The chain problem in Yu Gi Oh explains what exactly it is and how to count it as a chain for Yu Gi O

Updated on Game 2024-04-18
17 answers
  1. Anonymous users2024-02-08

    The root cause is that Tornado can't nullify card effects!! It has little to do with the chain.

    Tornado only destroys one magic trap, if you use the tornado to specify a card on the back (let this card be a normal trap or rush magic), the specified trap magic can still be activated by the tornado, and the effect will work

    Destroy an activated card with a tornado (this card is not counted as equipment, field, permanent), and the activated card effect will still work.

    If you want to invalidate the magic trap, you can use the following cards:

    Magic Interference, Seven Thieves Props, God's Proclamation.

    Note: Tornado does not nullify the effect!!

    By the way, Gale can't nullify the effect, and can only be activated in the main phase of the side (non-combat phase), (the magic cylinder is activated during the enemy's combat phase), and even if the Gale can be activated during the combat phase, the effect can be nullified, and the magic cylinder that is activated the second time after that can only chain the gale, and cannot re-chain that attack, the man upstairs himself gave a wrong example.

    He's right in the example, the Imperial Palace's Edict is a permanent trap, and the Tornado is a permanent trap that can destroy the Imperial Palace's Edict before it can take effect.

    In layman's terms, the chain is reversed, (with 4 chains), then the chain 4 effect is activated first, and the chain 1 is last

  2. Anonymous users2024-02-07

    The continuous activation of card effects is called chaining, because magic cards and trap cards can be activated multiple times in a plate, and various rich strategic chains can be carried out with the effects of monster cards.

    For example: (I'll give you an example) [Suppose you cover 2 magic cylinders and the other party covers a gale].

    The opposing monster attacks. You open the trap card magic cylinder, attack**, the opponent opens the magic card gale, your trap card magic cylinder is destroyed, and then you open another magic cylinder....** The attack was successful. At this time, the effect of your card is called a chain.

    Many cards can be combined together to produce a variety of powerful chains, and you can buy more magic cards and trap card sets by yourself

    Chain Example: Player A activates the usual magic "Black Hole".

    Player B's chain perpetual trap "Palace's Destiny".

    Player A's chain raid magic "Whirlwind".

    Player B Chain Counter Trap "Magic Obstruction".

    Player A Chain Counter Trap "Seven Thieves Props".

    The chain is closed and the chain is liquidated as follows.

    The effects of the Seven of Thieves item are dealt with first, invalidating the magic hindrance of player B.

    Deals with the effect of magic obstruction, but it is invalidated due to the effect of the Rogue Seven item, and the effect does not work.

    Deal with the effects of the whirlwind and destroy the royal palace's edict.

    Deal with the Imperial Palace's Imperial Decree, which is a perpetual trap that does not work when the card leaves the field (destroyed by a whirlwind).

    Deal with the black hole, because the palace of the edict effect does not work and the effect is effective, the monster that destroys the whole field Go to see Yu-Gi-Oh or Yu-Gi-Oh GX, and you will understand it all after reading it.

  3. Anonymous users2024-02-06

    Please look at the rules. See the rules at the pin. Cards or spell speeds with the same spell speed respond to each other from high to low to form a chain, and the chain is reversed.

  4. Anonymous users2024-02-05

    PDF screenshot of the official website.

    It is obvious to turn the machine again, and change [dice] to [whirlwind].

  5. Anonymous users2024-02-04

    The rules of the Yu-Gi-Oh chain are for the "activation of a card" or the "activation of the effect of the card", the act of chaining another card, such as one person activating the effect of the obscuring person, and the other person chaining the whirlwind; One person unleashes a great storm, and the other is forced to come out of the device in chains; One person initiates Naraku's fall, the other person chains the proclamation of the gods, and so on.

    One of the Yu-Gi-Oh card sets or decks, most of its cards mainly rely on activating chains to activate the effect.

    Monster summoning with an attack power of 2000 or less,Reverse summoning,Launched when a special summon is launched,The hand card of the owner of those monsters and the card with the same name of the card deck are all destroyed。 After that, the deck is washed and cut.

    If multiple eligible monsters are summoned at the same time, reversed summoning, or special summoning is successful, only one of them can be selected as the target.

    Attack damage is determined when activated.

    Only the card of the controller of that monster is destroyed, and the controller is determined when the effect is processed.

    It doesn't affect the object monster that exists on the field, and if the monster is not on the surface of the field when the effect is processed, it will still be processed normally.

    The name of the card is determined on the field.

    It can correspond to a trap monster that meets the conditions, and at this time destroy the trap of the same name.

    Cards that do not destroy the extra deck, cannot correspond to fusion, cohomology, XYZ monsters, etc., which do not have a card of the same name in the main deck, and can correspond to "New Cosmicman: Dolphin N Handle Card: Main Deck" "New Cosmic Man: Dolphin N Destruction".

  6. Anonymous users2024-02-03

    Let's give an example.

