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80 spiritual power 1500? Is that the old X? It's not so bullish P, is it Defense 1000? I'm 110zs and 1100 defense, you ask for an 80 wizard with 1000 defense? (We don't compare with the succubus).
Look at your attributes have been washed a little, right? Giving all the other attributes to the magic? Otherwise, where did you get the 940 spirit of the equipment that you forged 5, and the recommended equipment is to forge 8 or at least 7 (if you don't stop leveling, just forge 6 or something, and you will forge high-level equipment when you dig it later).
The mount is necessary, and the wizard's speed will be completely abandoned Look at you like this, you have also washed your agility Shoes forging blood ring forging full resistance Of course, the growth is the best.
On the question of the opening of the equipment. If you're going to stop at 80 and you're going to wait until 89, then of course you've got to open everything you can.
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I didn't say the 2nd floor. Have you ever played witchcraft? 80j Witchcraft Section 8? If it rises to 110, will it be broken to 13 if the whole body is equipped?
80j out mounts and wings, that's for sure. There is nothing negotiable. If you can match the speed of witchcraft, you can match the speed of Confucianism, just like the speed of a doctor and a warrior can compare damage.
It doesn't matter if the equipment is good or bad, after all, it's all 80. Cultivation is still the main thing, if cultivation is not good, it is a set of artifacts, and it is also for nothing.
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The speed is very low, and the 450 is okay. The defense is good, the equipment section 5 is too little, you should get a full set of 80 section 7, and you can have a section 8 if you have the conditionsA little gold must be pointed. Mounts must be there, definitely. There is no need to open the light, and if you do what you said above, you will be very jp.
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It seems that 80 spiritual power costs 1500, and defense is at least 1000. What is the equipment Take a look.
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The spirit is okay, pay attention to the speed, is there a mental method? If not, get a head start.
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The best equipment can be e charm Spiritual power-based gems Of course, rubies and relics are played, and if you add points, the physique and spiritual power can be distributed by yourself, and a game is just fun
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YY and SS have similar careers, but the growth is different.
For example, witchcraft and Taoism in the dream FS.
Witchcraft Qi and blood growth is high Taoist magic growth is high This is the attribute distance found that the upgraded attribute assignment is automatic Witchcraft attributes are added to qi and blood Taoism is added to magic.
YY and SS are also the same thing, the equipment is about the same, the gap is in the attribute distribution, the charm of 80yy can reach 600+, which is very good, and the overall defense is 1000+ The feeling Of course, this is washed.
The speed is not clear, because the charm affects the hit of the seal, I pursued the hit, and gave up the speed, so the speed is average.
Play YY on the speed and seal of the hit pick one, one of the attributes is high, and then find a way to pursue the other.
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106 The first time I heard that the Witchcraft and Taoism were upgraded, the automatic allocation of points was not the same
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1000+ spiritual power is nothing now, that was the standard 2 years ago. Now I want to say 1100 anyway.
Equip wrist guards and clothes with spiritual power of more than 20 and easy to grow, necklace 145 or more with easy growth, ring 85 spirits, belt 1050 blood or more, **full attribute seems to be 54, equipment as long as the attribute is high, with easy growth is good equipment, with a stunt is JP equipment.
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Now 80 law, 1200 naked spirits, this can still be played, if it's low, keep working hard.
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More than 1100 equipment bracers and clothes with high spiritual power to bring easy growth, necklace full of spirit belt easy to grow, ring more than 80 spirit, belt 1050 blood or more, **full attribute seems to be 54, equipment as long as the attribute is high, if you want to be a strong man equipment with e high attribute is just the basic, repair to keep up and then the equipment level of the section should be high mage separation method witch law confucianism each needs different attributes and equipment witchcraft focuses on blood thickness resistance high spiritual power medium dao high spiritual power medium speed confucianism high speed medium spiritual power anyway each has their own needs More than 1100 spiritual power is generally Taoism and witchcraft, and Confucianism, and 1000 pk at a speed will be very popular.
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Me 69 fs Clothes: Defense +169, Spell Resistance +11, Easy Growth, Magic +63, Mana +16
I'm in the full moon of flowers, and generally a little JP under 85 can't beat me.
Compare yourself to yourself.
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80 equipment big jp analysis:
80fs head: Defense 60+ Magic 170+ Agility 15+ Mana +15 or more The higher the better.
