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In fact, the big inventor is not difficult to fight, there are two methods: first, the big head is just ** has the advantage of clearing soldiers quickly, so you can choose the hero who clears the line quickly, such as Bomberman, Marzaha, Lux, etc., and he pushes the line. Second:
Give priority to cleaning up his forts, the number of installed forts with big heads is cooled, as long as the three at the beginning are cleaned up, and then he puts one to clean up one, and the ** will stabilize the big head. Ask for lz
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Be sure to minimize the number of its turrets at the beginning, the selected hero must be long-range or able to break through the second man, such as like the knife man, teach him to be a man in minutes, Sindra, Giggs, including Yasuo, these are very easy to play, and the short-range line with him is really uncomfortable, the team battle must be solved first, there will be an output if there is it, its turret is actually very easy to deal with, punish and then fight a few times and it will be gone, try to make some equipment that increases the team's defense, such as bird shield incense burner or something Of course, this depends on the hero's attributes, so that the jungler can seize the opportunity gank, and it's normal to be pressed online, but you must not give away heads, this hero has developed, and it's very annoying.
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Use the knife shadow to be obscene with him in the early stage, and equip it in the later stage to make him instant**.
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Lex's hand-in-hand Zelas can also play a six-level set of explosive flow to take away, and it is very good to pay attention to the movement of the line
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Physical-type Outbreak of the Law System Push Mage with a long hand can do it, at least they shouldn't suffer.
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Just get rid of the little robot quickly.
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Now it's really a point that can't be targeted if you use the big head to hit the lane, because the hero itself is more disgusting to the lane, and the line on the road is relatively long, so it's easy to move. Many heroes who are strong on their own line still have to be suppressed when facing the big head.,So gradually the appearance rate is higher.,Let me talk about the heroes who personally think they can restrain the big head on the road.。
The old version of Ruiz has always been the natural enemy of the big head, and as a result, he directly became the father of the big head after the revision. Because the advantage of the big head is that the ability to push the line online is strong and the consumption is not weak, but Ruiz's E skill can be connected to a piece after the revision, and it can be brushed with you in the early stage, even faster than the big head's mending knife. The most important thing is that when you use skills to clear the troops, you will clear the big-headed robots, and the final result must be that the big-headed push line can't push Ruiz and will be consumed.
King of the Barbarians - Tedamir: You may not believe that the Barbarian King will make the list, but when you get to the game above Platinum, you know that the Barbarian King really doesn't have any pressure to play the big head. First of all, the big head can't control the line.,The line of soldiers will definitely go to the side of the barbarian king.,A to the time when you're full of anger, just come up with you.,Don't say much.,After two knife crits, you're basically going to gg.。
After level six, there is no way, the opponent's ultimate move directly resists the damage of your fort.
Blade of Exile - Raven: The hero who is the most threatening to the big head and is easy to be killed in seconds, because Raven has a shield and displacement, and your E and W on the line are decorations, and your three small turrets are definitely not as painful as Raven's set of QA. After level six, kill the big head and open the req directly, and there is no way to hide.
Unless there is a flash, the big head will die.
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Disadvantage: Cooperate with your companions to destroy the towers as soon as they are placed, they can be very powerful if the towers are clustered together. Prioritizing Black Merdinger will render the turret deactivated prematurely.
After the redo, the great inventor finally got out of the position of the 10,000-year-old cold bench, and can be used as a more reliable hero, overall, this hero ** is biased towards pushing the line, and in team battles, it is biased towards defense, and it is difficult for a hero to get cheap in the case of heads-up on the line, but although the inventor consumes very strongly, it is also difficult to complete a single kill.
Because of its short legs and crispy skin, it is better for the great inventor to take the middle lane. The turret consumes very little blue, and the turret can be used frequently to push the line in the early stage. Pay attention to the position of the turrets to advance with the troop line, and the position between the turrets should not be placed between the creeps, so as not to be knocked out by the enemy when the line is pushed with skills.
When the enemy mismoves, use the W skill to consume HP. When level 6 has an ultimate, the Great Inventor's ultimate can cause an extremely high burst with the W skill, and it is easy to kill half-blood enemies in seconds.
The Great Inventor has a high output, but lacks the ability to escape and can easily be killed by Assassin-type heroes, so unless it is a big tailwind, it is necessary to have some survivability equipment such as ice staff and hourglass first. In particular, the hourglass can be called the core equipment of the big head, and the big head after using the hourglass with the turret can easily cause a counter-kill.
How to use the ultimate in team battles is very important, if you are ready to kill an enemy in seconds, use the R to strengthen the W skill to cause an instant explosion; To provide control, use the R Enhancement e-skill; If the enemy has already entered your turret array, use the R Enhancement Q skill to deal maximum damage. However, the inventor itself is also easy to hang up, so be sure to keep an eye on the opposite assassin and AP and don't get into their skill range. Finally, remember to remind your teammates that teamfights revolve around your turret, and don't chase after fleeing enemies, so as not to stretch the battle line too long.
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The weakness is that if you blow up his tower with a long-range attack, he will be nothing, and when he opens up, you have to open his big tower in skill seconds, and there is only 400,500 blood, which is very brittle. Without a tower, he is 2, he builds a tower and you fight one, he will go crazy. Blow up his tower with Q, you have to go to the middle lane immediately after buying equipment, and kill one of them when you see him put the tower, don't let him succeed.
