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Your lineup is nothing more than a strong group flow, and none of them can limit the single belt.
If there is a barbarian or JS single row on the opposite side, plus the wind girl is strong to open, in the consumption of this kind of blue ez, the bomb is fast, you have no chance to win, and the single belt will drag you to death.
If you say that you play a group, you don't have AD, you can only rely on AP to fight meat, 6 gods come to the front row of a dog's head, come to a Galio and the like, there is a wind girl in the back row plus a class of ad ez with displacement, a class of AP snake girls with continuous output, the dog head can't die when you go in, 2Q knocks you to death Carterjes, can you fight? Hope.
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Just entertainment to answer.
Since it's 6 god costumes, you have to choose some heroes in the late stage, what's the use of choosing a group of heroes, it's all about playing a group A god costume barbarian on the opposite side Stealing the tower, you can't beat him in this lineup, how can you break it?
And there isn't even an ADC.,The later stage is mainly played by AD.,The current version is relatively strong in the late 6: Snake Girl,Clockwork,Cannon,Galen (you know),Jax,Doghead。
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Without ADC, the end is that people will produce some meat, and you will die... Dragged to the late stage of the big tree Mondo lineup, you can't do it, the lineup lacks AD output, and the AD of the team battle Jace is not enough to see, so it's gone after a set of fights.
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Hammerstone, Urgart. Japanese girl. Ruiz. Prince, small cannon.
Hammerstone plus Urgat to control the opposite side. Urgat's Passive: 50% of Magic Resist is converted to AP.
Ultimate: Group taunt. Let the opposite AP's straw, Carter and Death Song temporarily unable to open skills. The prince sells himself to frame people.
Restrict movement. Straw and Death Song are not displaced.
The Japanese girl is responsible for restricting Carter's start. Cannon and Ryze output.
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Radiant Zelas Fire Girl Rich and Handsome Leopard Girl This poke stream can be tried If it is played well, it may be able to win.
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Plastic surgery is not good, there are too many APs, as long as the opposite side is against the demon resistance, it will definitely not be able to beat.
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This lineup is quite easy to break... Break them one by one.。。
1. Let's talk about cold ice first, she has high damage but no escape skills, so the rush is a great threat to him, so we can choose Zhao Xin to cut him, 2. Timo, is a continuous high-output flat A-type APC, but it is also very brittle, then we can choose the goddess of the bright moon to cut into her, because the bright moon is not afraid of blinding and is fleshy enough, the explosion is high, and a set of skills can be used to residual blood in seconds.
3. Dragon tortoise, the physical resistance is extremely high, the magic resistance is average, and there is more meat in this team, then we can choose a hero with stability and high magic output, which is the Death Songr. The team's output ability is the first, and it is very suitable against the dragon turtle with high armor.
4. Alchemy + wood. It's meaty, but they're all afraid of kites. Then we can choose an ADC with kite capabilities - the Explorer.
Ice boxing triathlon in hand kite to kill them! You can choose the Qin Se Fairy, one is an excellent choice to assist EEZ, the second is to add team buffs, and the third is to have ultimate control, which can effectively help teammates get rid of ADC in seconds
5. The lineup I chose is: Top Single Kyaukyue, Middle Single Dead Song, Jungler Zhao Xin, Lower Road EZ + Qin Girl!
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It's not good, now the rhythm of lol is very fast You turtle In the later stage, others don't bird you, and the turtle doesn't hurt Amumu can alchemy, no one follows you, do you hurt? Timo: The mushroom is disgusting and too thin, look at your outfit, you know that if the opposite side rushes a little harder, do you still have to live, you can only open a little golden man for 2 seconds, Han Bing, Okay, who is the adc on the other side? If it's a policewoman, you don't negotiate.
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Bounty. Brilliance. Monkey.
Doomsday. War (or Nock is OK) vs. Monkey War (or Nok) comes out first with a bounty out of the armor-piercing bow. Monkey War (mid to late out of Black Cut) Doomsday Q Fear Wood Wood Silence APC.
