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Your question. I don't really understand it, but do you mean generic? It's like those who are proficient in heavy armor or something, and those who force or something don't need it, and you click the R key to have detailed instructions.
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Look for it on the official website or reinstall the client.
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Scheme 1: 3 forces and 2 sensitives.
This set of skill points is the mainstream way of adding points to the Martial God, and it is also the way to add points with the strongest ability of the Martial God to brush the map. However, this method of adding points is relatively rare in the game, so it is only suitable for this type of player. However, there is still a problem with the bonus points of the Valkyrie class, and if you play Quan Min, your bonus attribute may be weaker than other classes.
Scheme 2: 3 forces and 2 sensitives.
This bonus Valkyrie has high physical damage and has good damage resistance, but the overall damage is low and requires a lot of stacking. However, this way of adding points is the best way to match power, and it is suitable for those Valkyrie who like to output.
Scheme 3: 4 force and 1 sensitive.
This kind of Valkyrie with points is relatively stable in PK, and it is also a relatively good kind of point, which is suitable for every player who likes PK. However, for this kind of bonus, the player needs to have a sufficient economic base. Generally, 4 forces and 1 sensitivity are used, and if 4 forces or 3 forces and 1 sensitivity are added, it takes too much to add points.
This kind of point addition is suitable for the gameplay of small partners, for some players who like to brush the picture, it should be more suitable for a more obscene genre in the early stage.
Scheme 4: 4 force and 1 sensitive.
This kind of bonus points can increase relatively high damage, so that you can also farm monsters in the arena PK and improve the living space, so in PK, what points should players choose? The following 4 forces and 1 min plus point are recommended.
Advantages: It can make the character's defense attributes higher, whether it is blood or defense, it can be reduced, and the speed can also be increased a lot.
Disadvantages: When you are in the arena PK, the speed is very slow, so you also need a relatively fast speed in PK to solve the opponent.
Player recommendation: 4 force and 1 sensitive.
This kind of bonus point is very suitable for PK in PK, so in PK it is generally chosen the one with the least amount of HP, so that it can also cause damage to the enemy very well.
Advantages: During the battle, the player can also move very flexibly to prevent the opponent's control, and the player can operate more flexibly, and can also choose according to the situation on the battlefield.
Disadvantages: The release of skills in the game is a very test of the player's operation, the choice of skills, many players like to use a few long attacks, this skill is mainly used for rapid output, you can quickly attack from a distance, and when you are near the target position, you can also jump attack, it is a displacement skill, which is very suitable for players to run the map.
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