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Starships jumping in space are actually artificially creating wormholes and passing through!
Encyclopedia content attached, I hope there is something you want to know:
Space jumping technique is based on string theory.
In terms of development, through the cosmic strings built based on artificial wormholes, the technology of hyperspace jumps is realized, because based on today's science and technology, it is impossible to create cosmic strings by artificial means, so scientists have put forward conjectures: in the universe is large.
, a large number of strings were produced, and it is believed that they continued to merge to produce large cosmic strings, which were roughly more than 10 billion light-years long. Cosmic strings are difficult to observe directly with a telescope, but they can be discovered indirectly through gravitational lensing. The usual gravitational lensing is due to the gravitational effect of the galaxy cluster, which distorts the light, and the galaxy behind the galaxy cluster will be seen to be divided into two virtual images, but the image is distorted, while the gravitational lensing effect caused by the cosmic string will not cause the image to be distorted.
However, so far, no cases have been found that can be identified as cosmic strings.
The more striking conjecture is that the cosmic strings left over from megalomania** can exist in binary star systems and are formed by gravitational resonance in binary star systems. This resonance is equivalent to a stellar celestial body's gravitational waves.
friction between them. The greater the mass of the celestial bodies, the stronger the resonance between them. The position of the planets in the star system, as well as the complex structure of the dust rings of large planetary bodies, are affected by this resonance phenomenon.
impact. These stable waves form a cascade of standing waves.
It's like a wave formed by the strings vibrating when the guitar is played. The strongest resonance is the 1:1 resonance (called the first harmonic), and there are two stable points in this force field, one at the center of each of the two stars.
The second strongest resonance is a 1:2 resonance (called the second harmonic), and its stable point exists at the midpoint of the line between the two stars (assuming that the two stars have equal masses), and so on.
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We have no hope in this life...
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I'm afraid this will be 200 years from now, and now we can do a good job of Mars.
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I'm a researcher in this area, and as for space jumping, it's possible, I don't know, everything in the universe is made up of subatoms, and the current technology can achieve the transmission characteristics of subatoms, but it still can't complete the "jump", which is an undefined span and time limit, and one of the biggest problems is how to reassemble an object or organism that needs to be subatomized in space, and how to reassemble it after reaching its destination, which is something that current technology can't handle. So the future trend of space jumping is definitely achievable, but it will take some time.
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Sigra and Vigel are only capable of jumping from large ships and motherships. The space-hopping device must be installed on the mothership or battlecruiser's secondary module slot. After production, click on the lightning bolt icon in the stats panel in the bottom left corner of the unit. There will be a hyperspace jump option inside Select the fleet to jump (frigates, destroyers must be close to the jumping ship, there will be a range hint) and press "Space" to switch to the large map Hyperspace Jump Path Selection A word of caution Jumping is very expensive (especially Vigel) It is not recommended to use it in the case of lack of resources, and the plane can follow the jump only when it is docked inside the ship.
The case that I cannot jump.
1.The opposing ship is equipped with a hyperspace jump suppression system, which makes it impossible to jump within a certain range of the enemy ship's vicinity.
2.If you don't have enough money, the bigger the battleship, the more fleets, and the farther the jump distance, the greater the cost, so if you can't jump once and then can't jump, it's likely that you will run out of money.
3.I don't agree with the charge because I didn't charge it when I jumped haha It's usually used when the mothership or dock escapes.
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What the landlord is talking about is nothing more than the issues involved in the science fiction genre, and according to the existing scientific theories, we have almost no detailed research on this. According to the meaning expressed by the landlord, the spatial transition is to travel in space without affecting time while compressing the space. Spatial jumps, on the other hand, disappear out of thin air within sub-space-time coordinates and re-create within specific space-time coordinates.
The measures taken by the two are not the same. In fact, in reality, our research on the universe shows that time and space have a close and complex relationship, and we cannot only distort space and make time unharmed, and this phenomenon is very obvious in large particle accelerators, and the smaller the space, the longer its own time will become, which is the theory of relativity. So the first way of travel is not possible.
Since the second mode of travel violates many objective conditions (e.g., causality, materialism, etc.), the second way is simply not possible. In short, everything appears in science fiction works, because science fiction works can be taken out of a little more controversial or abstract research in the academic world to do the subject matter, they do not need to be as rigorous as theoretical science, so they can be arbitrarily arranged to achieve the purpose of entertainment, if we are just for the purpose of entertainment, we don't care about the authenticity of the theory at all, just for entertainment, if we have to ** its fundamentals, then we must have a rigorous and real mentality of theoretical scholars to explore!
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Space jumping, in fact, refers to the creation of artificial wormholes, which can be achieved from one point in space to another point in space, and time is unchanged, is a wormhole technology that approximates space folding, this space jump is different from space folding technology, because it involves time, and can complete the so-called "teleportation", which is an advanced technology involving space-time theory, and is also the standard of type four dark matter civilizations, and space jump is just one of the applications of wormholes.
