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No, because the effect of your orb is attached to normal attacks, and Windranger will dodge all physical attacks, i.e. normal attacks, so the attached orb has no effect if the attack is dodged. It's like if you go to fight a hero with a desolation, and that hero doesn't suffer from that armor reduction in the case of miss. Therefore, Fengxing can fight hard against A after combining the DPS outfit and the real late stage, and he can output it without taking physical damage for a few seconds!
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The magic ball that can't hit is also an ordinary attack, just like if you drive the magic ball to hit the phantom thorn or the person with the butterfly will miss, the popular w is 100% dodge.
Belch.. As for the landlord's supplement, it only counts as magic damage if it hits, and it really misses.
The main thing is to see is believing, you can find a friend to give it a try.
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Hit the Hit Hit Run w is to dodge all physical attacks.
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No, the wind is 100% miss, unless there is a critical hit (critical damage will not be missed, and the golden hoop stick is 100% 1x critical hit).
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I haven't tried it specifically.,But if the wind of the wind skill is like a dodge-like mechanism,,It should be able to hit.,But what I'm talking about hitting means that the magic ball can be hit.,But the physical attack can't be hit.,This is the setting of the war.,It's like the big Naga in the battle.,If his ice arrow hits the DH demon hunter, if it's dodged.,The physical damage is dodged.,But the magic ball effect still exists.。
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Now the serving effect can't be stacked.,In the past, you could stack blood sucking with ice eyes.,Now you can only play melee with a halo out of double knives.。 When I play, Poison's poison stacks with Twin Blade's Cripple, stacks with Lifesteal, stacks with Annihilation, and Iceeye is a brff instead of a serve on ranged heroes. Its poison is a passive ability, which should be a special effect.
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Venomer: Orb: Stinger is a hero who oppresses people in the early stage, and generally speaking, people with strong killing intent will upgrade it to level 2 before level 6.
Priority: Available with"Vampire"、"Chain lightning"、"Crippled"synergy; be"Corrosion"Full coverage; When the target has magic, it is used"Feedback"Cover; The target does not have a magic rule"Stinger"Work.
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It's all written on it, and some of it says that the orb effect doesn't stack.
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Attack effects refer to adding bad status to the target during the attack, such as poisoning**, adding poison to the target.
The orb effect is to add additional beneficial status to the self, such as lifesteal, which can be converted into self health through attack damage.
The ball carries multiple stacking attacks, but has no stacking effect; When combined with other balls, only the first ball has a special effect. In addition, the hero's arrow skills and vampire mask cannot be applied at the same time as the sphere, and the skills that will not be involved in the battle such as feedback also conflict with the ball, and these skills are all magic ball effects.
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The Golden Hoop Rod has two effects, one of which was not available when this item first came out, and it only came later, that is, the effect of defeating the enemy first-must hit. This effect is actually a 100% trigger 1x critical hit, and critical hits cannot be dodged in War3. However, although it is not specified, this effect is actually a special effect, and there is a special effect for attacking a magic ball in Dota, and there can only be one of each.
Therefore, ranged heroes can use a combination of lifesteal and ice eyes, because lifesteal is a magic orb, and ranged ice eyes are special effects, and there is no conflict. The Silencer's orb effect also accounts for the effect of the special effect. If you use the orb automatically, the result will be an overlay orb, and the blade of wisdom will be invalid.
And ranged heroes have a feature, heavy attacks (that is, stun, the passive effect of the golden hoop stick) and critical hits will cover the magic ball effect, and if they appear, if the critical hit comes out first, the heavy hit will come out after the critical hit, if the first out is the heavy hit and then the critical hit, then the heavy hit is gone, only the effect of the critical hit, and there is no red letter. The Golden Hoop Stick is to adjust the critical hit to the back, so if the Golden Hoop Stick shoots the enemy first, it will cover the hero's original long-range heavy attack, which is typically a musket. And if you don't take the enemy first, it's a simple heavy attack problem, but it will cover the ranged orb when the heavy attack is triggered.
So, as long as you turn off the Golden Hoop Stick's Enemy Defeat Machine, you can trigger the passive effect. However, when the passive effect is triggered, the Blade of Wisdom will not trigger, so you should be able to understand it.
I hope it will be useful to you.
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Orbs cannot trigger some special attacks.
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I only know that the skills of the Golden Hoop Stick and the Moon Rider and the Great Naga cannot be stacked. It stacks with the Vampire Mask, Domination, Madness, and Ice Eye, and should not stack with normal attack effects (damage, stun), etc.
