The Sail practice strange problem, the Sail practice elf test

Updated on Game 2024-04-12
9 answers
  1. Anonymous users2024-02-07

    Sail Dabila Ground Department.

    Capture Strategy: Move a small stone on the ground, drag it to the hole to block the hole, Dabila is knocked unconscious, click Dabira, fight, capture! Dabila won't run away, you can catch it repeatedly, I use my men to be merciful, and then change to cloth flowers, and the ordinary capsule intermediate capsule alternates.

    I caught one in 5-6 clicks.

    Dabila belongs to the ground elf, heavy attack, and the speed will be very high!

    Dabila Race Value: Attack 105, Speed 95, Special Attack 72, Defense 81, Special Defense 77

    Born Shattered Ground Special Power 45 40pp

    Born Digging Stat: Increases self defense level by 2 30pp

    Born Percussion Normal Physical Power 40 40pp

    16J Talon Normal Physical Power 55 35pp

    Level 18 Evolution Darak.

    21j Jagged Claw Ground Physical Power 60 When the opponent's HP is less than 1 2, the damage is doubled by 25pp

    26j Strength Stat: Increases self's ATK level by 1 40pp

    31J Earth Dragon Flash Ground Special Power 50 After Attack Power 2 times 30pp

    36j Triple Claw Normal Physical Power 45 Do 2 3 Attacks 30pp

    Level 38 Evolution Cassdaq.

    40j Earth Shield Attributes: Change your special defense level by 2 30pp

    44j Piercing Normal Physical Power 80 20pp

    48j Flying Earth Attribute Change the opponent's hit level -1 20pp

    52J Earth Dragon Break Ground Special Power 70 First Strike Power 2 times 25pp

    55j Jedi Assault Ground Physical Power 120 15% Change the opponent's defense level -1 10pp

    58j Armor Piercing Attribute Change the opponent's defense level to -2 20pp

    61j Ground Crack Light Ground Physical Power 90 15% Increases the opponent's Special Defense Level -1 15pp

    64j Earth Power Attribute Changed self's Attack Level 2 20pp

    68j Extreme Burst Ground Physical Power 150 20% Change Self Attack Level 1 5pp I'm level 93 of Dabila, and my Mimi is: 60856871

  2. Anonymous users2024-02-06

    Fisley. 1.Rush (Normal Physical Attack, 45 damage, ignores opponent's speed).

    2.Variation (Elemental skill, 5 turns the same attack as the opponent).

    3.Telekinesis Ray (Super Special Attack, 50 power).

    4.Space Jump (Attribute skill, 5 rounds of unrestrained first attack, make the opponent's skill invalid, but the critical hit is still effective).

    Post-Learning Skills:

    5.Rapid Strike 20j (Normal Physical Attack, 60 damage).

    6.Fantasy Light Wave 25j (Super Special Attack, 70 power, 15% when the skill is successfully used, changes the opponent's hit level by -1).

    7.Sense 30j (Attribute skill, 100% of the skill changes the self's special defense level 2 when the skill is successfully used).

    8.Gravity Suppression 35j (Super Special Attack, 70 power, 15% when the skill is successfully used, changes the opponent's speed level by -1).

    9.Swift Slash 39j (Flying Physical Attack, 75 power).

    10.Mind Control 42j (Attribute skill, 100% reduces the PP value of all opponent's skills by 2 when hitting the opponent).

    11.Will Interference 45j (Super Special Attack, 75 power, 5% on hit, reduce 1 PP value of all opponents' skills).

    12.Flying Dash 48j (Flying physical attack, power 90, damage taken by the opponent 1 4 will ** to himself).

    13.Aura Recoil 51j (Attribute skill, effect 2 3 turns, 1 3 damage per turn).

    14.Flash Meteor 54J (Super Special Attack, 105 power, 5% scares the opponent after hit).

    15.Spin 57j (Normal Physical Attack, 90 damage, additional fixed plus 20 damage).

    16.Inspiration 60j (Attribute skill, 100% changes the self's special attack level 2 when the skill is successfully used).

    17.Cosmic Phantom 66j (Super Special Attack, power 145, 100% changes self's defense level 1 when the skill is successfully used).

    Late recommendation---Cosmic Phantom + Flash Meteor + Inspiration + Rapid Spin = Heavy Attack.

    Cosmic Phantom + Inspiration + Inhibition Interference + Mind Control = Abuse PK Type.

    Neil Evolution Diagram.

  3. Anonymous users2024-02-05

    I don't know what kind of elves you want to practice, these are good, but if you don't have any big flowers, you still practice Neil, because there is no system to overcome it, and the last move is still 150 power.

  4. Anonymous users2024-02-04

    Fire system: Ancient Flame Beast, Demon Flame Orangutan; Water systems: Jovanza, Ancient Ichthyosaurus, King Ruth; Grass:

    Flash Elaine, Lisa Bubu; Electrical: Rey, Terry; Flying: Hal Wing Bee, Flash Pocker, Paflop; Ground Department:

    Karux, Tiger King: Mechanics: Ersworm, Palokida, Parcis; General Department:

    Gullinster, King Dugrunt, Oligon, Pogo; Ice system: Chakula, Axia, Ghurea; Combat Department: Gaia, Jessica, Laughmond; Shadow Department:

    Sannot, Sobirat, Dragons: Negarn, Hamoret, Sewell; Mystic: Kalujek Light:

    Elsella, Holy Spirit Department: Pony); Super Series: Esfiger, Flash Efia, Albi Zero, Airelo.

  5. Anonymous users2024-02-03

    The fire is the Demon Flame Orangutan, the water is the King of Ruth, the grass is not known, the dark is Younas, and the others I am too lazy to type, if you want to add my Sail number Mimi: 217343331 (this is my trumpet and my large number is full).

  6. Anonymous users2024-02-02

    Rey speed 360 plus universal marker in plus 10 and 15 marking, ultimate speed 385

  7. Anonymous users2024-02-01

    Pu (ni) Ya!! 1. You actually ask such a retarded question!! 1!!!

  8. Anonymous users2024-01-31

    LZ Internet Search it one by one.

  9. Anonymous users2024-01-30

    That's a lot, it's a lot of time.

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