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Really. I'll answer it myself.
Don't panic when the other party is a hunting woman, first of all, you have to suppress him first (because the huntress is slow) and then out of 6 AC or so, put 2 3 bp at home, 2 out of some deer, the pressure is much less, Nu Che can also come out, because the huntress is armorless, and I don't need to say it after the bear comes out.
Another more obscene way to play, since he is a violent huntress, you will be 2 horned eagle knights.
Back to the 7th floor.。。。 The huntress is not ever, it's just that you haven't found the essence ... 2 This huntress is not easy to prevent in a wave, if the other party's apm is less than 160 reams.
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I think it's the best way to play.
Compare the best way to play Don't rush to the base first, first out of a few ancient war trees, and then let the ancient war trees resist (eat trees) in front of the archer salvo When there is a gap, leave a war ancient tree at home to save a crossbow car If you save too much, hide behind the war ancient tree and demolish his building.
Remember: the best defense is offense! ~
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If he is a huntress, you will be a pure fawn If you think that the fawn is not so fast, make some ac in the early stage, and if it doesn't work, make up the bp ancient guardian at home The puncture of the fawn and ac is double the damage to the huntress without armor Pay attention to shooting. 2 When you buy naga, you can get out of the kog if you don't have a tavern, which can limit the mobility of the huntress The strongest hunting is 2 Ben just 1 wave of suppression As long as you resist it, it can be said to be a victory.
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To put it succinctly: it is BP in the early stage, Nu Che, relying on building defense, and turning to Xiong Deer in the later stage
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Method 1: Deal with the same tactics, and you will also double blow up the huntress.
Method 2: The huntress has no armor, and it is best to create a guardian in the early stage to attack it with piercing siege attacks.
Method 3: In the face of a suppressive play, you suppress him first.
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Try the priest of the human race, after upgrading the second skill, use purification, a skeleton is gone, cool ......
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Go out of the fairy dragon to deal with the ud mage, and bring 5 to 6 elves to the decisive battle. Very simple.
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Out of the elven dragon and elf, at the beginning of the elf dragon ball on the necromancer, it will eat level 2 mana waves, absolutely cool to home, and then the elf go up to explode the skeleton, generally a team of about 2, 3 can be, the troops and heroes kill the wizard, and after killing the skeleton, they can't get up.
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I think it's better for you to let the computer's strength take shape because when he has the sea of skulls, there will also be about 2 ice dragons, and it's hard for you to fight Suggest that you still use the elves to go violent, but you have to operate it well, because the elves are very fragile, and you have to pay attention to the car, if you keep adding magic, it's very scary, ha, it is recommended not to use the fawn to disperse, because the fawn only has 200 magic, and it takes 50 magic to dispel it, so it's not cost-effective to dispel the skeletons.
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The fawn encounters a lot of skeletons.
Magic is also not enough.
Or take the elves with you.
Out of the Elven Dragon. Hit the blockbuster when the necromancer.
Out of the elven dragon is the coolest.
When I used to play AI Crazy Computer.
UD exploded a mage with a population of 100.
It was directly destroyed by my 6 elven dragons.
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1.Use the pokemon to self-destruct.
2.Spontaneous combustion of the Demon Hunter.
3.With fawn.
4.Darkman's silence (which makes the computer's wizard unable to use magic).
5.Use the Staff of Negation.
6.With a huntress.
7.with large trees.
8.Moon Maiden's meteor shower.
And also.
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Use the pokemon to explode.
Your Hero Level rises super fast.
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1 Use the pokemon to explode.
2 out of the fawn.
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Elf Fawn Yellow Skin How easy is the elf to use A lot of explosions This question is asked. There is no level.
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Pokemon going to self-destruct is the best choice! The bear deer also came out.
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It's so simple, take the elf to explode
One explosion pulled 7, 8 exploded to kill him
There are no skeletons, you can take care of the rest
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Bear Deer Liujia Demon Hunter and Jungle Guardian.
AC or Huntress and Sacrifice of the Moon (this one I like to be single)
Pure Bear Stream Plus Demon Hunter (This single shot!) Twin heroes are prone to mismaneuvering), Pure Deer Stream and Moon Maiden, Priestess, and Jungle Guardian (fast).
Labor Distribution:
3 Pixie Mining, 1 Pixie Altar, 1 Pixie War Ancient Tree.
When the new pokemon come out, 2 mines, 1 logging, 1 moon well, 1 scout building construction and layout:
The moon well was built as far as possible, leaving only a small hole in and out, and building ancient guardians inside the "moon well wall" to avoid the defense facilities being demolished prematurely. Pay attention to air defense and build the main base as far inside as possible.
Defensive Facilities - Building Facilities - Main Base (Outside In) Engagement Operations: This relies on improvisation and intelligence, using different tactics against the opponent's tactics.
