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Okay, go in and click on that radar-like thing. After that, click on the second one, which starts with ex. Once inside, there are four dialogs.
Find the point with the ipx end to go in.,And then after going in, there's a g beginning below.,Click in.,That's the map that was built.,Before the map was built.,There's a bunch of lines on the top that's flashing.,That's where you enter the name.,And then build the map.,You choose a map again.,Double-click.,The map is built.,Then call your friend to enter the game according to the above method.,Your friend will see the name of the input when you come in.,Go in.。 Pick your race ... After that, click OK.
Wait 5 seconds... You're starting to play against each other, and you're having fun
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Oh my god can definitely do it! As long as you can connect to the Internet. LAN is also OK.
The more common is to enter the Hao Fang battle platform to play. Mostly rookies. After running the game.
Dots m and then e and then dots down. Click Enter. Pick a name and start playing against others.
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You can choose the option that starts with mu when you go in, and 2 options pop up to choose the one that starts with ex.
After entering, you can choose the one that starts with di.
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Of course, as long as you connect to the Internet and enter a battle platform, you can be happy.
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Under the battle platform, I entered the game, and I chose something in the shape of a radar, and I was able to choose the second old.
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Just turn on Team (Melee, Free for All) mode. By the way, if you want 2 people to play together, the second person who comes in has to double-click on the title of team1, otherwise the second person who comes in will be in team2 by default.
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It's so simple. That's so much on HF.
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Duote online**StarCraft version is no problem.,Version I can only recommend you to go to Haofang and QQ platform,You can go to** conversion patch,So you can go to vs battle platform。 I'll give you a step, enter the game screen, there are 4 options, choose the third one (the bottom left corner), then select the second option (ipx), then select a username (you can not create a new one), and then you can create or join the host. I'll give you another keyboard operation process, enter the game interface, press m, press e, press enter, press enter, press g, or find the host to enter.
That's the process, if you don't understand, you can ask me again. If it's your network problem, then discuss it separately!
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An interstellar game similar to StarCraft?
StarCraft... Actually, StarCraft is more entertaining. You can also turn a puppy into a flying dragon...
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Warcraft 3: The Frozen Throne.
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Even if the Protoss blocks the road, there is no ultra-long-range attack class like a tank, and it is difficult to resist the computer's tank, so it is easier to use the Terran 1v7.
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Interstellar One basically can't be sealed. Let's switch to SCII. You can hold the aircraft carrier.
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I don't know what your basic strategy is, maybe you didn't know how to start in the wrong direction in the first place.
I can introduce the regular playing method of the three clans of 1v7: the map is generally BGH, and the three clans all need to be blocked, and the Terran is the easiest, because all intersections can be blocked, and they can be repaired, which is the most stable. The Zerg is the most difficult to block, and there are many restrictions, so it is the hardest, among the Protoss.
After holding it, the Terrans have the most choices, basically using tanks to push out the main mechanized troops, set up in the middle of the map and then break them individually. After the Protoss defended it, they went out with an aircraft carrier. The Zerg defend with lurkers and go out with guardians.
Maybe many people know that the reason why they can't beat 7 is because they can't hold it at the beginning, or it took a lot of money to hold it, but the second and third waves of high-level troops are coming, and the endless ones are gradually unable to hold on, and they have spent a lot of money to defend and delay the progress of science and technology, and they are far away from going out.
So the trick here is to study how to gag the mouth well in the first place. The gag is very important because you're not dealing with the human brain but the AI, and one of the stupid things about the AI is that if the road is blocked and there is a unit behind it that has attack power, it will turn around and not attack because it can't reach that unit. I don't use p, but I know that some intersections can be completely blocked, so your first task is to study the blocking methods at each intersection, the kind that blocks the puppy can't get in, at least it can't get in.
This is very important, with such an advantage, you don't need to use xx to gag the mouth, you can save a lot of money, and you can hold it at a very small cost before the opponent's tank appears. In this way, you can climb the technology to the aircraft carrier with all your might, and with the aircraft carrier, you will have no worries about attack and defense.
