the blue is not enough.。 The sword under the tower can suppress the growth of the opposite side, so that the opposite side can supplement the knife soldiers, the economy is not as good as you, and you can gank all the way if you have the advantage of equipment. ADC Good Luck Sister is good AP and ADC both require movement Especially Sister Good Luck, there is no displacement skills, she relies on her own positioning, and the timing and position of amplification must be mastered.
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Hello, the Ancient Witch Spirit is an ultra-long-range strike AP hero, and his strength is that he can support in time. Because his W skill can extend the attack range of his skill. As well as being able to hide in the back during team fights.
And with the ancient output of the ultimate, it is very optimistic. Other AP type heroes are very good, a slowdown and a trapped skill, and you can also use W to mix the layers of the book (tailwind game). If you don't feel satisfied with the brilliance either.
You can try the hero of the crow, his trapped skill is group trapping, but it needs to rely on a little prediction. In teamfights, the Raven can rush directly into the crowd to resist damage and deal damage. If not, it's Anne the Fire Girl.
Annie's passive stacks with stun. Including several of its own high-damage skills, as long as the fire girl plays the output when the wind is downwind, it is generally the rhythm of acquisition. Scarecrows are also a good choice, they can be fearful, they can be silent, they can suck blood.
It's just that the trajectory is a little worse, but you can also try jungler. And it jumps big in team battles, which can give high output.
Happy playing.
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If you're not a novice, you won't say that you compare AP with half-meat, a half-flesh is far more terrifying than ADC or APC, Zelas's burst is very sufficient, and the stun time of the ultimate is also long, depending on whether you use the habit of using it. If you want to buy a new hero AP,Personally, I think the fire man is good.,The outbreak is very high.,Generally a set can take away a crispy skin.,When it comes to life-saving ability,If you EQ uses it well, it's okay.,It mainly depends on your position.,APC is the main output of the team.,The position must be obscene.,If you're sure you're going to die.,Just let the skills shine.,At least there's a little output.,And the small method is also good.,E's stun time is not bad except for the cold move stun time is unstable.,His stun is the longest., Generally, small magic second mages are casual seconds, and the ultimate is simply a mage nemesis!! Void is still a more powerful hero.,You can be a single or jungler.,But I don't know much about this hero.,When you're in a team battle, you just need to cut the back row to get rid of the ADC and APC.,Pay attention to the use time of the ultimate.。
The main thing about the war is to fight the jungle.,If the landlord won't be in the wild position, don't buy it.,The charge of the war is very energetic.,Similar to the bear's Q.,The acceleration bonus is terrifying.,The important thing is his big move.,Or a team control skill.,Use it well You can destroy each other.,Put the timing wrong, then you estimate it's over.。 Pure hand-played, hope to adopt.
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I also play with the ancients. There are also some tips. Ancient people feel helpless because of the long cast distance, but because they are a ranged mage, they are very afraid of rushing forward, and they may panic when they rush in.
Central Asia is the artifact of Fang Rush. Don't be caught alone in the middle and late stages, because of the existence of W, the ancient can be output at a super long distance, but because of the instability of the E skill, so you have to test your operation. The highest output technique, w e r q r r .
In addition, Radiance is a good scorer, but pay attention to the movement and skill release. If the brilliance is on the line, pay attention to the consumption of the opponent's HP, which has the same effect as the ancients. Because of the existence of the ultimate, the brilliance has to wander more.
Pay attention to the anti-gank in the early stage. Kazik is also a good scorer, and the first thing to do is to be able to bear the gas when playing Kazik. Consume first, see the right time and then fly over to harvest.
Don't charge first in a teamfight. Even a full-blooded Kazik can be turned against the other side. Even a few Kazyks with a small amount of equipment have good bursts and recovery.
So don't be complacent. It can be seized by the opponent.
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It's only level 17.,It's not started yet.,Each hero has its own characteristics.,Generally according to the position on the field, there are ad,adc,apc,meat,auxiliary group、Jungler several categories of heroes,Each has its own way of playing,You need to find information to learn,See which ones you are suitable for,But if you want to play well, you need at least 2 positions。
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The two different positions of AP and Shanglan cannot be compared.
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Long-range plus melee, low level is afraid that the runes can't keep up, and if you want to be obscene and can't play support, am I making a mistake in synthesis? If that's the case, I suggest you buy Jace. That is, the legendary rich and handsome. You can also check out this hero on the Internet, which is a very strange type.
2 are half a catty and eight taels, see who consumes more energy! >>>More
Raven is a good top-laner hero in terms of skill settings, with a lot of displacement skills, no restrictions on combat resources, a shameless skill like a shield, and strong anti-gank ability; On the other hand, the advantage of Noshou is the excellent attribute and skill damage when fighting hard, but in front of experienced opponents, the damage range that is too close is the biggest hard damage. Therefore, it is highly recommended to practice Raven.
If you've played an ominous old player, you'll know.,Actually, the ominous ultimate isn't very good.,I think so.,Control can interrupt the ultimate.,Although the cooldown time is small.,But your ultimate's can't hit people and there's no use for birds.。 >>>More
Dolan went out with a teleportation to eat 3 wolves 5 red 1 eye level 2 learn e go online and wait for the two sides of the line to be almost e over the damage of the file Nock and then qa+w , after playing qq to run away Of course, this is a consumption technique The first q can also be used to file the damage is still better 5 red You can slowly consume him.
Yasuo is a high-explosive skill to knock him out, and Raven has no pressure on the lane.