It s good to turn that subclass in the dungeon,

Updated on Game 2024-04-06
13 answers
  1. Anonymous users2024-02-07

    Nothing to use....It's just throwing money into it....All the deputy positions are more cost-effective, but it depends on time...The later stage of enchantment is very profitable, but you can invest 100 million gold coins conservatively in the early stage (note that it is a conservative estimate!!) Puppet master, you look at the price of the materials in your area, what is the price of the puppet, is it cost-effective, I can't say, the puppet ruin girl is selling well....If you are an alchemist, you will make potions, what kind of overlord armor, HP, MP medicine or something...Also keep an eye on the auction house materials** and potions**...If you want to turn....Let's do alchemy! When you're fine, make yourself some blood medicine, blue medicine or something...If you want to make money with a side job, unless you're willing to throw money into it (lots and lots of money), there is really no difference between turning and not transferring...

  2. Anonymous users2024-02-06

    It's useless, sincerely. It's a bit of a good idea to break down the rest. With that connected money, it's better to buy the finished product. Myself. 11 Puppeteers 11 Alchemists. I feel that there is no hair.

  3. Anonymous users2024-02-05

    The tuba will often brush the abyss's transformation into a decomposer, which is simple and effortless. Enchantment puppet control alchemy suggests that the trumpet is turned and served for the large trumpet, which is more laborious, and it is necessary to check the information and upgrade the strategy. The 4 sub-classes must be willing to stick to themselves in order to make money, and it is recommended that one decomposer and one enchanter are enough.

    Personal experience, hope.

  4. Anonymous users2024-02-04

    The current sub-profession doesn't make money in the early stage The puppet will be abolished after the mercenary system The decomposer is mainly for his own convenience Alchemy occasionally makes a single order, and it doesn't make much money in the later stage Although enchantment makes money in the later stage, it also loses a lot of money when it is upgraded in the early stage.

  5. Anonymous users2024-02-03

    Upgrade fast alchemy to earn money enchantments.

  6. Anonymous users2024-02-02

    Now the sub-professions have to be at a higher level to earn points. It's not good!

  7. Anonymous users2024-02-01

    I feel like the enchanter will be more ...

  8. Anonymous users2024-01-31

    Well, the best enchantment for sub-professions ,,, high level, and the low level, decompose it, and you can also decompose some colorless use, and you can also sell it for money.

  9. Anonymous users2024-01-30

    It's usually an alchemy puppet and a decomposition.

  10. Anonymous users2024-01-29

    There are 4 subclasses of Dungeons and Warriors, namely Disintegrator, Alchemist, Puppeteer, and Enchanter.

    1. Alchemist is a profession that manufactures various recovery props and buff props, and the higher the proficiency, the higher the level of props that can be imitated and created;

    2. The decomposer is a profession that can open a clan to ignite the decomposition shop, and can become a decomposer through Norton, and the decomposer can be upgraded with high proficiency;

    3. The puppet master is a profession that can summon APC when brushing the map, and the summoned APC can fight for 300 seconds, and the APC is a consumable item, and one prop will be consumed when used once;

    4. The Enchanter is the original Enchanter will be revised, and the parts that can be enchanted in the newly added cards can have up to 3 types.

  11. Anonymous users2024-01-28

    PK choose the enchanter, and make money and choose others!

  12. Anonymous users2024-01-27

    To 60, you can go to the warehouse mm to take the task and change to a sub-profession.

  13. Anonymous users2024-01-26

    Go to the West Coast Loriana pick-up.

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