Jump in the grass with a big move. Monkey EQR on. Radiance Q imprisons the dragon turtle and alchemy.
Then leave them alone. Kill Han Bing and Xiao Mo on the other side together. 5 people kill 2 crispy.
No matter how direct it is, it's a second. Bounty dodges behind the big move. Then kill Alchemy and Dragon Turtle.
Finally Mumu. Pay attention to the fit. Let's make a move.
Don't make a move. The best time to be in a group. Imprisonment and fear go hand in hand.
Pay attention to the ADC and APC that protect your side.
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It is recommended that the mid laner wander (even the meat is beaten very painful), the top laner Galen (has a good skill of silence and consumes a lot of blood from the enemy), the lower lane VN plus gems (can resist), and the jungler Doomsday (team battle, jump a big and add an hourglass, but not everyone can stop it).
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The early online explosion is gone.
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This is really difficult to play, and the opposite lineup has a wave of team battles, not to mention the passerby bureau, even if the game comes out with this kind of team control lineup, it is also difficult to break.
1 To avoid releasing a systematic team control lineup, such as the current version of the prince + qin girl + stone this kind of strong group lineup, ban can't discuss it as much as possible, you can also drop it in seconds, everyone in the passerby bureau generally plays what they are good at or wants to play, and the lineup is generally more immediate.
2 I don't want to be a pure lineup restraint in seconds, it's really rare, you can consider that first of all, AD and AP must have survivability, and AD can take the one with displacement, although it is also more difficult, but it is not the only one that is worse. AP should consider leaving Central Asia early. The consumption lineup can be played, but it feels more tightrope, after all, it is difficult for passers-by to do it if the opponent's big move is not handed over, and the kite has been consumed.
It's still more feasible to take some heroes with strong backhands, and it's also pretty good to have a strong rush to limit the opponent's back row, and it's really difficult to get a specific lineup without research.
3 The essence of the big move is team battles, and it feels more feasible to be a passerby who is a crazy gank in the early jungler, choose a strong lineup in the early stage to fight each other online, and take the tower when you find an opportunity, and end the battle early is the king.
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Ready to cast 20, there is no way to break, the stone is connected to a big one, as big as three or four, Amumu is a big one, Jiela is a big one, and 36e is a big one. The female gun is in the back, and the light is magnified, and it is refreshing. Come to clockwork, come to a centaur, come to Zack, adc to Ruth, auxiliary to Lulu should be able to fight, all of them are group control type, if you want to break the group control, you have to choose some heroes who also bring group control to fight to have a capital group, otherwise be ready for 20 shots.
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20 votes, playing ranked wood, none of the lava moves, and you don't choose it yourself, isn't it uncomfortable to find.
In this case, either you can find a way to break down the opposite side during the lane matching. There is also the best way to deal with the opposite side to avoid team battles and steal towers. But generally the opposite side will desperately join forces with you after it is big.
Either you just find a way to find them again after they are over. After all, the big move is to eat the big move.
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Personal point of view One is to develop steadily in the early stage or directly blow up the other party One is to try to catch the order and not open a group with them But pay attention to the opposite side to force the group One is to choose a very consumable formation to play consumption and not to break out Of course, to achieve the above The eye position is very important Try to push the tower as much as possible Eat tower money Rapid development.
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The group control is not enough. Wind Girl. ez。Jess. Mantis. Blind monk. It can be broken.
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adc on vn, ap on wandering lux fire man, jungler can be zhao xin centaurs, etc., to assist you in choosing a group to control dawn, etc. This group of people and horses went up to wander and opened a big change, VN focuses on meat dawn to protect VN, and cracks the brother Ye cut the back Huai call platoon. No pressure!
Lead source Kai! Hope.
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This is not simple, Zhao Xin + monkey + lion, ADC, APC nemesis.