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Out of the long-range troops deer, Feng De can be, more AC in the early stage, about 6, Xiao Hei came out to practice a big point, quickly rose to three and then harassed, and at the same time put down the ore (Xiao Hei must open the mine at the first start), and send a panda, 8 elves to pick wood, 5 elves to pick money, the building must be placed close to the trees, and then put the elves into the gap between the building and the trees to pick wood, in addition to long-range units, melee units can't play, since Xiao Hei's first must be a multi-way and less male style of play, buy more groups to make up for invincibility, this tactic is suitable for hitting the Terrans and the undead.
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Hit orc blower dh plus beastmaster plus blacksmith (here 3 shots must come out).
Hit ud Deer Sea DH or Beastmaster plus Panda hit Hum Buck or 1 Ben Black Panther Kanu Che DH or Warden plus Panda
Playing ne bucks or ac sea dh plus naga specific labor distribution, building construction and layout, too many belligerent operations to write in a day can not be written...
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Hun: HT is a heavy armor for fear of puncture attacks, so you can just get out of RM. DH came to harass MK with a hammer and a circle. Or you let the tower go. AM is out of the water, FM can't beat HT, you grab the mercenaries.
UD: Upgrade the ice tower out of zz, shoot a volley when you hit, and it can't beat you. And in the rotten ground. One truth is afraid of punctures.
I'm ne!! You don't know how to ask me.
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HUM: MK + infantry + tower, DH comes over on T + siege, mid-term small cannon + infantry + tower, late tank.
ud:dk+zz,,add a car in the middle of the term,Destroy him directly。
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I'm playing hum. They all said that they want to finish the bear's roar, then I'll play with you to consume, the anemia breaks the law and pulls it back, and when it's all red, you will eat the group supplement, and the group will return after the group supplement, paste an ointment and come to play with you again, how can your red blood bear return blood without magic? So don't be clever and misleading.
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The level of the panda is similar to that of a population of 80 or even 100, and there are fewer elven dragons, which should be beaten.
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There's a level 6 panda, and a pair of broken spells are gone- plus the elven dragon, and the mage is also abolished, which is very simple.
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The most important thing is that the bear must finish the blue roar, otherwise the magic counterattack of breaking the law will beat the bear very badly, and there are enough deer, if the population is 50, there are 4 bears and two elven dragons, and the rest are all fawns, and if the population is high, there are up to eight bears, but not less than five, at least two elven dragons have to find a good position, and the panda goes around the back to spray the mage.
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Out of the elven dragon 2-4, depending on the number of mages, the hero can be a demon + panda, or a demon + Naga + abyss lord, buy a demon when fighting, use it well, the opponent's troops break a lot as the main attack output, then it's best to roar the bear's magic when fighting, if there is a small cannon, the fawn will move, click and walk around to the back row and paste the small cannon to point him, the specific operation is basically the hero and the bear a floor, the fawn disperses the water man, and the elven dragon mage becomes an egg in the air, Mainly control heroes to put magic and fawns, as well as good preservation and group supplements.
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There are no invincible tactics, only invincible operations, it is recommended to practice more and do the best in the small details.
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1. As far as the class itself is concerned, it still depends on the ratio and operation to determine the victory or defeat. The male who breaks the magic has an attack bonus, but the male's normal attack breaking method also has a damage bonus. And before you start the war, you have to let Xiong use up all his magic, which is the key, so that you can't get a damage bonus for breaking the spell.
2, the witch's deceleration is really a big killer of males, but the deer's piercing attack has a damage bonus for the unarmored witch, as long as the deer is manipulated to the right position, it can exert great power. And the dispersal of the fawn just restrains the witch's magic. Wizards are also focused on killing.
3. It is necessary to have a level 3 panda in the big war, and the fire power of level 2 is huge. Combined with the DH with the poison orb, it can be a nightmare for the mage troops.
4. Pay attention to the terrain during the decisive battle, if the intersection is too narrow, it is not conducive to the attack of the male and the location of the deer. The long-range fire of the opposing witch and the small cannon and the health of the male witch make good use of the terrain.
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There are three keys to this kind of anti-human race.
And the number of AC In fact, sometimes AC is more effective than heroes when defending against a wave Because a large number of AC is in a salvo and the tower has not been completed, the human race is too late to repair it When the other party comes over, it should be close to the night If the landlord can operate, he will operate AC to the base Attract the base to shoot his unit If the operation can't come, he will be stealthy Wait until the number reaches more than 3 and then salvo his unfinished tower.
2.The number of moon wells This kind of play of the human race is very likely to be a failure or a defeat That is to say, if he can't beat that wave, then the entire battle situation is in the hands of ne So if you see that the other party is this tactic, you must use all the money at any cost It doesn't matter if you have 4 or more moon wells I don't mean to make up at the same time Of course, there was not so much money at that time, but you must have this awareness If you have more money, you can do it anyway.
