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The wind heroine plays the auxiliary, and the wind girl + ultimate of the main shield can basically ensure that their own adc is not dead. So most wind girls are auxiliaries.
If you want to play AP, it will definitely not be as good as other APs (non-directional Q, plus the cast delay of Q skills, and the trajectory is still very slow).
But if you are a quasi-AP wind girl who puts Q, it should be a good choice: there is a fly, a slowdown, and a shield, and if it doesn't work, you can still use a big move to save your life. However, the accuracy of this Q is too pitiful, and it is really not easy to practice the accuracy of Q.
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Wind Maiden's skills are not very dependent on equipment, even if they are 0AP or have a bad economy, her skills can still be very useful in team fights, even in the late game.
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If you have to hurt others with a spell, you can't stop you, and you can only say that your words are much worse than those of mainstream mages.
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There will be no output in the auxiliary, and of course, no one will stop you in the mid-laner wind girl.
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Gameplay Analysis: As a pure support, Jhana is not there to collect heads or grab swords on the battlefield, but more often to support your team's DPS. In the early stage, it is mainly based on the carry of the lower road, open the shield to protect him to make up the knife, harass the opponent with W to make up the knife, and use Q at the right time to disrupt the opponent's formation, whether it is escape or gank will have a great effect.
After reaching level 6, it is the arrival of the era of Wind Girl's full support. In the early stage, the first full w to increase Cana's movement speed can effectively walk, as an auxiliary, Cana is a must, in the middle of the game, you can buy prophetic potions for eye drainage, and have a heart to assist, don't be hot-headed and want to rush up to grab people's heads, blow every wind and open a big shield for teammates, always behind the team, do things for the sake of the team. In addition, note that the shield can be given to the tower, and will increase the tower's attack power, the kite is a compulsory course for Jana, and when encountering an opponent alone, countless times the kite opponent dragged until the arrival of our teammates is Jana's task.
Always be prepared to use Q to interrupt chanting moves like Nunu and Scarecrow, and the timing of opening is the biggest criterion for measuring whether a wind girl is good. Try to make a support that everyone will love.
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It's completely possible to say that the world supports it, but it's good that e can add 50 attacks (points full).
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The positioning of the storm is not a milk.,The role of the ultimate is to break up the opposite formation.,And help teammates escape.,It's not used indiscriminately to add blood.,The opposite side of the team battle is generally T goes on first and then melee and long-range DPS will cut into the battlefield! The victory of a team battle often lies in who can kill the opponent's DPS first In a game where there is no team control in the self-side configuration, but the opponent has a team control like Mu Mu! The effect of the storm is completely reflected You can let the opposite Mu Mu take the lead You must shrink back Depending on the situation, use Q to disrupt the opponent Use a shield to protect your teammates Mu Mu is a human team battle begins!
Be sure to remember to stay away from the opposing group control, let Mu Mu open wide, and then immediately flash and cut into the big to disrupt the opponent's formation, which can effectively ensure that when there is a group control on the opposite side, our side will not be caused by those few seconds**! In addition, the storm is very effective for teammates to escape When the opposite hero is in pursuit, open the enemy in the right position, and the storm's Q is also a small group control skill And Q can be manually released The shield can be used on the defense tower, and I generally play the auxiliary is out of a maximum of 2 magic injury outfits! Then pile up the meat because as a powerful support!
You can't fall.
If you are loaded, reduce CD shoes + archangel (to ensure battery life) + hat or ice fight (I usually get out of the hat, directly on 300+ magic injuries) and then start piling up meat, look at the opposite configuration, physical more fanatics, anti-injury, more natural in the legal system, fanatics.
It's just my personal way of outfitting, replacing the meat outfit with time, in fact, it's okay It's just not that thick, I usually have 300+ magic injuries in the meat outfit, at least it's very difficult to kill me on the other side This is a good guarantee of my auxiliary ability.
The stars are also like this 2 pieces of magic damage are enough, I use the stars will not come out of the hat, directly archangel + ice fight, because the stars do not have life-saving skills Then look at the opposite configuration is a pile of blood + armor or a pile of blood + magic resistance! Let's find out for ourselves!