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The Golden Hoop Rod has a skill that defeats the enemy's first machine, and it can be turned off manually, but it means that your attack will miss
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The serving effect covers the golden hoop rod Close the serving effect Flat A is meaningless So the silence out of the golden hoop rod is weak and explosive Make up an aster and a sheep knife can top everything.
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Purple resentment, sheep knife, black and yellow, Lincoln, ice armor, flying shoes, as long as you add more intelligence and attack speed, you don't need to play the golden hoop stick, and the effect is overlapped by the serve, just like you can't hit the blade of wisdom out of the ice eye.
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Normal attacks can only trigger the serve.
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The Silent Serve is an attack modifier, and ranged attack modifiers cannot stack with the Monkey Stick.
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The Silencer's Blade of Wisdom Orb has the highest priority, covering all other orbs. The Blade of Wisdom itself is similar to a cast skill, and cannot trigger a passive.
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That's because the golden hoop stick can't be stacked with the serving effect.,Xiaolu's ultimate is too.,You can't wear a golden hoop stick.。。
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Triggers passive, the passive effect of the Golden Hoop Rod just doesn't stack with the Charged Hit effect!
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The orb effect does not stack, but the long-range Ice Eye, the dominance stackable (vampiric and frozen) and the Blade of Wisdom cannot stack. However, it is okay for the passive effect to stun for seconds and 100 damage, but it is not possible to defeat the enemy. Beg.
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The Golden Hoop has two effects, and when activated, it hits 100.
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The golden hoop and the serve do not stack.
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Orbs and effects can't stack with some of them.
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The Golden Hoop Rod is not compatible with some specific skills, such as the ejection of the Moon Rider. Silence is rarely used, it should be the same.
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You can get on it, but your Blade of Wisdom is useless.
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The Blade of Wisdom is a magic orb effect! The introduction on the golden hoop stick is very clear, just take a closer look.
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Silence out of the golden hoop rod weakly exploded to make up an aster and a sheep knife can top everything.
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No, what Lincoln could resist was directional magic, and orbs weren't magic. You don't want a 20-second CD Lincoln to be ruined by the orb.
It's the same with the people who make the maps. For example, if you have a scatter, you can play a magic ball, but you can't use your Lincoln to resist it.
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Yes, but the ice arrow you mentioned is a magic orb effect, not magic.
For example, the size of the blood demon can be automatically canceled.,Lincoln has a 20-second CD.,If the magic ball effect is resisted, I don't think you will come out.,Spend so much money on this scrap lz hasn't been extravagant to this extent.。
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The self-release magic that LZ said, the ice arrow you refer to in the little black, and the C of the rocket wurm of the bone bow are all serving effects, which Lincoln can resist when he sends the magic ball, but only resists the first time he enters the CD, and I didn't figure out what the destroyer R you said is the magic ball of the black bird? That's only the first hit
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No, it must be a directed spell attack, not a magic orb, and if that's okay, Lincoln is useless.
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That's not magic -- that's the orb effect, and there's no way to resist it. The big one that can carry the fisherman - that can also be released automatically. All 0cd is generally a magic ball. Out of the bone method of the blue staff is big.
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Those are all serve effects, and what Lincoln can resist is the fawn's slowdown, which is an auto-release skill.
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No, I can't. Those count as ball effects.
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Resist directional spells, such as hammers, all of which are serve effects. Spells that cannot be collected by the Energy Saving Stick.
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It seems that it can only block those pointed illegal ball skills.
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The Lincoln Ball is triggered and goes into the CD
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To give you the most common example: Skeletron's vampiric aura, all eligible units can enjoy the effect of the aura, regardless of the hero creep, as long as the allied unit is within the range of the aura, it can stack with any effect. Conditions like the Vampiric Aura are that they can only be effective in melee combat.
Or Skeletron, he came out of the Helmet of Domination, this is the effect of the orb, it only has an effect on himself, if there are other orbs of the class, they will cover each other (no matter the order of the orbs, as long as there are 2 or more, they have 1 priority to launch, and the others cannot be activated), Ice Eye can be stacked with any orb and special effects.
Skeletron's critical hit is a special effect that can only be triggered by itself, but can be stacked with any orb or aura, and some of the effects can be stacked between them, and some of them cannot.
How to superimpose and cover the specific magic spheres and special effects, you take a look at this post.
