Dream Dragon Clan Shadow Dancer Skill Bonus

Updated on Game 2024-04-17
15 answers
  1. Anonymous users2024-02-07

    Shadow = =

    1-19 mainly add the air and the signal strike and the air flurry Others add a little bit of it Enough points Anyway, 19 can be washed.

    Farming is all about provoking and then dancing in the air == done.

    Dancer = =20-39 19 After washing + full of air and air dance But it is not used much in the later stage.

    Dancer claws are proficient at full. Thunderbolt Flurry + to 30 out of Ascend Dragon 3Full of whirling dances. Thang Long Man. Other points are enough, you can also add them casually, I just said that the points of the brush = =

    Farming is 20-30 electricity, and then whirl, or first whirl, then electricity, whatever you want = = Crab electricity is very useful. After 30 is the Ascending Dragon and the Whirling Dance == Done.

    40-60 parry full, windmill full, and others you can add as much as you want.

    Farm points you're totally sufficient, so don't worry about it == about the ultimate skill that puppet. I don't think it's very efficient.

    Monster farming is the whirling dance, the rising dragon, and the big windmill are used on wheels. == It's that simple, it's over.

    pk points After level 60 washing, I added it like this = = Individuals have their own ways to add points, and I don't mislead everyone.

    Shadow Striker - Pick the Air 1 Flurry in the Air 1 Fall Full Rocket Punch Full Rocket Punch Acceleration 1 Min Clown Full Body Clown Full Body.

    Dancer - Box 1 Earth Escape 1 Claw Mastery Full Thunderbolt 1 Whirling Dance Full Ascending Dragon Full Shadow Full Strengthened Shadow Full .

    Dancer - Space Step 1 Parry Full Big Windmill Full Kick 1 Spin Air Kick 1 Dart 1 Volley Slash 1 Full Provocation Full Puppet.

  2. Anonymous users2024-02-06

    Rest assured+, the dancer's point is definitely enough.

  3. Anonymous users2024-02-05

    The Shadow Artist profession is very fun, press A, jump up and press X infinite turns....

  4. Anonymous users2024-02-04

    1. In the shadow skills: 3 Falling, 3 Flurry, 3 Rocket, 5 Rocket (add Rocket Punch, add Rocket Acceleration 5) PK is stunning.

    2. Dancer skills: Whirling Dance Kill 5 Shenglongba 5 Shadow Escape look at whatever you dodge, add Shadow Escape to strengthen (after all, the duration is too short) The box plus 1 dodge skill is as useful as a moon walk Escape casually, it is recommended to add 1, pk dodge skill. Don't add it if you reach level 40 in Claw Mastery.

    3. In the skills of the dancer: Moon Walk 1 (it is best to last a little longer, dodge skills, and put it when others pause a little when they are comboed) Big windmill suggestion 5 You are PK is not very useful (not good to kill with a spinning dance, but you still have to brush the picture after all) Xuankong Kick 3 (fight while escaping) Parry 5 (required) Provocation is casual (anyway, you have a rocket punch CD and short) It is recommended to add.

    4. In the skills of the Battle Dance Grandmaster: Awakening 1 Catch Fishing 1 (the higher the better) PK catch people Scream 5 (CD is shorter) The death melody is too slow to release in the PK with a little bit of it.

    After all, you still have to paint!!

  5. Anonymous users2024-02-03

    Shadower: Aerial 1, Flurry 1, Drop Hit 5, Rocket Punch 5, Swift Strike 1

    Dancer: Camouflage 1 Earth Shield 1 Thunderbolt Flurry 1 Whirling Dance Kill 5 Dragon Ascending 5 Shadow Escape 5 Shadow Escape Enhancement 5

    Claw Mastery 5 Dancers: Moonwalk 1 Great Windmill 5 Kick to the Sky 1 Spin Kick 5 Parry 5

    Wardance Grandmaster: Awakening 1 Mad Soul 5 Fishing with Claws 1 Regional Cry 3 "Will Plus 5" Marley 1

    Death Melody 1 Description: Rocket Punch PK brushing is very useful Brush the picture, especially gb, the witch roared and stunned her directly.

    Shadow Escape Shadow Escape Enhancement Full If your dodge is low and you don't want it, you can not add it.

    Claw Mastery: If you think the bonus attack is too little, you can leave it alone.

    The dancer's darts Cossack dance three turns are basically not used, and it is okay to add provocations to PK.

    Fishing with claws This three-turn skill PK is very good Catch a direct halo But the CD is too long and often PK can be topped up.

    The region shouts that you can fill up the brush map pk can pk directly stun him.

    Summary: Rocket Punch Provocation has a chance to stun people Fishing with claws Cry out of the area to catch a person who is directly stunned pk depends on your own situation.

  6. Anonymous users2024-02-02

    Give you a game. "Ask the Outer Story" is a systematic method, which will ask the book into the Xuan, and the Xuanwu will feel the ribbon, and the Casting Harmony Classic.

