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This is easy to understand, skills are fixed output, and the professions linked to strength or intelligence are not very dependent on high-strength equipment, but they just don't rely on high-strength or relatively comfortable.
Big Gun Fixed Damage Pile Power.
Summons heaps of intelligence.
The law drives the intelligence of the pile.
Is it mechanical to say that the skill is calculated by percentage It needs to be highly strengthened wood has played with the hen as long as the consciousness is good There is no high strength and comfort But considering the upcoming 70 It is still not recommended.
Paladin: That's easy to understand, unless you're playing with Guard.
Qigong is quite a civilian profession Wood has a high strength and even wood has a fashion Pile up the intelligence brush map is still very good This is recommended.
Devil May Cry heaps intelligence.
The above are all for the brush to say pk words for your own discretion
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Demon Dao Qigong or something, skill output, all major professions are bullish, as long as you play well, Lian Intelligence, even if it is not high-strengthened, it can be very bullish, summoning and holy knights, necromancy, magic exorcism, I think these two brush map PK are very good, it is to consume more blue Fixed damage profession does not need to be high** As long as the intelligence power is high, it is very good.
The Demon Dao Qigong drives away the red-eyed devil cry.
Asura, etc. Judo Judo's skill damage is fixed even if there is a high ** strengthened, it is not much use Determine the damage occupation and pile up strength, intelligence and skill level
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First of all, the pre-40 full tiger attack, dive straight punch level 1, 40 post-tiger attack +5 out of force, dive straight punch full. Why? Tiger Strike has fixed damage, and the early damage is considerable.
Dive straight punch is calculated according to your physical attack, the late blue fist physical attack is about 1500, and the dive straight punch attack is much higher than the tiger attack, don't believe you use the full level tiger attack before the level 40 wash point to compare the attack with the first-level dive straight punch, by the way, the dive straight punch is only 12% lower than the broken
Slow Heal comes with 1, Air Slash comes with 1, and All Circles come with level 1.
**Blessing full, purification +1, Luofeng Demon doesn't need anything, no blue fist to hold** fight.
Pre-Skill: Straight Punch Impact +5 (not forced), Hook Chase +5, Dive Soar +5
Dive +1 out of force,Swing +1 out of force,Ultimate level 1 or full,In fact, the ultimate is just to suck monsters.,I'm only +1.,Counterattack without adding or +1 (the boss has a few thousand blood left and you have a lot of blood and no magic to play.,The main thing is that you have to resist all the damage before you can fight back.,This is not good.,So you can choose +1 or don't add).
Skills that need to be full: Rapid dodge (divine skill), belly fist, holy fist combo (+ mandatory), shattering, tornado (don't look at two hits in 1 second, long-term attack is very powerful, level 45 takes the hurricane totem roll mob for a total of more than 20,000, if you brush the map +1, it's better not to learn), phantom avatar and enhancement are full.
The universal one can add crit and back hits.,But it's better to eat a crit potion.,Anyway, I washed it off and didn't add it.,PK must be added.。
+1 for body crouches (occasionally useful).
Brush the map with a totem.,Or a sickle (or a totem plus a hit).
Finally, I said that I washed it 3 times before adding the above points. Detailed enough. I am 55 blue boxers in Zhejiang District 1.
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Fixed damage class does not need to be strong** As long as you pile up intelligence power, it is very good.
The Demon Dao Qigong drives away the red-eyed devil cry.
Asura, etc.
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Judo, Devil's Way, Qigong, Milk Ride.
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Demon Dao Qigong or something, skill output is related to intelligence, even if it is not high strengthening, it can be very good.
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Necromancy Law Drive I think these two brush pk are very good, but they consume a lot of blue.
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All major professions are awesome, as long as you play well.
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Judo Judo's skill damage is fixed even if it has a high level of strength, and it's not much use.
