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Basically, you can't fight. c he has 3 skills, e then he still runs very fast, and the meat directly kills you.
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As far as solo is concerned, the electric soul master 23 skill 1 skill don't be able to win the electric soul He c you You directly suck the attack In the early stage, you mainly rely on basic attacks to kill people Equip the magic wand Bracer 1100 ball Challenge you to make up for the knife Don't be afraid of him c you Bring more food and drink He dares to come up and get you, you will suck the attack If the amount of blood is less than a certain amount, he can't suck you in seconds The more he goes to the back, the more he loses his temper.
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Ice Soul plays electric baton in the early stage, 12 points, grinding blood in the early stage, it is possible to kill people until level 6, and there is a big move c to kill steadily.
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You don't have to look to know that the electric soul is strong and ready for the case.
Electric Soul Single-handedly heroes.
Ice Soul focuses on the Control Regiment.
Not comparable.
Playing dota To be honest, Ice Soul is more useful than Electric Soul.
But heads-up aside, you get the idea.
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1v1 is generally good for the late stage, and the electric soul is a bit of mage meat, or agile.
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In a word, if the operation is almost the same, there is no play in the early, middle, and late stages.
A challenge to play Dead Ice Soul. An F ice soul can't stand it. Skill 3 is a nightmare for Ice Soul.
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You're talking about the middle lane, right? All kinds of positive and negative supplements, point people, look at the operation, and use C to press people.
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You don't have to fight in the later stage, the electric baton is not easy to deal with, and the heads-up electric baton is all on you.
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If you are full, it is determined by the release distance of the ice soul. For example, if you go from a natural disaster spring to a Konoe spring, the entire range of the Konoe spring will be large at such a distance.
If it's close-quarters, face-to-face basically only has a range of about 100-200 yards, it's easy to dodge.
Rubbing means that the flight path of rubbing into the Ice Soul is not blown up by the Ice Soul's **, you are standing on the flight path between the Ice Soul and the Ice Soul Man.
Ice Soul's buff seems to not regenerate. Bloodsucking, adding blood doesn't work like Macon's all-powerful r.
The reason for the blood deduction may be because the blood recovery speed itself is slow, which is not as fast as the ice soul's blood deduction speed. Low power like an intellectual hero.
Here's a little trick. Ice Soul is the transformation attribute of the water man, as well as the transformation of ga. When the Water Man turns to strength, the maximum HP increases. But the amount of blood is controlled, and the faster you turn, the faster you die. Ga was hit by the Ice Soul before transforming, and if you transform again, you will lose a piece of blood.
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The main role of the ice soul is to restrain the addition of blood and armbands, followed by the effect of direct violent death if the amount of blood is too low.
The operation needs to be noted:
One: Ice Soul's ultimate needs to press t to release an object, press t again when this thing reaches the location you want, and then deal damage at the determined location**.
Two: Ice Soul's ultimate move determines a straight line between the location and the place where the Ice Soul itself is (no matter how far away) it will produce that white effect, that is, the buff that can't add blood and dies directly if the amount of blood is too low
The ice soul itself is not strong in small skills, and the 3 skills are not even used all year round, so don't blindly play the ice soul.
Ice Soul mainly deals with:
1. With ** skills, such as all-round and NEC
2. Armbles, such as god puppies.
3. Strong vampire, such as Satan.
4. Less blood and more powerful, such as gods.
To put it simply, there is an almighty nec I 50% repick ice soul on the opposite side, and the god ice soul on the opposite side finishes grass him.
If you're scared, like Abaddon, Abaddon is finished
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1.Ice lock, damage for 4 seconds, automatically freeze after 4 seconds, need to limit the enemy within a certain range. In other words, it is generally impossible for a hero who hits a 50% slow (assuming the hero's movement speed is 360 after a prosthetic leg) or a hero who is stunned for 2 seconds to get out of the 740 range within 4 seconds.
That is to say, as long as there is the help of the first stun or strong deceleration, the ice lock is the most critical second of ice. It's completely possible to cast effects. This will be a better control skill than a sheep knife.
In addition, it also has 300 points of damage attached, so there is no doubt that it will be upgraded first.
2.Whirlpool. The AOE slow with up to 1500 cast range is a highlight, and it also comes with a mana reduction resistance, which is a favorite of Ganker teammates. It works especially well with 1 skill, and the magic cost is not very high. The second priority is to upgrade the skill.
3.In the late stage, your own DPS magic skill, you can also consider upgrading and suppressing the opposite side if you are in the early laner. The range is very large, but unfortunately there is too much magic consumption, so it is not recommended to start the early point.
4.The queen of the whole map's casting distance,Pay attention to the 2-second cast delay.,There are teammates' restrictions to keep up with the basic guarantee of the hit.,After the middle and late stages of the demon are thick, you can consider using 20 seconds of CD to collect money.。 Late god costume.
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First of all, it is necessary to have a positioning for the ice soul.
When Ice Soul first came out in Dota 1, it was a mid-laner hero, and now it is mainly a support existence.
As an auxiliary, chicken, eye, auxiliary outfit does not say more. So let's talk about skills.
The three skills are the god level in the early stage, and the first level can add 40 magic attack damage to the hero, which is really a powerful skill for the early rune team battle and the line, but because this skill will reduce the attack speed and do not add to the tower, it is used with caution when pushing the tower.
A skill has a strong control ability, which can prevent the output of some heroes of the opponent's stake, and it is necessary to be the main point.
The second skill deceleration plus magic reduction resistance is a good auxiliary skill for team battles, CD is short and there is also a vision.
Bonus points can be 1 or 2 points after one or two points in the early stage of the three skills.
Don't use the ultimate to collect troops easily, pay attention to the situation on the line, and use the ultimate to support.
Ice Soul has a strong restraint against the alchemy of powerful heroes.
It's best to have control skills.,If it's a mage or long-range, then card him into a CD.,Control his blood volume before he transforms.,It's to rely on the ballistic advantage to try to A him.,Let him be virtual online.。 It's best not to be on the frontal conflict when he transforms, if you have to fight, you have to make a first move, find the real body and kill him in seconds, pay attention to melee control combat timing, and don't let him exchange blood.
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It can't be used to commit suicide, during team battles, there is less blood, don't use it in the process of being chased, there is only a trace of blood left, and it is easy to be killed.