    The opponent activates the reversal effect of the man-eating insect to destroy a monster on your field You activate the effect of the star dragon on the field to chain Sacrifice the star dragon to nullify and destroy the effect of the man-eating worm.

  7. Anonymous users2024-02-02

    Definitely.

    I'll answer your question.

    Soga is a 2-speed monster, you summon Soga, your friend can start a torrent burial, but the torrent burial is ineffective and destroyed.

    By the way. The upstairs classmate is wrong, you can't use the Avenue of Stars after the other party launches magic interference, because the Avenue of Stars is a 1-speed card, and magic interference is a 3-speed card, and you can't chain it.

  8. Anonymous users2024-02-01

    To put it simply, when you activate the effect of one card, you activate the effect of another card at the same time (this can be someone else or yourself, but only if that card can be activated).

    Also, the card that is activated later will be executed first (which is the effect of the second strike, which is very important).

    When that card is activated, if that time period has passed, it will not be called a chain when it is activated again, and it will not be executed before the card that was activated first.

  9. Anonymous users2024-01-31

    Chain refers to the system of activating and solving the effects of magic traps, corresponding to the activation of one effect and the act of activating other effects.

    The basic treatment of the chain is reverse calculation, which is commonly referred to as last-come, first-come.

    The spell speed is the speed at which the card's effect is made. Only effects above 2 speeds can chain other behaviors. The effect of the chain must be greater than or equal to the effect of the chain at speed.

    Card speed at a glance.

    Card Speed 1: Normal Magic, Equipment Magic, Terrain Magic, Ritual Magic, Activation Effect, Induce Effect, Flip Effect.

    The slowest card effect can't chain other effects.

    Card Speed 2: Rush Magic, Usual Trap, Perpetual Trap, Instant Induced Effect.

    The effect of card speed is medium, and the effect of card speed 1 and card speed 2 can be combined.

    Card Speed 3: Counter Trap.

    The monster effect should work. For example, when the effect of the Stardust Dragon is activated by magic, traps, and effects of monsters that destroy the cards on the field, you can release this card to invalidate and destroy the activation of that card.

  10. Anonymous users2024-01-30

    1.The Salvation Star Dragon was destroyed by the Heavenly Punishment Invalid.

    2.The evil emperor was destroyed by the ineffective punishment of heaven, and since it was invalidated, of course the effect was not issued.

    3.The Salvation Star Dragon is still destroyed by the ineffective Heavenly Punishment, which is a 3-speed counterattack trap, and the Salvation is only a 2-speed monster effect, and cannot be connected to 3 speeds. (The monster effect is 1,2 speed, there is no 3 speed,But the salvation must first activate the effect before the other party has a chance to send a heavenly punishment)

  11. Anonymous users2024-01-29

    Heavenly Penalty is the activation of the effect monster and the effect is invalid, and destroys the monster and is a 3-speed card that takes precedence over the above cards.

  12. Anonymous users2024-01-28

    There has never been such a thing officially, who will find it for you?

    Chain or something, this kind of veteran players who have been in the industry for a few years may not be able to play well.

    Chain and time point corresponding, there are card time points, rule expression, self-arrangement chain and many other details.

    1. Chain: There are multiple cards under the same group of chains to activate the effect at the same time, and the effects of these cards form a group of chains according to the order 1234.

    2. Chain processing order: reverse processing order. That is, the first card to activate the effect is 1, followed by 2345, a set of chain processing effects, starting with the last one, i.e. 5, and 1 being the last one.

    3. Time point: chain and time point correspondence, that is, some caine itself effect must be activated immediately, otherwise there will be time point past imagination.

    For example, if the opponent launches a whirlwind, we cover the card [Magic Disrruper] [Call of the Living Dead]. Depending on the effect, the Magic Disruptor has the ability to nullify and destroy magic, and in order to nullify the whirlwind, it must be activated immediately after the whirlwind. C1 Whirlwind C2 Magic Jammer.

    At this time, C1 Whirlwind C2 calls for the living dead, C3 can't activate the magic jammer, and the magic jammer can't correspond to the call of the living dead, and the time passes.

    4. Card time: On the same group of chains, a group of chains is being processed, and a new card effect is forcibly inserted at this time, and the card effect may be stuck off at the time of activation. Above c2, there will be a card time point imagination.

    5. On occasions and times, when the card effect text box is expressed, write [time], and there will be a card time point problem. Write [Occasion], there will be no problem with the time of the card. The occasion will be treated as a separate chain treatment, and a group of chain processing can be opened separately after the chain processing.

    6. The order of the Betfair effect and the selection effect in the chain: the Betfair effect must be C1, if both are Betfair effects, then the round player has priority C1. The hair selection effect is automatically placed in the back row.

    7. Self-arranged chain: On the same set of chains, the selection effect can be arranged according to the player's own wishes, which depends on the player's operation level (the biggest watershed between advanced players and novice players). Through the automatic interlocking, you can forcibly card some cards at the corresponding time point.