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Fix the damage occupation and pile up strength, intelligence and skill levels
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I have strengthened 12 successfully many times. +13, +14 I don't dare to try, so far there is nothing I can do, it all depends on character.
Enhanced equipment +7, +10, +12, these are 3 hurdles.
Let's talk about +7 first, it's easy for you to +6 in one breath of a piece of equipment, and then +7 in one breath to 6, the failure rate is more than 80% (I tried it with white and blue mats). So +7Take a +6 mat first (you don't have to be +6 +5 +4, if you have +6, it's best to use +6) pad, if you don't have a mat, wait a few days to add 7
8 and +9 are similar to +7. +10 is a bit more troublesome, a piece of equipment that adds +9 through a mat, or a mat (preferably a +9 mat) every few days after failure. Or just use two pads (2 bursts in a row) and add more.
The success rate of taking +9 equipment directly with only 10 on a mat is also relatively high, but the success rate of 2 explosions in a row is greater.
11 is similar to +10. The success rate of adding two mats in a row is greater than the success rate of popping only one mat.
12 If you have a piece of +11 equipment, you need to use two more mats every few days (the second mat is preferably +11) to burst in a row, after +12I feel that the success rate is around 50%.
There is also additional equipment.
1. Don't have a rush mentality, you have to resist the desire to continuously + equipment, and after +9, it is best to have a day or two + level.
2Don't be angry with wealth and don't believe in evil, you must know that the more you don't believe in evil, the more evil you will become, don't be persistent, and let everything go naturally.
The 3 mat still makes sense, at least +7, +10, +12 these 3 places make a lot of sense. It's normal to add a piece of equipment (add it continuously) without mats +100 times and not be able to get 10.
4. The success rate of equipment is related to the color of the equipment, and the success rate is from large to small: white, blue, purple, and powdery. So don't take a white mat to fumble for patterns, no.
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Pad 2 first, and then look at your RP, quit smoking from 10 to 16 at a time, if there is no pad knife, that is RP outbreak. bar.
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Roaming is still so strong.,If you brush the picture, the strongest single brush is the summoning.。
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Necromancy! I'm 55 Necromancy! Civilian outfits!
You can single out the Minotaur King! It's just too blue! High damage, but also high cost!
Think about it! Roaming is good, but it needs to be strong**! The upfront investment is large!
Every class has an advantage! If you pass the skill, you can be an assassin! pk absolutely.
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It can only be said that roaming is strong! It's cool to get a high-strength one!
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The damage of the trick is directly linked to the **damage of the profession is particularly demanding, such as Sanda, roaming, white-handed sailing, assassin, attack directly linked to **attack, such as white-handed drawing 1500% (about this number, is a direct percentage) to break the army 300% + 200% (the specific number is not clear, anyway, it is calculated by percentage) and so on.
For example, Sanda's inch boxing is 1300% or something.
Like other professions like big guns and ammunition, for example, the damage is changed to a fixed number plus a small percentage, 500 + 150% (fixed damage + ** percentage), obviously this kind of nuclear car is fixed + percentage of the team** requirements are much smaller.
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If you want to talk about civilian brushing, it's best not to choose a percentage profession, if you can't get a ** strong, you won't be able to get damage.
Therefore, it is recommended to have a class with more fixed damage.
This profession includes: Shura, Berserk, Big Gun, Female Judo (Miss Too Much), Auxiliary Hundred Flowers, Auxiliary Devil May Cry, Auxiliary Golden Body (Can't be brushed alone), Demon Dao, Male Street Fighter (already harmonious), Female Street Fighter (Hanbok strengthens the profession, and the national costume has to wait for a year, so it is not recommended).