Anyway, I can't lose with support, because I'm a strong support! It's hard to kill me, and then it's good to protect your teammates, hehe.
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On the opposite side, if there are heroes with strong penetration ability and high damage, the ultimate takes priority care of them.
Heroes who are well developed by the opponent are given priority to the points that pose the greatest threat to their own back row, especially ADC and AP damage.
Protective tendency: Wind Girl's main responsibility is to protect the back row Basically, all skills can be perfect to protect teammates Hand over the ultimate or displacement skill on the opposite side to rush to your crispy side and immediately use it so that the opposing hero will be in a time period where you can't get close or advance again That is, the skill CD, at this time, your teammates can output without pressure.
2.**Tendency: Your teammates' blood volume is low and the position is concentrated, you can directly open a large blood return (this situation should be treated specially, both sides pull each other in team battles, both sides are in a state of residual blood, and they can't fight for a while, their own crispy skin has 1 or 2 double moves to save their lives, and their team battles are victorious, and when they advance without pressure, they can directly open the big dragon blood return).
3.Offensive tendency: You can use w to slow down your own fast displacement advantage to run to the position where the opponent's hero is trying to retreat and blow back to the opposing hero with the ultimate to prevent the escape and complete the kill, in most cases with a higher success rate of flashing, the late move speed salary can be opened to speed up the reverse blow, this ultimate is offensive in nature, and can also be used to disrupt the opponent's formation.
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Wind girl can go AP stream and CD stream Generally seen is AP stream When the team fights at a disadvantage, a flashing to the middle of the enemy and putting R can scatter the enemy to fix the advantage and + HP return, which is a disgusting skill, It is better for the stars to have a little CD Because his QCD is faster It can weaken the enemy's defense, and grandma's skill is + defense,
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It's used in the middle of a team fight, because he can add health, and he can push the tower at the opponent, and the tower has more blood, so you can push them into the tower or push them out, and you can also run away.
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The ultimate of Storm Fury is best to play against the wind on your side during team battles, and the magic strength is at least 200
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Children of the Stars haven't played it, but Storm must be above 200.
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A strength of more than 200 is considered to be more powerful, and at the same time, it is better to control the cooling time. There are also nurses who have to have their own life-saving skills and equipment or pile up blood. The best move of the storm is to suddenly release it in the crowd after you have killed one of the opposing team, and the person who attacks first must be half blood, then.
Interrupting other people's rescue and filling up teammates is the best option.
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1. When your hero is chased by the opposing hero, use the ultimate to repel the enemy and save your teammates.
2. Perform amplified moves during the local siege during team battles, disrupt the enemy formation, and give the assassin a chance to cut into the back row.
3. When your hero's HP is generally low, cast an amplified move to restore HP to allies in the area.
League of Legends Wrath Storm Ultimate is a very difficult skill to use, and if it is not coordinated well, it is easy to cause your team to be unable to effectively output, so players need to think twice before using their amplification move.
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Snowman, Strategist, Morgana, Straw zooms in when you zoom in, and then teammates in a bunch of people on the second.
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Second, the storm can hit AD and the American service AD storm is all the rage The AD bonus of the storm mainly depends on E so the skill main e auxiliary w q to learn a little harassment is enough Equipment order Dream Spirit Red x Endless Vampire and so on It hurts very much when hitting people But now the E of the Wind Girl is harmonized a lot So I don't recommend AD
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Wind Maiden is completely a support, and there is no other way to play at the moment (as far as I know). But this doesn't affect her auxiliary play.,If AD is too brittle.,Auxiliary is recommended to be the main E.,Just keep the C position in the later stage.。
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Storm Fury is a support hero, the main plus 3 skills, the auxiliary plus 1 skill, there is a big move, in the battle with 3 skills plus shields, 1 skill to shoot away, the ultimate to return health.
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Use skills to cause consumption to the opponent's shooter, use Q to open a group in the later stage, and use the ultimate to protect the shooter.
