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Haha, I think it's better to fight, but I can only say that everyone's gameplay is different. I'm not interested in playing any other profession right now. What is your profession?
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There are more frenzied battles now. It is not recommended to play Berserk. You can go and turn Devil May Cry. The wild battle is now all over the streets, and it's useless to practice. Good technology. You can play anything. You decide what to turn first. I'll give you some more things to go with.
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It depends on your preferences, some people like to add points to certain commonly used skills, so that they reach the highest level, and some people will add points to all skills on average, according to personal hobbies, I think it is not appropriate to add points to several commonly used skills, and some skills that are not used should not be added!
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Ghost Slash Attention Bonus Mode and Required Skill Points: Ghost Slash must be completed, Charged Ghost Slash is full, Blade Soul Protection (Red Array) and Blurred Vision (Green Array) are as full as possible, and Pick Skills must be full (10lv). The air-conditioning barrier (blue array) is slightly increased depending on the situation
Why is it written like this, because when the Ghost Slash is the main skill, the formation is very important to its bonus, especially the bonuses of the red and green formations are extremely considerable! The opponent who can do 1 move to fight is depressed, and the pick must be full LV because if you don't get this skill high, it will cause the ghost slash to fall to the ground before the opponent is full! (i.e. insufficient floating height).
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Before level 18? Whatever you want.
How high can you point, how high you can be.
Anyway, the job change will be washed.
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It's not a big deal to add which skill you think is easy to use, and it's not too late to think about it after you change jobs.
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All the skills with high enough damage are maxed out, and you can re-add points when you change classes at level 18 anyway.
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Force back jump topped up.
Forced normal attack burst.
Throwing Mastery is topped up.
Kazan's curse.
Not compulsory. Magic Critical Hit is maxed out.
Cloth armor is fully refined.
Ancient memories are enough to force it.
Forced jump top-up.
Don't order anything else.
I don't know how to ask thank you.
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It depends on what you do.
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Didn't get to 18, didn't you go to the second turn?
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Go to the official website to see for yourself, there are a lot of points.
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