Devil May Cry: The percentage part can be used to drag the cd of fixed damage skills.,It's good to point to the front.,**Get a lord 65 powder (crocodile burst),Can't afford to buy 12 dark strong,10 dark strong is very cheap,As an auxiliary,Although the ability of a single brush is average,But it's good to form a team.,Team up is also very powerful.。
Hundred Flowers: The positioning is a semi-auxiliary profession, no matter which version it goes to, it is one of the most popular professions, and the auxiliary ability in the third season has been slightly weakened, but it has opened a higher position in the future, and it has not entered the flower, so it is really not easy to brush. Take the fixed damage route, and the single brush is still very fierce.
Big gun: Pure dps profession, long-range attack, attack power has certain requirements for the enhancement of **, but there is no need to pursue it too much, after the three changes, the skill attack has been improved, and the playability is stronger.
Magic Road: It's also a fixed damage that accounts for most of it.,But I'm afraid of the game's skill revision.,For example, the light and darkness in the previous chapter are strong.,And then before,Fire and dark are strong.,Now it's fire and ice strong.,So with the update of the game.,The addition of points changes too much.,500w wash a point.,The price is a little higher for civilians.,So it's not recommended.。
Furious War: The profession with the most players in the national server, suitable for both rich and poor, the gameplay and advantages are believed to be known to most people, the operation is simple, and the output is stable. It's just that when you team up in another world, there are so many wild battles, isn't it easy to form a team?
Shura: The most stable profession in the early and late stages, the early ghost seal bead has explosive power, the crack slash and the ground crack can drag the CD, and the later stage has the most powerful 45 and EX skills, if you want to play a profession that only outputs, Shura is almost the best choice.
As long as the operation is average: Furious War, Shura, and Big Gun are all very good, and civilian Devil May Cry and Hundred Flowers are more suitable for teaming.
That's my analysis of fixed damage classes.
Because you already have Judo Furious Battle and Hundred Flowers.
My suggestion is: team up to play more flowers, and play more wild battles with a single brush.
If you re-practice, you will choose from Shura Devil May Cry and Big Gun.
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Qigong judo is male or female, female judo does not need to be strengthened, my thousand hands do not need to be brushed, I rely on him and summoning to make money.
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I really don't want to play any profession except Berserk.
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Berserker's version is very average, and judo is better.
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10 million why not + a few million buy a +12 purple, the attack is greatly improved!
Don't be strong enough to hurt your career! The rest of the Shura you haven't played is Shura!
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Judo has strong field control and the skills are clean and neat. The Devil's Way is highly entertaining, but not very playable. Qigong has improved a lot after the revision. It is recommended to play male street fighter, the bleeding is quite bad.
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Judo is the most comfortable, as long as you don't take the initiative to send it, you won't lose blood, just eat some blue.
Qigong is of course cool, but it is best to have a set of Xilin or light help. Its own skills plus light strength, spending 100w to play 18 light strength is enough.
The Devil's Way... Hehe... Nima is a strong stone and a card, guess how much it costs...
There are red letters, it contains otherworldly breath, and it can only be purified by the way, it seems to be strengthened in Krent.
Before you ask, first of all, I want to say that my dnf account is 60 Three Demon Gods, 60 Five-Stage Shura, Level 60 Six-Stage Machinery, and the worst equipment on the three numbers is +11! (Any friends who don't believe can add me directly or come to the 2 and 4 districts to see the number directly!) If you have any questions, you can add me qq to discuss! >>>More
Fire strength and dark strength are better, I myself play with fire strong, so I am more familiar with the fire strength. >>>More
Calculate it yourself, 22 points of attribute enhancement plus 10% damage, and the light intensity is the most expensive ex-dornier light enhancement +3 or so 3w (card) beads about 6w. >>>More
Light Attribute Enhancement +3 - EX Dornier (Polar Day Boss) Light Attribute Enhancement +6 - Ekrosso (Spider Cave Boss) Light Attribute Enhancement +9 - Mognis (Wriggling City Map 5 Green Monster) Light Attribute Enhancement +11 - Guarding Michelle (Dark Scorched Earth City Map 5 Green Monster) Light Attribute Enhancement +12 - Berisk (Wriggling City Boss).