On the ability to push the tower, Zhao Xin, the lion is a must!
Let the people who are strong in a short period of time and have the ability to break through deal with the ADC, they have no fight at all.
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In fact, Mu Mu should give up jungle. The two ADCs in the upper and lower lanes are very easy to handle, and they can be crushed before level 6. The premise is to have a good eye.
As for the mid lane......I don't think it should be a problem for Anne to make it to level six.
After the dismantling of the upper and lower towers, it was easy for the five people to clamp the middle road.
If you encounter a strange team, you have to fight strangely, and if you can survive according to the old routine, you will win, but you are afraid that you will not be able to succeed.
In addition, if you don't blow up the policewoman or ice bow on the next road, it can only be said that the two people on the next road have not done their homework properly.
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It's very good to break, as long as it's not that the level gap is too big, the situation you said can only show that the low end, the level is not good.
If you have one person leading the line on both roads, as long as the jungler can catch it, you will die!
In the middle lane, Anne has no brains to control the line, and it is not difficult for the jungler to help 10 minutes ago to defend the middle one tower.
The opposite lineup has two AP outbreaks, and if you can drag the rhythm, you have to be careful to do the vision, don't be caught, you can continue to drag out the late stage, there is no problem with the meat of your meat, but there are two key points: one is to control the rhythm, don't make mistakes 2, and the second is that Anne and Good Luck will be able to play and burst out of damage. After 35 minutes you will win, and it may not take that long to play well!
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I've played the same 4APC+ADC lineup of the Male Jetra Giggs Leopard Female and Policewoman as the policewoman.
This kind of lineup fights for the early stage of team fighting.
Your lineup 2ADC + 3APC can actually play, because Jara can assist Akali and meat.
But the opposite lineup has too much group control, 3 group control + 2 group outbreak + various point control. You really can't beat it by comparison.
If you play Fantastic Lineup, you must first understand the heroes. The second is to take advantage of the advantages.
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It's not simple, if you don't have meat, you can't play with you to develop You also push it, you don't want it in two ways, you can beat it, if you can't beat it, it's a problem of technique, nothing new, and it's directly pushed by 5 people.
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The best way to solve this problem is to push 5 people in a group. You can always win in 3v5, right?
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Is it hard? If they don't like to fight like this, then two people will guard the middle lane, one person will guard the upper road, and two people will wander around the bottom road. Kill them a few more times in the early and middle stages, and they're finished.
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It's not what to do when you encounter this kind of lineup, you can't see the opposite side, you really want to give up, go all the way and go straight to catch the opposite person, it's better to retreat faster than anyone, and the other side has to come back to save it.
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The method includes a lot of rent, if you really want to be targeted.
This unjungled hero has no support in any way.
Bottom Lane EZ + Soraka Brainless Push Line Infinite Q Harassment Time Assist can't help Big Mouth There will be no jungler to support.
Mid Lane Pick Card Jungler Hero Take care of the dead brother infinitely.
Cards up to level 6 with ultimate with jungler on-lane hero 3v2 on-lane metal gravedigger.
2 Push Line Heroes The pawn line must be under the tower with short legs and it is the same as playing to catch it.
Dead brother Soraka is also large pure That's all.
I also don't have back pain when I stand and talk.
This kind of rhythm, playing 2 talks or small dragons, 20 minutes of big dragon rhythm, is directly bulldozed.
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In the early and middle periods, their lineup is relatively soft, and they can't drag down the rhythm or send the early and middle stages to burst.
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In fact, each of your roads is not too easy to fight, Soraka is a road fighter in the middle, Yasuo's W ignores the battery and goes down the road, not to mention, the opposite hand is long, and it can only be easy to fight in the late stage.
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This can't be done The upper middle is finished and the 9 barrels are replaced in the middle Beat the nurse The big head is down the road to assist ez Carter is a redundant existence in this lineup It's not easy to play anyone It mainly depends on who of you junglers will bring the rhythm.
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