Ask the master who can really grab the board to hand me over to grab the board

Updated on physical education 2024-04-21
5 answers
  1. Anonymous users2024-02-08

    You can't guess what chance the ball will bounce into.

    The key is to look at the height of the ball when it is shot, the parabola when flying and the point where the ball lands on the basket.

    Try to press the direction when grabbing the board, because pressing the direction is the punching board, and sometimes the punching board of the PF will jump very fast.

    How high can you grab the board Throw 3 by yourself in the training ground.

  2. Anonymous users2024-02-07

    For novice grabbers, I'll summarize it myself! Please note the following:

    1 Determine the landing point of the ball! ~

    Balls thrown near a 0 degree angle are generally popped out from both directions of the blue board! One is to bounce back in the direction of the bowler! The other flies out in the opposite direction! ~

    Balls thrown near a 45-degree angle have an 80% chance of popping in the direction of the other side at a 45-degree angle! Balls thrown near a 90-degree angle have a 50% chance of sliding out of the blue basket (low board), and if you throw far from the 3-point line, there will be a high board or a middle board! Drop off near the free throw line!

    There is also a special board! This kind of board will be bounced on the blue frame 3 times before falling, and the first thing to do is to get stuck in the position when grabbing! When you hear the ball bounce 3 times on the blue frame and are ready to fall, you will see the ball flashing! Now it's time to jump! ~

    As for when to jump, it depends on your character's attributes! Level 31 PF can jump in high cricket as soon as it falls into the screen after wearing clothes +11 boards! Of course, level 1 can't be pulled!

    And level 1 isn't a pf! One final addition! Be sure to add arrow keys when grabbing all boards!

    I have a friend who is stupid and doesn't pitch in the right direction! Grab the board and don't follow the direction! The level is extremely poor!

    The main thing is to practice a lot! After playing for a long time, it will naturally be!

    Have fun! Support FS! ~

    Ten Fish handwritten.

  3. Anonymous users2024-02-06

    Correct solution: However, after level 16, you will have to rely on the card slot and the blue board of the splitting gun.

  4. Anonymous users2024-02-05

    Secondboard: Ordinary secondboard: The second board belongs to the simpler one of the boards, and the positive seconds are more commonAt this time, the role is to hold the board directly up or lean back to hold the board.

    Punch the second: The punch second pants are faster than the general second board, standing at the position of the ball landing. Press W card to get in place.

    The ball falls. Press D immediately, and the character at this point is to rush straight in the direction of the ball. The advantage of rushing seconds is that you can get stuck to the opponent's point as much as possible and reduce the chance of the opponent grabbing the board.

    Explanation: Any low board can be seconds, but any high board is absolutely impossible seconds).

    Instant board: The instant board is suitable for any high board, when the ball falls, grab the board with your own highest point, and other people's screens see as if it is a second to the board, in fact, there are a lot of intervals between them, but they just use their own highest point. (Note:.)

    The highest point of the punch plate is higher than the highest point of the card position plate).

    Punching board: punching board, the most gorgeous and strongest way to strengthen the board in street basketball, don't say what ghost board is the strongest and the like, in the regular street ball game, punching board is the theorem, punching board can break any way of the card board, I believe there are many C encountered, by the PF punch high board rushed to 1 game can not get a few or even a high board does not have the situation, this. It's the strength of PF, using bounce to make up for the lack of rebounding, of course, not only PF

    Our punch board is not lost to them, the use of, is the highest point of our rebounding, when a high board, in the air, stand up to the punch point, it is best to be 2 steps away from the jump point, 2 steps rush is the most gorgeous and the most practical punch board, the ball falls, has not reached the highest point of their own punch board, of course, it is a matter of a moment, complete the advance action of 2 steps to run, and then immediately press the arrow keys in the direction of the ball, do not have any pause halfway, at this time, what you see is the person who crosses the inside line of the character, Rush directly to the liquid sensitive board, and fly far, this is the so-called flying board inside the punching board, that is, the highest point of the punching board. (Note: The punching board is much more difficult to learn than the general board, and when rushing to the highest point, it is best to rush faster than the highest point of the card position board, and the effect is very good).

    In addition, explain how to train your highest point, practice by yourself, it is best to throw yourself in the lower right corner (the probability of the lower left corner out of the bias board and the small high board is large), and the novice is best to listen to the sound of the streetball commentary, the louder the sound, the higher you rush, slowly, and you will practice your own highest point. Proficiency is number one.

    High board: Stuck his position, let him reduce the probability of grabbing the board, do not let him stand to the most important ** point, that is, one step before the basket, when the high board falls, you can try to slow down your own board grabbing time, and first card his absolute position, so that he can not rush up or rush to the wrong position, and then grab the high board in one step, because even if you use the fastest speed, the acceleration will be faster than you, it is better to slow down a little and let the other party make a mistake.

    Low board: First of all, it is also a good position for him, as long as the low board is not within his own range, immediately see the board points, and count his own points on the head, and he will not be allowed to grab the board when he is outside, if the drop point is in his own position, do not hesitate, use the second to end this board.

  5. Anonymous users2024-02-04

    Teach you two methods that will work for you:

    Many people don't know how to rush, and running more than two steps is called rushing, so if you want to punch the board, you must run more than two steps!

    After rushing up, you can press d a little earlier to play like a real ball. It's better to jump on the run than to jump on the spot!

    In FS, it is simply that punching the board can improve the highest point! I can get the ball from a higher place! This is the punch board, which is a very gorgeous board that can rush to the ball from a great distance, and can even cross people's bodies to get to the board.

    2.Recoil board: The ghost board is commonly known as the recoil board, which is the board that jumps in the opposite direction of the ball! This is the grabbing method I highlighted, and it is also the method that many people dream of grabbing the board, and his gorgeousness has fascinated all the friends who love the board!

    People who know how to ghost the board don't need to run that far to bounce the high board into the distance, and many people who can't

    I saw the ball on my head, and the opponent was far away from the ball, but when I jumped, I found that the ball was strangely in the person's hand!

    Yu Yuyu is very depressed! Hehe! Let's briefly talk about the robbery method of the ghost board, I believe many people know it!

    It is to press the card position and not put it, and when the ball can jump and take it, release w and press d, pay attention to press d and do not press the direction!

    But there is a detail that I don't know if you know! Sometimes, according to the normal method of grabbing the counterboard, the board is jumped on the spot instead of recoiling!

    Here's a trick to the ghost board: get stuck under the basket first.

    The ball flew to the side, and it held on to the w, and it moved two steps to the side.

    Then when the ball can be held, release w and press d to appear.

    Similarly, the ball that bounces to the front is stuck under the basket, moves it out for 2 steps, and then releases W and presses D

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