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At the top of the list is definitely Delevingne, this hero's axe and lineup are very powerful. The second is the Dragon King. The Dragon King's Green Dragon Knife and his equipment convinced many players.
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The captain, the captain and Rambo or Bomberman form a blasting combination, and the three-star captain can destroy the world.
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The most powerful 1-star hero in the cloud is Yasuo at the time of S1.,At that time, as long as Yasuo is drawn, it's basically stable.,Even if it's just a 1-star Yasuo.,You can also be the main C after you get the equipment.,Plus the blue bar is very short-term and the skill is very fast.,It's also a high-quality card that can be put on a skill in two ordinary attacks.,Even if you don't get to 2 stars, you can play a huge output.。 Yasuo's skills are also known to count as normal attacks, which is the same as in Summoner's Rift.
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Personally, I think it's Dian Wei, because Dian Wei has a very thick blood volume on the one hand, and he is very capable of carrying and fighting, and then his attack is also very high, and his skill can also increase his attack speed, which belongs to a half-flesh hero.
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I think the strongest 1-star hero in Genting Game should be compressed, anyway, I personally think this hero is quite strong.
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I think the first season should be Galen in the knight nobles, really meat and output, and in the second season, it will be the vampire in Fahai, and it is also a very strong hero.
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The strongest is a Fecassadine.
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I think the strongest star in heads-up must be the crocodile.
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Captain, give me a resurrection armor, a big hat, and a magic explosion, it's disgusting.
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S3's policewoman, with the bond of the future soldier, shoots a child.
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I think it's all funny, it's too fast.
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I haven't seen this, I don't know.
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I haven't watched this variety show.
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I don't know, I don't know about this.
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I think Dukasartin is the king of extra time.
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Not clear, not interested in this aspect.
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I don't know about this, I don't know much about this.
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The most boring version of the game is coming, and the score is all a matter of luck, what do you think about it?
With the League of Legends update, on June 11th, Genting Game has arrived: Welcome back to the Star Sea. As part of the Galactic Wars Mid-Season Update, this version has been heavily revised, with a soft rank reset and a new Galactic Wars Genting Tome.
A series of heroes such as Notilus, Bard, Nar, and Teemo have been added, as well as bonds such as astronauts and battlefield mechs, as well as heroes such as Kazik, Kogath, and Kasa, as well as bonds such as the Void and Valkyrie. Although the update is so huge, some people can't help but say that this is a game of luckIs this really the case? Is it really all about luck?
The editor is also a loyal player of Genting Game, to tell the truth, the editor's rank is not too high, the best one is only platinum, and he is a middle-level player in the Genting Game circle.
Especially in the game, it is clear that this lineup is very well equipped, but the heroes are delayed, or the heroes are very full, and the lineup is formed early, but the equipment is not matched in the later stage, and the result is that the early stage of the card blood card is lived, and the later stage is unable to get the fifth.
Whenever this time I feel that my luck is too bad, what three stars are worse than one, and I can't lose, or what is the same as many people like each other's cards, but people have gone to it, but I have withdrawn from the battlefield early.
Is it really bad luck to look at so many things that you can't bear to look at? I just want to say that three points are destined, seven points rely on hard work First of all, we can't rely on the idea that we can go whatever we want to play the game, after all, this dealer and we are not familiar with it. We should try our best to cater to the dealer and pick the cards that are useful to us from the deck he is willing to give us.
We can divide a game into three phases: early, middle, and late. We should be clear about what we should do in each period, don't blindly look at the lineup on the strategy, stuffy and only take the heroes that the lineup needs, and don't even look at other hero cards.
In addition to the idea of having a suitable lineup in mind in the early stage, we should lock in the HP as much as possible, only in this way, can we have more chances to D the cards we need or get the equipment we want. In the mid-term, we can move toward a more suitable roster based on the cards and equipment we already have, which requires us to have several molded facelifts in our heads, so that we can make the fastest choices based on cards and equipment.
In my opinion, luck is becoming more and more important in the late game, many lineups we can beat in the middle of the game, but in the late stage we find that they have a qualitative improvement, but we are also part of that luck, don't be able to win the cards, of course we can, the important thing is to be able to survive until the late stage and the players are in a decisive battle. The new version has just been further explored with the new, welcome to work with the editor**!
