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The most gorgeous skill is QS.
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I feel that LZ has no love for Buyi.
Let's take a look at the plate armor The plate armor is very thick because the equipment is very thick, and there will always be a sense of majesty when worn on the body, which is the most gorgeous The full body of **armor T6 has two books on the shoulders The head is an angel-like aura.
The whole One Saint Seiya is super handsome.
In terms of skills, dedication to the holy light is a light bulb with golden light.
Especially the skill of judging Super Bull is a big hammer to smash people's heads.
When facing a very big boss, the hammer becomes super large.
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Of course, it's a druid, experience t**, spell output, physical output, experience warrior, thief, mage, warlock, priest... In the dungeon is a profession of infinite possibilities, winding, sleeping, and tranquility can all save the scene at critical moments, turning into a leopard, sprinting, saving life, stars, tranquility, typhoon, hurricane. It's all dazzling, a variety of form transformations, and the single-brush FB is also one of the best
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In addition to mages, there are nothing more than death knights and warlocks.
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Little D's tranquility is also very dazzling.
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O Warlock! The pve output of the pain talent wlk is one of the best, the fire destruction talent pvp, pve all, the skills are gorgeous and practical, the unique mount of the warlock, all kinds of demon bb are cool, very dazzling, and very stylish. It feels like the overlord of the Scourge, which is incomparable to other classes.
In terms of race, the alliance chooses humans, and the tribe chooses undead or blood elves.
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If DK just started the service, it's okay.,But it's over once it's late.,Because there are too many people playing.,And the equipment is more conflicting with warriors and knights.。 When I play in Taiwan, I usually say that the plate is full when I form a team, which means that DK, don't come, it's too much.
My advice to you is: only the most NB players, not doing NB professions. Dazzle is not your profession, NB you are dazzle. One popularity, two rely on equipment, and three rely on technology.
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Warlocks: Gorgeous Doom Guards, Hellfire, Summoning Circles.
DK:Most of the skills are gorgeous.,The first time I released the army of the dead, I continuously recruited n ghouls to make the trumpets around me scream.。。
Druid: Starfall, Typhoon.
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The magic path is fun and worry-free, and the elements are the strongest, but they are very tangled.
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Summoning... As long as the grass PK can run·· In the cows are all... If you want to show off your skills, you can summon them, so many monsters, there's always something to show off
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Elementalist, recognized as gorgeous!
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It is very economical to learn library blue.
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It is a special skill for male mages, which can quickly restore health, but it cannot be used with medicine, and is limited to dungeons.
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Given after the transfer,PK brushing is quite a buggy skill.,For example, if you play and hang up without blue, you will be resurrected in situ.,And the blue and blood will slowly recover.,If you teleport, you can rely on this skill to brush the map without consumption.。
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Men's law, it's sent at level 1, don't talk nonsense if you don't understand it upstairs, it's obviously a free gift, why do you need to change jobs? No matter what job you change in the future, you have this skill. Passive immortality.
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Freeze divisions, as soon as you change jobs, there will be.
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It's not a job change! The male mage himself has it! No need to learn! Own this belt!
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Immortal Body has both classes.
Characteristics of male law.
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How to play? It's not a few words that can be said If you're a novice, you can start playing with FB first, and go to ZC to practice after being familiar with FS skills, during which you can play more to see what others have about FB PVP and then try it yourself, and you can also learn about the playing style of each boss through ****, how the mage outputs, and how others pvp Each profession is slowly grinded out like this, and there is no "superior mental method" As soon as I say it, you can understand how to play FS, that's a lie, or that person doesn't actually know how to play FS!
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It's mainly a matter of talent!!
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It's hard to say, it's a long story, let's experience it yourself.
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Pvp, PK other professions? This question is too general, right?,A lot of tricks.,Yourself.。
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Play slowly, you'll find out later.
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Where does this begin? lz figure it out for yourself This can't be taught Teach the skills without the operation The operation can't be taught And the skills are extracted from the operation Play slowly yourself.
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Against most melee combat, Ice Ring + Blink + Frozen, then Ice Arrow + Ice Gun + Ice Gun + Ice Gun; I'm not very good at dealing with remote ones... I'll know if I play JJC more often.