  7. Anonymous users2024-02-01

    The level of the pirate team should not be too low, although it is said that the pirate can be killed at level 30, but the level 30 upgrade is too fast (the experience gained from killing pirates is still quite a lot for more than level 30), BB must be changed frequently, otherwise BB can't resist,

  8. Anonymous users2024-01-31

    "Question", a classic pure cultivation and real life popular online game, you must not miss it.

  9. Anonymous users2024-01-30

    Hey,I'm depressed if I don't add points.,Specially log on to the game to give you a screenshot .......Dancers are like this, Du Niang only lets one come up at a time, and I have no choice but to ......Let's sum it up......

    There is no ** Flurry in the air 1, falling 1, and picking 1

    1** Dazzling dance is full, the dragon is full, and the proficient is full.

    2** The big windmill is full, the crazy drill is full, the sky kicks 1, the parry is full, and the Goksa dance is full.

    Dazzling Dance + Ascending Dragon + Big Windmill + Kicking to the Sky + Ascending Dragon + Dancing in the Air.

    Hell Cry (Optional) + Drill + Ascending Dragon.

    Bonus ......Typing exhausted ......

  10. Anonymous users2024-01-29

    Brushing. X turn does not add all because all the skills of brushing the map and one turn cannot satisfy the dancer.

    The second turn is full of dazzling dances, full of rising dragons, and +1 thunderbolts

    Three turns, the big windmill is full.

    All four turns are full.

    Brush + PKX** Flurry in the Air 1, Drop 1, Pick 1 Rocket+5 Rocket Enhancement +1 Dexterous Clown +5

    Two**Two turns: Dazzling Dance, Ascending Dragon, Thunderbolt +1 Shadow Escape Technique +5 Shadow Escape Enhancement +5 Three** Big Windmill +5 Provocation +5

    Four** full.

  11. Anonymous users2024-01-28

    Shadow Strike: +1 Dance in the air in order to point the following skills: +1 The effect of adding more is not obvious.

    Drop Hit: +3 out of the gap.

    Rocket Punch: PK must be topped up. If you level up, add or not add casual dancer camouflage: +1 for life-saving, and you can also use this to become invincible after passing the mechanism in the later stage, and you won't let the mechanism hit. It's very convenient.

    Escape: +1 to Survival. Dodge enemy attacks.

    Thunderbolt Flurry:+1 Before the whirling dance, you have to rely on this to fight monsters.。。 It's useless to add more whirling dance killing: Fill up the dancer's signature skills, and fight monsters and kill people.

    Shenglong Ba: Fill up the same reason as above.

    Shadow Shield: Filling up PK is just as useful as fighting bosses.

    Shadow Shield Enhancement: Fill up.

    Claw Mastery: Fills up Physical Attack.

    Dancer Moonwalk: +1 invincibility on use. Life-saving parry: Fill up with physical attack and physical defense.

    Big Windmill: It can move after filling up level 3, which is a must for leveling PK.

    Kick to the sky: +1 Look at the skill description in detail, you can catch the dragon tyrant spinning kick: +1

    There is no return dart: +1, pre-skill.

    Volley: +2, pre-skill.

    Cossack Dance: Topping up is useful in f6.

    Provocation: If you want to pk, you must fill it up, and you don't need to add it to brush the picture.

    Wardance Grandmaster. In fact, whether the three-turn skills are added or not depends on personal hobbies. The specific distribution is as follows: Fishing with claws: add 1 point if you pk, and you don't need to add it to brush the map.

    Mad Souls: Topped up a good skill. Specifically, look at the skill description [Awakening Skill] Hell Cry:

    PK is full, and you don't need to add it at all. If you want to pull the wind, add a little [Awakening Technique] Mario Open: PK brush picture does not need to be added.

    It's all chicken skills. If you want to pull the wind, add a little more.

    Ultimate Skill] Death Melody: This skill is very good-looking. It can also be used when the brush is weird.,If the points are not lacking.,Add it.。

  12. Anonymous users2024-01-27

    This look at what I'm saying, the eight veins of the Qi Jing have just come out, and now no one can say how to add some of them, and so on, and others are talking about it.

  13. Anonymous users2024-01-26

    Hello! Skill points are a phased When you change classes, all the previous skill points have already been consumed, so there are not enough points to support the learning of new skills. So when you are full-time, the system will have a wash point roll, which can reset your skill points to zero.

    In response to what you said, you can conclude that your profession is a dancer + points as shown below:

    Post-full-time skills.

    +1 each for Camouflage and Ground Escape

    Thunderbolt Flurry: One turn to fill up, it's very useful to hit monsters that can't be picked up.

    Whirling Dance Kill: Fill up.

    Shenglongba: Fill up.

    Shadow Shield +1 or 2 (the main PK can be used to add dodge for a short time) I hope to be satisfied

  14. Anonymous users2024-01-25

    The revised skill points are added according to the level.,You just have a thunderbolt dance.,That move is enough to fight monsters.,After the level is high, the spinning dance kills + ascends to the dragon tyrant.,The dancer's three skills can eat.。

  15. Anonymous users2024-01-24

    It depends on what you turn to, and there are different points for dancers and ninjas.

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