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The base address of the character is an address obtained by relying on software to monitor the change of the person's value, such as the person has moved, added blood, and changed the status. This address is generally dynamic, not the value of the character itself, and the offset is generated by subtracting the current address from the first address of the segment domain, so you use the current dynamic address + offset = character base address View the original post
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868 secondary offset: 5578 easy language writing is: one = read memory integer type (process id, sixteen to ten (base address),) two = read memory integer type (process id, one + sixteen to ten ("868"), offset 868 three = read memory integer type (process id, two + sixteen to ten ("5578"), offset 5578
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You're so familiar with this offset.,It seems to be a Plants vs. Zombies offset
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Sorry I didn't see your content just now, search with ce or ve The search is the base address, and the base address will change, but online games are shifted several times, and you can accurately calculate the calculated base address if you want to find the base address at the bottom + offset! View the original post
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In-memory software will have a lot of memory addresses. Let's use games as an example. This "base address" and "offset value" are typically used in game modifiers.
As. When you modify the character data in the game. There are games in order to prevent modification.
This is called transforming the memory address. However, the change address is replaced with one of the original addresses. This original address is called the "base address".
The transform address is the Base Address Offset Value. Specifically. This is when this value is added to the base site.
It's a new address. It's random.
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For example, a piece of memory is required to store a thing, and the address of the head of the memory represents the base address, and the offset is how much a data in the memory is offset from the head. Physical address.
Segment base address * 16 + offset address.
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You should also understand the relationship between base sites and offsets.
A base address is an address that never changes.
Whereas, an offset is one address pointing to another. Eventually point to the base site.
Your expression above is the address of the multi-level pointer. That is, the true base site is offset by 3 times.
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This is a concept in the 8086 compilation. Since the address bus is 20 bits (1m capacity), but the address register is 16 bits, it is necessary to use one register to store the address (base address) of the segment, and the other register to store the offset within the segment. The address is stored in CS, DS, and ES, and the offset is stored in IP, DX, and BX respectively.
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Base address = base address + offset 1 + offset 2 + offset .........
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The landlord may have misunderstood the meaning, the term offset is not in the easy language, offset refers to a certain place in the memory, for example: in a game, the virtual address of a character's hp value in the memory is 0012345 If the offset is saved.
In the case, for example, if the offset is equal to 99, then the actual memory address of the character's HP value is actually equal to.
0012345+99 is also often referred to as the base site!!
Hope it helps.
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