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Infinite population just means that you don't need to build houses, hosts, crystals, etc., not that you don't have to build real infinity. The maximum theoretical population can reach 1200 (one person controls 4, and all choose the Protoss, and the opponent controls the Zerg and the Terran, so that the Protoss has a population of 800, and the Terran and Zerg farmers are summoned to develop 200 populations respectively, for a total of 1200 population).
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As soon as you come out, send a farmer to go out, find the base of the computer, beat his farmer, and his farmer will go with your farmer, and then the computer will be beaten by you because of lack of money. Of course, in fact, you have to get familiar with this game, and play it casually without modding the computer.
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Tell me what kind of race you have, the computer is really not difficult to play, unless it is a mod with AI, it is a little difficult, and the ordinary computer level is just like that, and the real master of playing the computer is 1v7 on some maps.
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The first floor is a very annoying style of play, and the most afraid of quick attack (encountering defeat).
6-7SCV open barracks (can be built at the intersection with the power station) 7 8 open 1 power station.
The barracks kept sending troops, and stopped when there was no money.
About halfway through the barracks, gas mines were opened.
If you are a super novice, you can build a club first and send out a fireman; If you are a little skilled, you can produce a 2-heavy speed mine car, and you can bury mines in front of the enemy's house (don't bury the mines too close, 2-3 in a group, it is best to seal the intersection. T to z can also speed tanks, less mine map tanks must be more, and to set up).
Build an air defense tower or radar quickly (with one more if you can).
The late Goddess is important.
When stable, open the ore early.
Don't be beaten by the peasant, let alone protoss control, then he will be able to have 2 clans of soldiers earlier, and then 400 people will beat you 200 (the upper limit) and you will be finished.
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TVP is opened with SKT1.
SKT1's start is a suppressive start unique to TVP, pioneered by South Korea's SKTtelecomt1 team. T starts with 8SCV house, 11SCV puts down the gas mine and the barracks at the same time, the gas mine completes pulling the peasants to extract gas, and the barracks is completed and immediately puts down the heavy industry, and the second house. At this time, it is necessary to stop the gas (the gas stop is to pull a part of the gas recovery SCV to extract money), in order to maximize the economy, you can put down the 2 bases faster.
The barracks were shipped to 6, and the heavy construction resumed gas production when it reached 80% (depending on the gas outage). After the construction is completed, upgrade the outbuildings, produce tanks and study spider mines at the same time, and after the tank is completed, cooperate with 6marine+1scv and the replenished mine cart to rush to P, and at the same time put down the ore division. Try to suppress the dragon knight who went out as much as possible.
Mines should be buried in the closest position to the P2 mine, preferably below the 2nd mine. This forced P to wait for the ob to go out, and even open 2 mines late.
If done correctly, it is possible to suppress the p at home or even kill it outright with little loss. (The opponent starts with a quick hidden knife.) )
Last year, many T in WCG used SKT1 to start, and many unprepared P were directly killed by a wave of streams, which shows that SKT1's start is very suppressive. When pressing out, pay attention to protect the tank, and don't be easily knocked out by the opponent's dragoon.
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I am the Protoss, as soon as I move to fight the Terrans, winning or losing depends on the first wave of suppression, some Terran masters are starting with 4 spearmen and 2,3 minecarts and a tank to suppress, minecarts are mine-laying, building bunkers with a peasant, and not letting the other party open the second mine. In the early stage of the barracks, the house was blocked.
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Don't beat the routine, go to see the routines of other people's games, and learn more. We are talking a lot here, it is better for you to watch people play two games.
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Let this farmer take a large group of P peasants, go out in circles, and after turning a lot of roads, P farmers will return. So repeatedly, our development is normal. P did not have a peasant to develop a hair at home, and our side sent out 1 to 2 soldiers, and easily destroyed P.
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