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The big head is brittle and has short legs, and the jungler is not easy to gank, however, the main output of the big head is his turret, and if you use some mages with long hands such as Morgana's W, Fire Man's W, it is very easy to knock out its turret. Then in the instant of the cooldown time of his turret CD, he completes a single kill.
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The Dark Führer's long hand and high burst are very headaches for the big head, and the level 6 Führer can easily kill the big head alone if he finds the opportunity.
The restraint of the big head is absolute, and it is really easy to make a big head in the second of the big move.
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To six dozen inventors fluttering lightly in Central Asia to prepare a Dan Nevia mainly plays in the late team battle The big head is actually easy to fight Don't be stunned (you can't dodge it with the ice bird, which means that your hand is disabled After all, it can be consumed at a distance) Secondly, don't be rw, otherwise it will really hurt the ultimate consumption of the turret In the early stage, the big head is actually very pressed The one who should be called the jungler is you, just take your time to make up the knife under the tower, and the big head who can't control the line is called the jungler to catch him The machine turret has a high hatred by default You can slowly consume it, and the small soldiers will help you And you can completely dismantle the small turret without damage Just pay attention to the laser.
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To fight the inventor is to get rid of his machine, even if it is a little blood.
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The most disgusting thing about the great inventor is his treadmill, so the hero who has the ability to clear the line remotely and can easily knock out the treadmill is better for the great inventor.
It's good.,There's a good consumption skill on the robbery line.,It's a good way to consume the blood line of the big inventor.,And the burst damage after 6J is good.,With the shadow, you can easily kill the big inventor and then return to the original position through the shadow.,Dodge the follow-up damage of the turret.,It's relatively easy to fight.。
In addition,Death song can also be tried to hit the big inventor.,The death song's ability to clear the line is also good.,And the distance of the Q skill is farther.,It can be used to clear the fort.,Beam cover and the passive after death is also very useful for dealing with the big inventor without displacement.,The follow-up can also play good damage.,And the big inventor's killing ability is not strong.,Give the death song a good space for development.,The output of the late team battle is much greater than that of the big fat spring Ming family.。
So do you have any other questions?
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Hello, Death Song is more restrained by the Great Inventor, because the Q distance of the Death Song is very far, and it can easily clean up the Great Inventor's battery, and the Great Inventor's active killing ability is not strong, which is giving the Death Song a very good opportunity to develop, even if it is fought together, the passivity of the Death Song is also easy to replace the Great Inventor, because the Great Inventor does not have the ability to displace the technical manuscript digging hall, and the core of the Great Inventor's line lies in his turret.
In addition, the robbery is also more restrained by the great inventor.,The robbery has a good long-range consumption skill.,With the shadow key hidden son w can easily clear the big inventor's treadmill.,And the displacement of the line w,You can easily dodge the stun of the great inventor's E skill.,And the high explosion of the robbery after 6J is enough to kill the big inventor in seconds and then easily use the shadow to escape.,It's also a hero who is more difficult for the big inventor to match.。
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Hello, Death Song is more restrained by the Great Inventor, because the Q distance of the Death Song is very far, and it can easily clean up the Great Inventor's Turret, and the Great Inventor's active killing ability is not strong, which is giving the Death Song a very good opportunity to develop, even if it is fought together, the passive of the Death Song is also easy to replace the Great Inventor, because the Great Inventor does not have displacement skills, and the core of the Great Inventor's line lies in his turret.
In addition, the robbery is also more restrained by the great inventor, the robbery has a good long-range consumption skill, with the shadow w can easily clear the treadmill of the great inventor, and the displacement of the online w, can easily avoid the stun of the great inventor's e skills, and the high Wu ruler of the robbery after 6J is enough to kill the great invention trapped in the source and then easily use the shadow to escape, and it is also a hero who is more difficult for the great inventor to match.
There is also Sindra, one WQ can clear two turrets in an instant, and it is impossible for the big head to stack the turrets in front of Sindra.
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The Great Inventor is mainly restrained by 3 types of heroes! The first is the high explosion hero, because the great inventor itself has no displacement skills, many second hero heroes can easily kill the great inventor on the **; The second is the hero who clears the line relatively quickly, because the great inventor relies on pushing the line quickly, you can find a developmental hero who pushes the line quickly, and the output of the great inventor in the later stage is still a little weak; The third is the long-handed hero, the great invention is more dependent on the turret, so the long-handed hero can completely go up and destroy the turret!
Death Song is a more restrained big inventor's loose beard! Because the ultra-short CD of the Dead Song Q skill, and the Q skill of the Dead Song can be used to clear the turret of the Great Inventor, the Great Inventor's damage to the line is mainly played by the turret, and the Great Inventor has no displacement, and the Dead Song can continue to output to the Great Inventor after death, so it is more restrained!
In addition, the owner of the robbery has a good clear line and can rush only to block the force, and there is no need to make up the knife under T, and the sixth-level outbreak is definitely not something that the big head can bear.
So is LeBlanc! It has a super high burst, a set of second great inventors, and can not be attacked by turrets!
Actually, I want to say that it's not good to invent a strong belt, because you play money quickly, runes wear with a method, and you will find out how painful it is for you to beat people in the game. The turret alone costs human lives. Yellow grows by it.
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