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Just look at your title and you'll know it's a newbie.
Take 2 points and leave.
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In the early stage, make money and learn double mining: mining and mining. In the later stage of PVP or PVE, the mining is washed into engineering, or mining is washed into alchemy. It's all right, depending on what route you want to play.
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Tailors must learn. There are so many benefits! Give yourself a cape fm....
Own leg FM only needs a material worth three g! And it's so rushed! The other one is alchemy.
It doesn't cost you anything to eat by yourself, you can eat at any time, anywhere. Hang up can be eaten!
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If it doesn't cost too much, you should train as a tailor and mine, and then you can turn into jewelry and tailoring later.
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The tailor is enchanted, and the tailor makes the equipment and dismantles it himself, which is not very expensive. If you want to double pick without spending money, you can pick it by the way for leveling.
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Landlord Now the leveling will basically go to shoot random fb The equipment brought by the decomposition is good It will be less money to lose the store If you really feel that one person can't support it, it is recommended to collect medicine and alchemy It's better Otherwise, the tailor is not worthy of FM and it is difficult to practice otherwise.
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Tailor: Don't worry, you keep double collecting until you are 80, and you don't even think about changing because now the progress of the server is almost the same, and the benefits of your practice are not obvious, if you insist on tailoring, you can add mining or collecting medicine.
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Jewelry + enchantment, reason: 1. The equipment is often changed, you can't keep begging people to attach a demon, let's have a jewel.
2. The three measurements of yourself have been greatly improved, the enchantment can enchant the attributes of the ring alone, and the jewelry has a separate higher longan stone formula.
I decisively deleted the tailor of 450 and rushed the jewelry + enchantment.
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Double mining, mining or medicine picking, only learn one, and the remaining one learns to peel!! That's how I rose all the way up and was self-sufficient, and the big birds were all saved by myself!!
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If you want to make money, you can take medicine and practice gold, and if you want to limit the output, you will tailor and make leather.
Practice G province total, and there is also an effect bonus, which is useful in the early and late stages, and the product is very valuable
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Mining + Extraction Peeling.
Minerals are found in mountains and caves.
Herbs are distributed under the tree and there are more in the corners.
What about the skin, only beast monsters can have it, and after killing the monster, you can skin it after picking something.
Now it's better to mine + herbs, you don't have money, although these 2 have a lot of production, but the demand is also high, and it's easy to sell.
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Engineering, a must, PVE PVP benefits are great!
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If you want to make money, learn herb mining.
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Suggestions: 1. Collecting medicine and alchemy.
2. Peeling and tailoring.
3. Mining and jewelry.
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A lot of people say, "Okay, I'm a mixed experience, thank you."
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It depends on what you're trying to favor.
PVE, Enchantment, Jewelry, and Engineering are all good choices.
If you want to make money, choose a few popular ones, but you still have to pay more attention to the market**.
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Dragon Nest, no perspective lock, aiming and casting spells with sights is too cool, and although the diversity of its skill effects is not as diverse as that of Warcraft, it has effects that Warcraft does not have, such as time shackles (simply put, it stops for ten seconds in a range, and the monster can't move).
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Specifically, there are no new skills, and only one of the class quests is Esharana, which is a pig, the same as a sheep, but with a different appearance.
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With a bonus, you will receive a Warrior's Charge,
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Summoning magicians, equipment is cheap, and there is a little brother in the brush, but your machine should be good, don't get stuck-- Please, big brother.
Big gun, big gun is the prince of brushing in the early stage, and it's easy to upgrade if no one brings it in the early stage If the technology is good, it's very good and it doesn't cost the crystal block to hit the equipment and sell it directly, it's very expensive, but you say that you are not short of RMB, you can buy Miller's assistance and the like The disadvantage is to add points, divide the brush map and PK big gun and divide it into multiple genres, you can add the brush map in the early stage (recommended physical flow), and you can add the gun flow and gorgeous flow after the later washing point, if you have good skills and perseverance, you can try the gorgeous flow. The gorgeous big gun has the gorgeousness of roaming and being ashamed of itself, and the combo that the white hand sighs for is the longing of all the big guns.
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