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Light Attribute Enhancement +3 - EX Dornier (Polar Day Boss) Light Attribute Enhancement +6 - Ekrosso (Spider Cave Boss) Light Attribute Enhancement +9 - Mognis (Wriggling City Map 5 Green Monster) Light Attribute Enhancement +11 - Guarding Michelle (Dark Scorched Earth City Map 5 Green Monster) Light Attribute Enhancement +12 - Berisk (Wriggling City Boss).
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About cards and orbs that add light attribute enhancements:
Light Attribute Enhancement +3 - EX Dornier (Polar Day Boss) Light Attribute Enhancement +6 - Ekloso (Spider Cave Boss) Light Attribute Enhancement +9 - Mognis (Wriggling City Figure 5 Green Monster) Light Attribute Enhancement +11 - Michelle of the Town Guard (currently GF does not have one) Light Attribute Enhancement +12 - Berisk (Creeping City Boss) is happy to answer for you!!
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Ekloso's orb is a Light Attribute Enhancement plus 6.
The parts are necklaces, rings and bracelets.
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Arcloso's Orb. It's about 200w. Comes with jewelry.
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Akloso's orb, yesterday I attached 3, bought a 25w, I Henan 1.
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Ekloso: Yes, the Faria region, the spider's boss exploded! +6 Light Intensity!
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Akloso, spider boos card blue.
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Soloso can search our area, about 20 to 30w is enough.
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In the DNF game, the orb is made from a card of the same name through an enchanter, so the name of the card and the orb are the same, the specific name is:
1. EX Dornier (Card Orb): The attribute is light attribute enhancement +3;
2. Ekloso (Card Orb): The attribute is light attribute enhancement +6;
3. Mognis (Card Orb): The attribute is light attribute enhancement +9;
4. Sage Michelle (Card Orb): The attribute is light attribute enhancement +11;
5. Berisk (Card Orb): The attribute is light attribute enhancement +12;
6. Apostle Michelle (Card Orb): The attribute is light attribute enhancement +20, hard stun +140.
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DNF Light Orbs are Berisk 12 Light Orb, Sage Michel 11 Light Orb, Mognis 9 Light Orb, Ekloso 6 Light Orb, and EX Dornier 3 Light Orb.
Extended information: If you want to play this mobile game BT welfare version or a similar welfare version, you can go to the Fenglin mobile game (look for it, there are also gift codes and large deduction coupons to receive.)
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Lord of Light's Orb Light Attribute Attack.
There is an Apostle Orb which is a light attribute attack, and there are 20 object attack magic attacks and 3 attack speed releases.
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This can be found in DNF cards where all Light Orbs can be found.
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In the end, it is the **light attribute. Or light attribute enhancement.
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1. DNF Light Attribute Enhancement Orbs include: Arena's Fanatic Orb; Nightmare Nerbe; Gragul; Iron and steel are hungry beasts; Annihilation of Nebel; Sage Michel; Beriske; The faint Orb of Fanaticism in the Arena; Fa Jialu; Mognis; Ekloso; Knight of Light; the second hero, Sierra the Star of the East; EX Dornier.
2. Arena's Fanatic Orb: **Light attribute enhancement +12
3. Nightmare Nerbe: Necklaces, bracelets, and rings are enhanced by dark attributes +18 (upper limit +20) and light attribute enhanced by +18 (upper limit +20).
4. Gragul: Necklaces, bracelets, rings, ice attribute enhancement +18 (upper limit +20) and light attribute enhancement +18 (upper limit +20).
5. Steel Behemoth: Necklaces, bracelets, rings, fire attribute enhancement rental +18 (upper limit +20), light attribute enhancement +18 (upper limit +20).
Shinsan 6, Annihilation of Inner Bell: Necklaces, bracelets, rings, light attribute enhancement +18 (upper limit +19).
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It looks like this: <>
Expansion: DNF Light Attribute Enhancement Orbs include Beriske 12 Light Strength Orb, Sage Michel 11 Light Strength Orb, Mognis 9 Light Strength Orb, Ekloso Zaoling 6 Light Strength Orb, and Lu Qi EX Donnier 3 Light Strength Orb.
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Annihilate Nebel, Gragul, Iron Behemoth, Nightmare Nebel, these are all 18 Light Intensity but can be upgraded to 20 Light Intensity, and then there is a Light Idol and Apostle Michelle who is 20 Light Intensity.
The first question,It's still the worm chain.,8% damage increase is not something that 16 light intensity can do.,What's more, the worm chain also adds a bonus to ignore damage.,And attribute enhancement has no bonus to ignore damage.,Element is a percentage profession.,Pursue high ignorance.,Worm chain is a must-have.,Even in the 80 version,Worm chain is still strong; >>>More
At a certain amount of time or when the ice wall takes a certain amount of damage, the icicle shatters, causing a lightning shockwave to nearby enemies"You are not unfamiliar with this sentence, skill description. My test results are that shockwave damage accounts for the vast majority of output. 60ex lights up light and ice, and 70ex lights up dark fire, which means that 60ex has all the damage light and ice, and light is the main one. >>>More
What attributes to go depends on your teammates. The game is now a game with an emphasis on team cooperation because of Andersen's presence. >>>More
It's all luck, but the probability of padding the mat will be high, such as using a coarse cloth belt, whether the strengthening failure is broken or dropped, throw the main equipment, there is a high chance of success, but it is only suitable for 1 10, on 11, 12, you don't want to believe in any mat, complete character, even if you pad a purple mat, bad luck, you have to fail!
I'm telling you, if you want to strengthen 10 11 or 11 12, you'd better blow the first one first, and then do the second boost right away, and the chance of bursting is half smaller.