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A hero can have up to one orb attack and attack modifier, which can stack.
Orb: Orb skill (Little Black Ice Arrow; Skull Rockets; Enemy law to eliminate demons, etc.); Vampirism (Skeletron and Sacrificial Aura do not count); The Lost Blade's Demonic Elimination; Ice Eye (short-range); Annihilation, etc.
Attack Effects: Close-range Battle Axe (no effect at range); Ice Eye (long-ranged), etc.
Special note: Bear Warrior's passive: magic orb + attack effect.
Ant's Combo: Covering the orb.
Cripple of the Golden Staff: Attack modifier (uncertain).
Different types of aura classes can stack on top of each other:
Radiance, assault, and more.
There are also some magic balls and attack effects, I don't remember much, look at the description of skills and items, welcome to add.
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Melee Heroes Vampire Frozen Crippled Flashing Corrosion Feedback Vampire Vampire.
Frozen Lifesteal Frozen Location Decision Location Decision Location Decision Frozen Cripple Lifesteal Location Decision Cripple Location Decision Location Decision Cripple Flash Lifesteal Location Decision Location Decision Flash Location Decision Flash Corrosion Lifesteal Location Decision Location Decision Location Decision Location Decision Corrosion Feedback Vampiric Frozen Cripple Flash Corrosion Feedback.
ranged heroes lifesteal frozen cripple flash corrosion feedback vampiric lifesteal also has vampiric freeze also has frozen enhancement orb enhancement orb corrosion indirect replacement of cripple lifesteal enhancement orb cripple location determination location determination cripple streak lifesteal enhancement orb location determination streak location determination flash corrosion vampire corrosion location determination location determination corrosion displacement vampire corrosion location determination corrosion displacement location determination corrosion damage vampire feedback indirect substitution cripple flash corrosion feedback lifesteal freeze = cripple = corrosion = flash feedback feedback.
Ranged Heroes General Rules:
1.Frozen + Lifesteal = Both.
2.Frozen + Crippled = Enhanced Orb.
3.Frozen + Flashing = Enhanced Orb.
4.Cripple = flash = corrosion = location determination.
Position Decision: Place the 7 keys on the keypad to cover the Hero Orb effect The keys are covered by the Hero Orb. When the orbs are equipped together, 7 8 4 5 1 2
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Ice Eye ranged stacks and works with the second orb.
The other is that it does not stack, and the effect is only the one in the first position.
Berserk and Radiance are attack modifiers that don't count.
I've found you a detailed explanation of the lost orb, you can take a look, hope.
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Radiant frenzy doesn't count as serve. The serve generally has some changes to the attack visuals. For example, the Helm of Domination, the Mask of Madness sucks blood, and the trajectory will change to the shape of a half-moon dart.
The Purification Knife (i.e., the Lost Blade) hits a person with a visual effect of sucking demons. This one is not absolute. In fact, it's not complicated, just play a few games.
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Radiance and Furious Battle don't count, there are magic balls**: Thunder Hammer, Vampire, Darkness, Ice Eye, Poison Ball: Heroes of the magic ball: Enemy Law, Pat, Ant, Little Black 1 Skill, Moon Rider, Poison Dragon. This should not overlap, just make it invalid, and the position is determined.
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Domination, darkness, ice eyes, and dispersion are orbs. Sanhua is now an attack modifier. Items with stuns can be considered triggered abilities.
Usually does not stack with the hero's triggered stun ability. Ice Eye stacks with Domination. The Ice Eye is a magic orb that stacks.
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First of all, the aura can be stacked.,The magic ball can't be stacked (except for the dominant vampire and the slowdown of the ice eye)So in addition to the above two magic balls, it's good to have only one.,The splash of the frenzy is a melee attack effect.,Far combat won't come out.,The damage of the glow is the special effect of the item.,It doesn't matter if it's the serve or something.。
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The equipment of the algorithm ball, the Lost Blade, the Ice Eye (melee), lifestealing, and then it can't be stacked, and many hero skills are also magic ball effects.
In fact, it's as simple as that, and there are many birds that don't need to be used.
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Doesn't count. Ice Eye, Lifesteal (except for sacrifices), Scatter, and Annihilation are not allowed, but Ranged Hero Domination and Ice Eye can stack.
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Not counted. All items marked with a serve effect that cannot be stacked can only be bought Otherwise, there is only one serve effect, but there are two exceptions, one is the Ice Eye and the other is the Soul Purifier Blade Remote with Ice Eye does not count as a serve and can be stacked The process with the Soul Purifying Blade can also be stacked.
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Not counted. Desolation and melee ice eye big electric hammers are all vampire sacrifices, and they are all magic balls that can't be stacked, and most of the magic balls are written, just pay attention.
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In fact, it is possible to change the order of items, and most of them will not be invalid.
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In addition to the magic ball equipment with attack effects that can't be stacked, everything else can be, such as double knife + domination, the crippled and regular in the double knife is not always in the middle of the time, so it's no problem to superimpose with domination, and the same is true for other equipment, such as electric eyes, etc., all the same, remember not to have attack effects, or it's useless Thank you.
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There are two types of bloodsampire, one is aura, such as sacrifice; The other is simple blood suction, such as domination, the crazy face belongs to the serve, and the so-called serving effect cannot be superimposed is worth this. Auras stack with anything. But there is another special case, which is the ice eye, the blood sucking of the ice eye and the serve can be superimposed, which is the well-known perfect superposition.
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Orb effects do not stack! This is a theorem! It's not the orb that stacks. Ice Eye is not a magic ball for ranged. The sacrifice is not a orb! Thank you.
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It's a very tangled problem, if it stacks, but it also triggers, it is possible to ignore lifesteal and trigger another orb effect, depending on the value.
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Can't stack Want to stack Melee Sacrifice Ranged vampire Can stack perfectly with Ice Eye.
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Vampiric Orbs only stack with Ice Eye.
Everything else will be overwritten.
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No, but ranged heroes can stack with Ice Eyes. If you are in close combat, you will have a sacrifice, and the sacrifice is an aura, which can be stacked.
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All orb effects cannot stack. Vampire Covering Orbs is wrong. The orb effect of all Action Skills should take precedence.
For example, Xiao Hei, the poisonous dragon is passive and so on. The ranged hero Ice Eye is an attack modifier that stacks with orbs that serve as lifesteal. However, in melee combat, Ice Eye is a magic ball effect + attack effect, and cannot be stacked with vampire.
The Giant Poison's passive is an attack special effect, which can produce vampirism, dark extinguishment, lightning hammer, etc.
The passive of the pat is an attack effect + orb, so it can only be sacrificed as an aura effect.
Blackie's Ice Arrow is an attack effect + magic ball, so it does not stack with poison balls and ice eyes.
The little fish-man is passive and is nothing, so he can get out of the ice eye. However, Ice Eye will occupy both the Fishman's attack effect and the orb, and cannot suck blood.
The poison ball is just an attack effect, so some passers-by who lack melee will have a poison ball double knife and the cripple effect of Sanhua are nothing, and can be stacked with the magic ball and attack effect.
I can't think of anything for a while, but if you still have any questions, please ask.
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Orbs cannot stack with each other. Vampirism covers all orbs.
Ice Eye and Vampiric ranged stack, not melee.
Cripples can all stack.
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