80fs**: The higher the attack, the better, the attribute should be mana +20 agility 10+ with a spell storm is even more jp.
80fs Clothes: Defense 170+ Easy Growth Spirit 15+ Mana 20+ All Resistance +8 or more Enhanced Defense.
80fs Gauntlets: Quick Preparation, Easy Growth, Defense: 50+ Spirits, 15+ Magic, 20+ Resistance, whatever you want.
80fs Shoes: Easy Growth, Defense 60+ Speed: 60+ Mana: 20+ All Resistance: +10 or so.
80fs Ring Easy Growth, Command, Defense +7 Spirit +80 or so Mana +20 Agility +10 or so Major Skill Level +7
80fs Necklace Purifying Heart Mantra (3 or more) Easy to grow, 130+ Spirit, 20+ Mana+ Agility 10+
80fs Belt : Rage, Fate 1 or more, Demon 20 + Agility 10+ Easy Growth, Blood +900 or more.
Magic Weapon : Crazy Law Even 5 Qi Gui 3 Demon 20+ Agility 10+
If you only need a small jp, you can properly lower the attribute stunts.
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**, legal violence, attribute 20 or more.
Clothes, easy to grow, defense 130 or more, spiritual power 10 or more, attribute 15 or more.
Belt, easy to grow, rage, 500 or more health, 15 or more attributes.
Bracers, easy to grow, quick preparation, defense 50 or more, spiritual power 10 or more, attribute 15 or more.
Hats, stunts (Pure Heart Mantra, Qi Return, Life Healing, etc.), attribute 15 or more.
Magic weapons, stunts as appropriate. Easy to grow (this must be there, the speed of witchcraft is slow and must resist sealing) attribute 15 or more.
Necklace, easy to grow, defense 40 or more, spiritual power 90 or more, attribute 15 or more. Divine blessing is dispensable, the words of the blood witch are useless, and it is not bad for the succubus to bring a divine blessing.
Ring, easy to grow, command (no and no bad), spiritual power about 40, attribute 15 or more, witch +6
Shoes, easy to grow, full resistance +7 or more.
Witchcraft defense is not very important. Mage defenses are similar, and they generally don't forge moon stones, so they all rely on equipping initial defenses.
If it is an old area, the spiritual power of the jp49 mages is 800. Blood around 5500. Actually, it's not that hard to get.
4 small heavenly gold quenched into a large one, and each piece of equipment carries this. Then inject pure gas. Add attributes.
Eat the attribute pill and add agility wash to the magic constitution (or charm). Don't forget to turn on the light.
All equipment is forged to 7, belts and shoes are forged with e, 7 will be +14*90*blood, with a five-element, plus 15%, it is easy to be more than 5000.
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JP's spiritual power is above 800 and blood is above 5000 Defense doesn't matter Because if you want to get spiritual power, the equipment must be easy to grow and the demon body must be doubled.
It doesn't matter how many defenses there are, and how few there are.
The forum has a transfiguration of FM spiritual power of 945.
In fact, if the spiritual power reaches more than 700, it can be considered upper-middle.
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The personal mind is mainly to match the gang mind. Generally, the level 5 gang will definitely have qi and blood 1, qi and blood 2, dodge, exorcism, and what is lacking is made up in the personal mental method. The main role of the succubus is to guard the corpse, and you can consider the opportunity to slow down, and the probability of reducing the probability of 1 turn to seal the concentrating.
After opening 3 times, the mind method shaken out is a random 3 out of 6, and you can use it if you come up with more than 2 mentioned methods, so you don't have to waste too much experience.
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Learning the warrior's mental method, adding 5% spiritual power and defense, is less than ten points less spiritual power than the mage's mental method. There is a quick preparation hw, and you can directly get the evil king up. It's just a spell counterattack.
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Succubus resists a certain seal, so I don't think it has to be concentrated, as for waiting for the opportunity, I personally think that depending on the speed of his number and the speed of others, if it is too fast, you can consider washing it After all, there are only 3 personal minds, and it is better to keep one and learn the other than to waste.
Dodge Exorcism I think you have to choose the right one and then the rest of the one you can consider according to your attributes.
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1500 is not difficult Change the equipment a little better to grow the stage 10 The magic power is washed to more than 1000 The mental method can add dozens of spirits.
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The equipment is fully replaced, and the equipment section 10 can be easily handled.
Go and shout in the world.
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