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1. The magic ball is transplanted from the balls bought after the 3j bases of various races in Warcraft, referred to as the magic ball. The highest level is the Auto Orb and the Tear Column Orb of the Pp Bear and the Stinger Orb of the Sand King, and the two override all other Orbs. You ask me which takes precedence, ripping or automating?
I'm sorry that PP Bear didn't have an automatic ball for us to experiment. No hero can have 2 auto orbs at the same time. Based on other map experience, you can only play one auto effect with 2 orbs.
Both the Tear and Stinger come from the Burning Orb against the Firefiend. Tearing is the burning ash of the corpse** with 0 damage. A stinger is a burnt ash with 0 additional hits.
Level 2 is the Vampire Orb. Vampire Mask: The Mask of Madness: Dominating the Orb provided by Satan's evil power in the Helmet. Overwrites other orbs and is covered by auto and tear columns.
Level 3 is the manual orb. Covering a subordinate is being overwritten by a superior.
Level 4 has the most orbs, except for most of the items mentioned above. The priority is the same, and the override rules are negotiable.
Level 5 is the lowest level, the Elimination Orb, which is basically covered by all the orbs mentioned above.
Ranged hero Ice Eye stacks with orbs.
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The magic ball I think is similar to the attack effect, that is, there are special effects when you hit it, such as bloodstealing (the magic ball effect cannot be stacked, that is, if you have two magic balls, one of them will fail, and the item will be written) The attack effect is also similar to the additional effect It also cannot be stacked with the magic ball effect, such as the corpse poison of the Sand King, the aura is a range effect, and the aura can be stacked, such as the aura of the attack, what else to ask (the mobile phone party can't afford to be injured, and the fight is tired).
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1. Serving effect: The most common is vampire (domination, Satan, madness, etc.) freezing (dark ranger's frozen arrows, ice eyes, etc.), demon elimination (scattered, anti-mage one skill), mending knife axe (crushing serve) and poison warlock two skills, blackbird's one skill, etc. are all serving effects, and the serving effect generally cannot exist at the same time (long-range vampire serve and ice eye in Dota can be perfectly superimposed), and vampire priority in the serving effect (except for manual serving).
2. Attack effects: It is the attack effect such as cannon, stun hammer, and golden hoop stick that is equipped with some specific effects, and there is a certain chance of Baoji and stun effects.
3. Halo: All kinds of halos can be perfectly superimposed, and the same type of aura has a high level and a low coverage level. For example, Skeletron's vampiric aura, vs. command aura.
Therefore, the serve effect is one more, and the attack effect and aura effect are more than one. It is enough to pay attention to the serving effect in actual combat.
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It's lazy to talk to you more simply.
The orb effect is the effect that comes with every attack.
Aura, as the name suggests, is to have coverage, there is an effect in the range, and the orb is not designed to be this way in theory, but there are also personal and equipped ones that can exist at the same time, such as the bone arch with ice eyes.
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In addition to the above points, I can only say that the same aura cannot be stacked, that is, there is no upper limit to what special effects can be added by having a few halos in your hero's status bar. Just like there is no vampire aura in the status bar of the ranged hero, some diagrams say that it is not necessarily necessary to have an aura effect. The second is that the orb can be stacked with the aura (in fact, there is no superposition, because there are two systems, and the utilization rate is basically 100% (linear superposition), but it is not the same in terms of the effect of the orb alone.
To give you a ** you see.
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In the Dota topic, there is a very detailed introduction, which orbs are stacked and prioritized, all of which are clearly stated.
There are also analog pluses.
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First of all, let's talk about the dark extinguishment, the unique serving effect does not stack with anything, no matter what equipment on the body, it will give priority to the effect of dark extinguishment.
In terms of vampire, the sacrifice is an aura, which is only effective for melee, domination and madness are magic balls, Skeletron can combine the serve + sacrifice + his own aura, 3 suck, I haven't been so equipped at the moment, I remember that I could.
Xiao Hei's ice arrows, gods' fire spears, etc. are all magic balls, and there will be explanations on the skills, so the combined domination will have a life-sucking effect, covering its own serve, but when the magic ball is automatic, it will produce its own magic ball effect without sucking blood.
Finally, there is the Ice Eye, which can be stacked with any kind of serve other than Darkness to achieve effects such as slowdown + lifesteal.
For example, the Great Naga can play a thunder hammer + ice eye to set himself up, and the attack is both slowed down and has a chance to produce chain lightning.
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