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Hyperspace jumping refers to the assumption that a huge energy field (such as a gravitational field or a strong magnetic field) can be used to make objects within its range instantly enter a multidimensional space that is completely different from the three-dimensional space. In Stephen Hawking's book "A Brief History of Time", he proposed the "string theory", which believes that with enough energy, a "string" with huge energy can be made to bring spacecraft into hyperspace jumping, so in Hawking's view, hyperspace jumping is theoretically feasible. 2. Hyperspace Jumping in the "Homeland" series 3DRTS The "Homeland" series introduces the theory of hyperspace jumping, and ships of the frigate level and above can perform hyperspace jumps in order to move quickly around the battlefield.
There are three ways to jump in hyperspace.
1) Use hyperspace cores.
The hyperspace cores are the three cores cast by Sayuk in "Home" that contain powerful energy. With a certain method, it is possible to control the hyperspace core and make long-distance jumps across the fleet (the distance can even span galaxies).
Conditions for using hyperspace nucleus jumps:
1.The destination has no matter and force field that interferes with the jump.
2.The hyperspace core is fully charged.
3.Able to effectively control hyperspace cores.
Note: Hyperspace Cores cannot be player-driven to jump, and are generally fixed events in the campaign.
2) Use the Hyperspace Module.
The Hyperspace Module is a small replacement modeled after the Hyperspace Core. It cannot jump more than 2,500 light-years.
Conditions for jumping with hyperspace modules:
1.The destination has no matter and force field that interferes with the jump.
2.There are enough resources.
Note: Jumps made using the Hyperspace module are manually controlled (hotkey: j), and generally the farther away you are, the more resources are spent.
3) Use the Hyperspace Jump Gate.
The Hyperspace Jump Gate is a unique technology created by the Viggles in Homestead 2. It only costs a certain amount of resources to connect 2 jump gates, and then units below the Battle Patrol level can pass through these two gates without consuming resources.
Conditions for jumping using the Hyperspace Jump Gate:
1.There are two connected jumping gates (select one door and right-click the other to connect, costing 1000 resources).
2.The ships jumped were of the rank of battlecruiser or less.
Note: Hyperspace Jump Gates can be exploited by enemies. It should be noted that if the jump gate is destroyed during the jump, the ship will be damaged accordingly.
Thank you for adopting, don't understand and ask questions (* hee-hee......
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Space jumping (based on scientific assumptions) takes 3 steps in a split second: compressing space – making a wormhole – traversing a wormhole. The popular point of pressure space means to make the space dense, just like compressed air; To take a more general example, suppose that the space between the Earth and the Moon is a piece of paper, fold the paper in half and then against it, and then fold it in half and then against it...
Eventually, the paper will become a thin sheet, which means that it has been compressed. To make a wormhole, you can use a needle to pierce a hole in the compressed paper, and you can quickly reach the moon through this small hole from the earth. To build a vehicle that exceeds the speed of light, it takes a lot of fuel, and this must be many times more powerful than nuclear fuel.
Scientists hypothesize that there is something called "antimatter" that, if found, can meet the requirements. Theoretically, such a thing exists, but if there is antimatter, it will neutralize with any "matter", and a large amount of energy will be emitted in the neutralization process, such as a gram of antimatter touching a gram of matter, which is estimated to destroy the earth. It's not my hypothesis, it's what scientists think.
If you really go beyond the light element, it will have an effect on time, but it will not go back to the past. For example, if you are on a spaceship with a speed close to the speed of light, and the spacecraft only needs to accelerate to the speed of light and enter a state of time rewind, it is not so much time as time rewinding, but time stopping, for example, you sailed for a day, and your alarm clock shows that 24 hours have passed, and you feel that only 24 hours have passed, but people on Earth may have passed 10 years.
It's called going back in time, and it's not really going back in time as everyone thinks, and your body isn't going to get younger because you're traveling faster than the speed of light, it's not going to happen. This is a historical achievement, and it shows that humanity has made the most of this ingenuity.
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Space bridge technology is unstable and inefficient, and in order to find a new technology that can replace it, scientists have tried to augment conventional space navigation methods.
When sub-light engines have been used to their fullest, faster-than-light navigation is the next natural area of study. Breakthroughs in this field of research have led to the development of space jumping technology.
The space jump system combines two major technical elements, one is faster-than-light acceleration technology, and the other is the application of wormhole theory across two points in space.
The first element boosts the power output of the ship's engines to its peak, propelling the ship's speed from sub-light to the speed of light. This is useful for short voyages, but not ideal for intergalactic voyages.
The second element is comparatively more dangerous and requires a crack to be opened in the fabric of cosmic space. This rift connects two distant but interrelated points in the universe, which is called a "wormhole". Using Cybertron's galaxy grid map as a reference, the ship's computer calculates the location of the closest relevant rift that can reach the destination and reaches that location at the speed of light.
Then use the Space Jumping Device to tear open a spatial rift and allow the ship to pass through it to reach its destination.
The use of damaged, inefficient space-hopping devices, or the rush of a voyage can lead to unfortunate outcomes, such as uncontrollable space-time jumps.
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