3.The Ancient Tree of War, this is the same as the second one, except that it can be a little less numerous, and as for the hero's operation, the main thing is not to die, and the main thing is to kill the infantry.
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I've been playing ne for a year.,I've often encountered this situation you said.,This situation is actually very easy to deal with.,I would like to recommend several ways to deal with it to you.,First,The hero goes out of the altar directly to the other party's house.,At the same time, out of the ac.,If the other party is more vegetable.,Hehe,Directly slaughter farmers.,But this trick is more dangerous.,If the number of the opponent's militia is too much.,Or build a good tower.,You can directly gg., Second, the hero out of the altar with AC to kill the farmers in the base first, remember that the moon well does not stop building, AC does not stop out, the elves must also have a sufficient number, to ensure the supply of resources, in order to prevent the second group of farmers from rushing to repair the tower, after the peasants are pointed, the elves surround the tower, ac does not stop dotting the tower, the hero attracts the firepower output of the tower, so that the tower can be knocked out soon. This method is useful
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Extreme.
He only has 2 farmers who can mine or work in the early stage, so even if the hero comes out, then FT comes very late and can directly pull a W to his house to plant a BR, 2 3 can also be or just adapt to all changes, DH comes out and he is useless.
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This is a move used by some boring hums. Usually ei goes up to the back of your gold mine, and I've cracked it many times: I can pull 1-2 elf gears to slow them down the tower a little bit.
If you are a hero of your own clan to start the game, first start the altar moon well ancient tree normally, and then save enough money for the second moon well and the second AC, the main base directly stands up and shoots, and then DH comes out to upgrade the dodge, she farmer cuts the farmer near the tower, he pulls away and immediately cuts the tower that is changing, and the old tree and DH together. I don't believe he can succeed. If it's a neutral start, it's better to do.,Summoning the Beastmaster and then summoning a pig.,Go directly back to the city with a porcupine and AC's puncture 200% damage is better to defend.,And then Hum will go straight to gg.,VS There are often this kind of people on it.,If you can't prevent it for more than 3 minutes.,He adds points in vain;If you defend it, it will be less than 3 minutes when he retreats, and he just won't deduct points.
The landlord can use my method as much as possible.,There's also a way to go directly to the hero and AC.,And then the big tree goes directly to the vicinity of his own mine.,After harassing him, he came directly to open the mine.,But it's not safe.,The other party sees that you didn't hit his tower.,You'll be done with the temporary tower at home.。 The first method is recommended.
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DH+ double BR storm hunting is recommended
If he plays a wave, he will win if he resists
If he stays behind, it is necessary to minimize the losses, and it is very important to fight back against him DH must be saved.
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Retire DH, recruit the fire leader, go directly to his house, generally he has limited resources, at most he only has one tower, or no tower to get up, the host stands up and goes to the mine, Yuejing builds in the field and does not let the arrow tower shoot, in short, only let him shoot off the mine cover.
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Ne huntress is very tight in the early stage, you can choose a TR with hum, and the proximity advantage is greater.
Let's heads-up.,It's very simple.,VS is only level 17.,I'm level 24.,I came to lose and deleted the VS and number.。
There's nothing special you need to do.
First of all, you have to know your strength and ORC's strength When your AC number is 1 more than ORC's G, you can fight with him (2 soldiers are not out and the hero level is the same, the blood volume is close), it can be said that such a force is the same, you still have an advantage, but when the second book starts, you recruit the Beastmaster directly from the tavern, so that you have one more Beastmaster and two pigs than him, which is a terrible gap for NE and ORC who have few soldiers in the early stage. For demolishing some holes, killing soldiers can be much faster, but there is only 1 minute, and the soul of Xiao Y's team will be mixed up when it comes out. >>>More
First of all, for NE, she is inherently vulnerable, so in addition to building an altar to send heroes to harass the opponent's base, it will have a certain impact on the opponent's economy, and ensure that the opponent will not rush his base >>>More
Demon Hunter + Naga, archers, elves went to his house to build an ancient tree of war, anyway, I saw a master fight like this, I am not a master.
1.Regular start: 4 elves mined gold and 1 altar; The first elf came out to make a moon well, and at the same time pulled out an ancient war tree for gold mining (it is best to put it next to the monster to mine gold; 4. After logging (to 7 or 8 elven logging), the wood is enough to build the second moon well, and then the capital is raised; After the war ancient tree is good, a AC cooperates with the ancient tree to start mf; If you choose a bear deer, you should put the hunter hall and 1 or 2 wells before the second book, and if it is a wind, you don't need the hunter hall. >>>More