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Dual talents can now be opened. Suggested punishment + sacred. Punishment can be used for daily work, etc., and 80 can be used for leveling.
Sacred is used under FB. Although FQ is also popular. However, FB wants FQ at most, and to pull down the mob, NQ will have more than one.
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At present, the defense is weakening one patch after another, and the punishment damage mechanism is changing, but the total damage has not changed, and the most promising is still the milk ride.
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In other words, I also play Paladin, and I can save a lot of money with my dual talents in the future, and I suggest that you learn a lesson from the Defense Divine Punishment is punishment when you run out of copies, and punishment can be played on the battlefield at leisure, and you can also play in the arena.
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Practice defense + ** good. There are double talents in WLK.,It's good to have a defensive suit on your back and a ** outfit to go to any dungeon.。
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Leveling with punishment, nurse with sacred, and t with defense.
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Protection 18 (when encountering thieves and virtues, they have to start first, you can take the shield first) shield fortress 5 5 (plus this is stronger than plus aura).
Precise 3 3 (you miss more than this, what if there is a storm and someone misses).
Guardian's favor 2 2 (without this pk, you will be beaten by someone's nose) King blessing 1 1 (excessive, there is better than nothing).
Strengthens Wrath of the Righteous 3 3 (excessive, reduces damage).
Shield Mastery 1 3 (excessive, can reduce damage).
Enhanced Hammer of Sanctions 3 3 (This is what you want).
Punishment 43 Blessing 5 5 (Better than blessing with strength, you can't always bless it with strength, let alone the king who has just come out).
Enhanced Judgment 2 2 (CD is fast, and the blue drop is also fast, but isn't it better to kill the enemy quickly?) Strengthened Crusader Seal 3 3 (not explained).
Conviction 5 5 (no explanation).
Order Holy Seal 1 1 (not explained).
Righteous Pursuit 2 2 (both escape and chase are required).
An eye for an eye 2 2 (Isn't it good that the mage beats you and bleeds yourself?) Out of the violence) double ** specialization 3 3 (not explained).
Holy Aura 1 1 (sign of the Knight of Punishment).
Strengthens the Holy Aura 1 2 (wants to fill up, but not so much) Revenge 5 5 (not explained).
Trial synergies 3 3 (don't return to the blue, how can you be blue).
Holy Crusade 3 3 (not explained).
Confession 1 1 (not explained).
Fanaticism 5 5 (not explained).
Crusader Strike 1 1 (not explained).
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I won't take a screenshot, I'll give you a ** to take a look.
My Match Points of the Warcraft Heroes List:
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The 2 points of eye for eye can also be added to the skew.
It depends on personal preference.
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Sacred, the punishment damage is pathetic.
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The FS that was killed by CJQ in the wild floated by...What a bug
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Milk ride, after you are familiar with it, you will know what it means to beat the brother who can't die.
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PVP should obviously be punished, and the group beating has also been used**, but it's cool to kill people.
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Divine Save People Can't Die Punishment Kill DPS Burst.
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It's up to you to see what your hobbies are.
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We start with the active skills and say pure white + full, uncle brush map pk must!! It doesn't make sense, it's good, it's okay to go out to the pre-system of heaven homonym! The same goes for the guardian badge, the previous system can be used!
Soul sacrifice, the pre-system can be! Revenge of light,It must be full.,I don't know why don't play uncle.,Such a cool legal output.,Don't lack the heart of the eye of the holy light guard.,Full,Some people say +1 is OK.,+1 is 8 seconds.,+10 is 27 seconds.,Your uncle doesn't rely on this to top the monster and the boss plus the state.,Do you want to be beaten with a section of skills?,There's this skill Uncle dares to brush the honor blessing + full.,Signature skill ah heaven homonym.,+1,Just to give teammates and yourself 540 blood on it, More than 540 blood is enough to make up for the state at a critical time, the Holy Light asks for +1 It's just to stun the monster.,It's useless to increase it.,And don't expect this output life source +1.,Level 1 lasts 2 minutes.,Cool down for 1 minute.,Damn it can't live.,Add it to die once in high or still don't have this state Reputation + full.,It's a very bt group plus! Must be full ** blessing + full, this dissatisfied pure 2b, who group who t angel blessing, + full, the late mage is very bt, add an angel with honor Hehe, the mages are invincible and heal slowly, + full, 600 blood, add 5 to 130, the top hair is used, full is equal to more than half of the fast healing, + full, there is no reason to be dissatisfied!
Tiger Attack, +1, just for that 1 second of invincibility! Luo Feng,+1,Containment,And there is a hegemonic effect of air slashing +5 compulsion,Raised the PK line,But brushing the picture doesn't work! The above is my opinion, I am East 2, 54 Knights, East 6, 52 Knights.
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The punishment ride has both joys and sorrows, and the joy is the large increase in the DOT damage of the Holy Seal of Truth (formerly the Holy Seal of Corrosion), as well as the buff of the two-handed ** specially carrying the hail essence.
Worry in the original wings burst the big move, the hammer of anger burst rate slashed.
But overall, this version can be said to be a spring of punishment riding since level 85 was opened.
I believe that all colleagues should know that it is important for the Punishment Rider to play excellent DPS, and the opening of skill cycle output techniques and explosive skills is crucial.
Of course, there is also a crucial factor in the "face", which is true. The importance of the face to CJQ is no less than the fire law, the face is good to start with free three layers of energy Frenzy "Heresy", wings Consecutive free three layers of ruling... It's so cool.
Bad face... You get the idea.
The experience I have learned in the battle is that in the starting phase, the three layers of Holy Energy turn on Frenzy + Heresy Judgment + Wings. Crusader Strike + Judgment and so on.
The trial only hits once to ensure that the acceleration buff can be used) Free exorcism do not card ruling CD, to ensure that there is a heresy ruling in the whole process to cover.
Once in the normal loop, remember to ensure that the Heresy Judgment buff is constant throughout the process, with the priority being the Three-Tier Templar Judgment, Crusader Strike, and Instant Exorcism Trial.
Here we want to mention the 2t13 effect, the trial adds a layer of holy energy, so that after we start 2t13, the priority of the judgment is greater than the instant exorcism, less than the crusader strike.
That is to say, the crusade strike and judgment will be used when it is ready, and the three layers of divine energy will be used to adjudicate it.
In short, the starting hand erupts Kingsguard Fever Wings Inquisition , and after opening Cross Strike + Inquisition. After the outbreak is over, a normal cycle is sufficient.
One skill mentioned here: Inquisition of Heresy, consumes all Holy Energy and increases Holy Damage by 30%. I'm often asked why I keep this buff covered the whole time.
In fact, it is not difficult to understand if you look closely at the punishment skills and talents. On our DPS list, "Hand of Light (Punishment Talent Mastery), Sacred Seal of Truth DOT and additional Holy Damage, Judgment, Exorcism. "And so on skills are counted as holy damage, so the 30% holy damage bonus is bound to be maintained throughout the whole time.
As for the equipment trade-offs, on the premise of hitting accurately up to the standard, proficient first followed by critical hits and second haste.
In terms of equipment selection, try to choose the Critical Strike Outfit Mastery. Rapid reforged to Mastery.
When it comes to jewelry selection, red 40 50 power yellow personal preference 40 50 proficient blue depending on personal preference.
On FM All the enchantment power of the F power, all the mastery of the F mastery. It's a landslide.
I'm also playing the Paladin of the Hammer of Blessing I think I should use the normal difficulty ACT2 to defend against the Spearman Rebellion Aura plus defense followed by the Nightmare difficulty ACT2 Spearman Ice Aura with the Hammer of Blessing works very well.
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