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It depends on the situation. Go out with three Scout Guards, then a True Sight Guard, bring some red and blue medicine, the first one is equipped with a Stone of Insight, and then go home to produce the Stone of the Philosopher, and then out of the Legion Holy Shield. Then synthesize the 600 yuan big piece.
I don't remember. Anyway, the legion shield can be combined into two, and 600 is that. Then use the Philosopher's Stone to craft a large piece.
is a crown. I also forgot about that, you can see for yourself. Then a Langton sign can be issued.
Then out of the fanatic armor, you can come out with a shoe depending on the situation. The situation is that you see that there is a tailwind and headwind on the other side, and this is probably how the equipment is out.
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It depends on what position you play! Supportive Words Downwind: Twin Shadows, Ruby of Insight, Shuria's Rhapsody, Iron Sun Armor, Bright Boots, Want to Kill a Book of Violence (Tailwind, after all).
Disadvantages: Eyesight is the most important, Prophet Potion, Ruby of Insight, Legion Aegis, Shuria's Rhapsody, Mikael's Cauldron, Boots of Brightness.
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If you support, you can get an insight ruby, a crown, a steel sun box, a double shadow, a blue shield, shoes, etc.
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In the early stage, the Philosopher's Stone waited for the salary outfit and then combined the crown, which is rhapsody, and an eyestone assist to create an extra legion or something.
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Just buy an eye. Out of the eye stone - insight ruby.
There is no need for anything else.
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In the line period, first learn to complete Q a Q and collect all the soldiers in a wave Then push the line Push the tower to hide behind the confrontation Don't use Q to grind blood Because team battles will break out at any time After the team battle starts, use Q q to control the hero of the opponent At this time, Q does not need to be charged As long as it can be hit, it will be released immediately Then one runs on his own and uses big to separate the opponent after a hero Instantly create a 5v1 or 5v2 situation I generally like to take the lead First prepare Q in the direction you want to flash and then flash to the opponent's hero behind the big one Push out 1 hero of the opponent The team is on fire for seconds Remember that when the opponent has a hero to catch you, remember to use the prepared Q.
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Storm Fury of Cana.
Summary: Speed up allies, slow down enemies, knock enemies flying, team battles to repel the enemy's ** friendly move, and there is a set of shields, and can be set for defense towers, only she can do it.
Her passive ability is +3% movement speed for nearby allies.
Put Q in the grass when aligning the line, pay attention to charge energy, don't cast spells quickly, cancel the quick cast of Q, shift+q at the critical moment.
When hunted down, it is necessary to release instantly, although the damage and control effect is low.
The W skill passively allows Jana to ignore the unit size collision. Active triggers deal damage and slow.
The passive allows you to easily pass through the line, and the hook is easy to dodge.
The E skill is good for blood exchange.
The ultimate is simply 1b against Carter Bull, interrupting the guidance skill, and it can also restore blood to teammates and repel the protruding face.
Control the enemy in team battles to protect the back row, put a shield on the front row, find an opportunity to zoom in, and your mission is accomplished.
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Ask the right person, my Feng girl is very professional. The first is the talent 0 9 21, Runes: Red Defense (or Gold), Yellow Defense, Blue Growth Magic Resistance, Essence Gold.
Outfit: Fairy Talisman 4 Eyes and a Blood Vial (If the opposite side of the Soraka class is assisted and you have a hard-controlled jungler, then you can consider 2 Eyes 1 True Eye Blood Vial Blue Bottle). As an assistant, you must first see what type of hero your own jungler is, if it is a hero of the Udir class who needs to produce a crown, then you have to discuss with him, he comes out of the crown You come out of the legion shield, and the legion shield is a must.
Normal Loading Order: Philosopher's Stone Level 1 Shoes Prophet Elixir (depending on the form, if the opposite main catches the lower lane, then you can consider the Legion Shield first) Legion Shield (if the lower lane is disadvantaged, you can consider the turtle shell first) To be continued
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45 yuan. A cost-effective one**.
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