    For example, if the opponent covers the trap [Naraku's Fall], our move [Destiny Hero Diamond Man] activates the Diamond Man effect, at this time, the C1 Diamond Man effect and the C2 chain activates the hand [Mask Change].

    Chain reverse processing, C2 diamond man transforms into dark claw, C1 is the time point of diamond man effect processing, at this time, the opponent's [Naraku's Falling Point] is not activated at the time point, so it cannot be destroyed and the dark claw is excluded.

  13. Anonymous users2024-01-27

    The spell speed is the speed at which the card's effect is made.

    Spell speed is related to chaining, and cannot be used for cards with higher speed and lower activation speeds.

    Magic, traps, and effect monsters all have speed settings.

    Spell Speed at a Glance:

    Spell Speed 1: Normal Magic, Equipment Magic, Terrain Magic, Ritual Magic, Perpetual Magic, Activation Effect, Induce Effect, Flip Effect.

    The slowest spell speed effect, which cannot spontaneously enter the chain.

    For example: [Resurrection of the Dead], [Great Cold Wave], [Three-Eyed Monster] Spell Speed 2: Rapid Attack Magic, Usual Trap, Perpetual Trap, Instant Induce Effect Spell Speed Medium effect, can chain Spell Speed 1 and Spell Speed 2 effects, e.g

    Torrent burial], [the cry of the living dead].

    Spell Speed 3: Counter Trap.

    The fastest spell speed effect can chain spell speed 1, spell speed 2, and spell speed 3 effects, such as: [Heavenly Punishment], [God's Declaration].

  14. Anonymous users2024-01-26

    Spell cards other than Rush Magic (with the exception of some field magic), monster effects that do not count towards the chain (i.e., perpetual monster effects), and Perpetual Traps are Speed 1

    Normally, traps, monster effects that count as chains, rush magic, and some field magic are speed 2

    The counter trap is speed 3

  15. Anonymous users2024-01-25

    Magic Card 1 Speed, Speed Magic 2 Speed, Perpetual Magic 1 Speed.

    Monster Activation Effect 1 Speed, Instant Induction Effect 2 Speed, Perpetual Effect 1 Speed (does not enter the chain).

    Trap Card 2 Speed, Counter Trap Card 3 Speed, Perpetual Trap 2 Speed.

  16. Anonymous users2024-01-24

    Question 1: When the other party launches a double electric light, and wants to liberate Xiaoxin, can I launch a strong bullet to take Xiaoxin away from the chain to make the electric light invalid?

    Or is it that when the other party started the electric light, Xiaoxin had already been liberated?

    No, it's not fast enough. (Strong detachment is just a normal trap, and the double electric light is a quick attack.) (If you want to chain, it must be a counter trap or rush attack).

    In other words.. After you launch,You can't choose Xiaoxin (because it's been liberated.,Not there),Then you can only choose other monsters on the field (if you don't have to choose.。。 It will be invalid and sent to the cemetery).

    Question 2: The technical draw is present, and the opponent summons 8864 ATK: 3000 After that, the technical draw is destroyed, is the ATK of 8864 still 3000?

    Beastmaster Barbaros 8864 - This card is summoned, and there is no destruction in the whole field (skill absorption is not destroyed), and the effect of this card is invalid.

    Question 3: The end of the Six Warriors and other cards with save points, each 65 summon described by the effect description Is the special summon to add 1 point or to summon 2 65 at the same time and only add 1 point?

    If you summon two six-cards, it counts as two points, or summon + summon is also two points (one counts as one point).

  17. Anonymous users2024-01-23

    The first problem,There's a correct solution.,Double electric light as a fast-attack magic card can only be chained by quick-attack magic or counterattack traps.,That is to say,Your compulsion has not had time to launch Xiaoxin and left sadly.。。

    The second question, first of all, is the effect of 8864.

    This card can be summoned without liberation. This method usually summons the card's original attack power to 1900. In addition, this card can liberate 3 monsters as summons. When this method is successfully summoned, all cards on the opponent's field are destroyed.

    If it is only the usual summoning, after the appearance, the 8864 effect is invalid because of the effect of the skill draw, and the attack power is restored to 3000 (its usual summoning is a condition for its summoning, and it has not yet entered the field, and it can only receive the effect of the skill draw after the appearance), and if the skill draw is destroyed later, the attack power of 8864 is still 3000 (if the skill absorption effect applies, the attack power of this card is regarded as 3000). After the skill absorption leaves, the attack power of this card is still regarded as 3000), and if it is the second type, it destroys all the cards on your field after it appears, and this effect is forced, so its attack power is still 3000 after destroying the skill draw.

    The third, apparently the end of the Six Warriors is very clear, every time and not every one! (Monsters with Six Warriors in their names are also specially summoned to place 1 bushido counter on this card), and the Ultimate Backwater Array is an example. As long as it's not a group call, it's basically one at a time, so it's good to be a little careful.

    Hey, hey, the landlord said that he would adopt it.

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