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The current version is fast-paced, and there are certain requirements for the luck component, but if you want to score points, you can actually achieve the top four with good operations, and if you eat chicken, you need a certain amount of luck.
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There is definitely a need for strength here, and you need to know the skills of each hero, not just luck.
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To be honest, the game of Genting is really all about luck now, and the good score of the card brush is really hand-to-hand. Random 3-star card is really the first place casually. It's not like S1 to see the bond between equipment and heroes.
Personally, I think it's still the first version that looks at the technology the most, and now it's 7 into luck and 3 into technology.
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It really depends on luck No matter which version it is, Genting Game and luck are inseparable For example, I have met a 7-person two-star dragon king (my friend is sure that there is no Niko change),,It's not scientific at all When I played the six laws Ruiwen, it was also At the same time, Ruiwen and Victor 3-star heroes almost rely on white prostitution.。。。
In the face of absolute luck, the strength really can't be shown.
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It feels like the system is targeting me, the first two seasons were masters of more than 300 points, this season to pull the drill two, just don't come.
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Anyway, luck is very important, think about the top 3 (accurate point the first 2) luck accounts for at least 6 points, all the way to the winning streak in the late stage can not brush the card, equipment problems make it difficult to transform, just become a younger brother.
As for eating bad points, I really don't look at luck.,2 points for the top day.,It's luck that you can't brush out five fees.,It's really a minority that you can't brush out two stars when you can't brush out four fees.,Although I do have a brush that can't be brushed out and brushed out of Zhang causes others to not be able to brush it.。
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Now it's easy to eat messy and difficult to eat chicken.
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I thought, which version of this mode is not a matter of luck?
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If you don't have good luck, you can only eat bad points! Technology has a point.
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The most boring version of this game is about to start, and it's all a matter of luck, but I don't think it's a particularly good experience for players.
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Those who have the strength to operate will not say that it is all about luck, and everyone knows who will say that it depends on luck.
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4 heavy loads with hammer stones, spare are rare heroes, put the top three.
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This version of luck accounts for a large part, even if there is a good operation, put the will always meet one or two European emperors on the just 8 on the Samsung five-fee card, do you dare to think?
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Excellent part-time fighters in the early days: werewolf + robot + bear + big bug + void excavator, it can be seen from the fetter effect of the fighter, it is mainly responsible for the front row function, the early werewolf is very good in the front row, it is easy to appear two stars, and there are wild attributes, it is good to have a leopard girl or a fox.
With a robot or an empty excavator, you'll get an extra 300 health, which is enough early on.
In the early days, the better part-time job was wild: poodle + werewolf + leopard girl + fox + nar, wild is a strong bond. Only two heroes are needed to trigger in the early stages.
The Leopard Girl's early combat power does not need to be said to be able to produce milk after transformation, and although it is weak in the later stage, it is very suitable for overuse.
Powerful Assassin in the middle stage: Praying Mantis + Rob + Carter + Akali + Pike, the assassin belongs to the early and middle stage and has absolute restraint. But with the gradual weakening of the other latecomer lineups, the cost of the assassin is relatively low, so if you want to eat as much chicken as possible, you need to chase Akali as much as possible, and you can also add three voids to increase armor piercing.
Pike, who is currently in the assassin roster alongside Samsung, is crucial.
There is no solution to the lineup in the late stage: Voidwalker + Morgana + Lulu + Xiaofa + Dragon King + Fox + Delma + Death Song, the mage belongs to a strong lineup in the late stage, and it will be relatively weak relative to the wizard in the early stage, because the front row can't bear it. The six damage methods are high enough to increase the empty fear of the crowd, such as excellent front-row group control, using the dragon's blood black chicken to allow the dragon king to obtain spells, and also have a good effect on the strikes of the mage lineup.
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I think the noble knight is quite strong, because the 6 nobles continue to add blood, and it feels quite powerful.
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League of Legends Genting Game is the strongest bond, and the early part-time job is wild: poodle + werewolf + leopard girl + fox + nar, wild is a strong bond.
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When they were not yet dominant, werewolf + robot + bear + big bug + void excavator was a very good combination.
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Akali, the core of the Wild Assassin, has ushered in a wave of weakening, and now the Imperial Knight, Dragon Guard, and Void Thorn are stronger.
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Void Walker + Lulu + Fox + Morgana + Xiaofa + Dragon King + Dema + Death Song, the mage belongs to a very strong lineup in the late stage, and the relative mage will be weaker in the early stage because there is no front row that can withstand it.
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It should be the dragon bond. Only two heroes are required to trigger this bond, one is the Dragon Maiden, and the other is the strongest hero in this mode, the Dragon King.
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To be honest, I haven't seen a high-end fetters lineup than the Wild Thorns, and the lineup of the Wild Thorns is really invincible.
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To be honest, I didn't understand this mode. So I don't know how to play the strongest.
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That is, if you click the change button, you can spend two gold coins to replace the hero below.
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It is a game that considers the player's ability to understand the game.
We know that Dota 2 is a remake of Dota, a role-playing game for War3 and part of Blizzard's Warcraft series. As a result, Dota used Warcraft IP as its own actions, and genres such as "Giant Rider" and "Hunt of the Immortals" were also influenced by Warcraft IP. Unlike trolls, lol's movement is insane and attacks stack up to 40% faster.
1. It belongs to the chess and card game The same is true of the knight's profession, but it is not a shield, but a block of physical damage. The store is updated every turn, with five options. If you don't have the gold you want, you can refresh the shop for 2 coins.
If you have the pieces you need but don't have enough gold, you can click the lock above the refresh button to prevent the system from automatically refreshing the next turn. Below the refresh button is the purchase experience button, spend 4 gold + 4 experience points, and you can upgrade when the experience bar is full, the level number of your hero chess**. So on the move, the combination of a troll ride is the equivalent of a wild ride.
However, no one uses this combo at all, because firstly there are no heroes to support this combo, and secondly, the knight's normal attack damage reduction is very ordinary, well below the 45% hard damage reduction.
2. Belongs to the Game of Honor So there is also a wild flow, but it is usually a combination of a wild Void Assassin and something like that. This suggests that the resulting combinations will be similar due to different IP systems, but will certainly not be replicated. There are some schools of physics chess that are unique, such as the "Knox Combo":
If 4 Knox heroes are present, they will all deal double damage! Note that pinion bars only save small items, and you can't merge items in pinnings. You can buy a hero, drag it up, see what you can craft, and then sell the device for the trial hero, and it will go back to the equipment bar.
In the end, many players have a certain sense of honor and want to win first and defeat other opponents. Genting, on the other hand, seems to have a sense of honor, even though the top three are all wins.
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I think Genting Game is a strategy game. First of all, you have to plan the routine you want to play at the beginning of the game, and collect the equipment you want to synthesize, and even the upgrade of your heroes and the development of the economy must be counted. As long as there is a problem in one link, then you will lose all the games in the end, so it is important to play the game strategy.
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I think it's a very IQ game, because this game requires you to run from start to finish, and if you're not careful, you'll be carried away.
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I think Genting Game is a board strategy game. Because in this game, players need to think about a lot of aspects, how to get on the population, when to draw cards, and it takes a lot of thinking about operations.
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It's good, gacha games and low skill learning costs, it's normal to be popular.
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I think it's fun, especially when you're tired from qualifying or have a mental problem.
I don't feel very attractive, because I don't like the painting style very much.
Dacheng Nine Laws, give Jinfu a mage transfer! It was a beautiful picture.
I've encountered that Genting Game has been having problems since the launch of the server, because the game has not been launched to customers before it has been well tested, so there will be a lot of bugsAmong them, the lack of something in the store is one of the bigger bugs, and this loophole makes many players unable to complain, because losing the store is equivalent to losing the motivation of the game. >>>More
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Let's take a look at the Jace lineup, take out the representative lineup, and the shapechanger and Hex will come out and talk about it alone! First of all, Jace has a super high burst, especially in the mid-game, so when transforming, he can easily kill the crispy hero in one set。Although the high attack speed bonus is limited to the moment of transformation, the trait of disengaging with one hit and then turning to long-range, allows Jace to use the specificity of the equipment to get consistent damage in the Shapeshifter and Four Hex lineups, and also have a certain amount of persistence. >>>More