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The damage of putting Carlo is definitely much higher than not putting it, don't believe it, try it!
I, Hubei District 1, Devil May Cry.
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It is recommended to throw away the four arrays, add the remnants, add the ghost steps, and put them on the ancient point. Then call the salted fish head. The dark moon that the fish head has not yet come out hastened to descend, Carlo + ghost flash. In this way, I think the damage is the highest.
But there's a serious problem. There will be a very long CD vacancy time in the middle of this series of things lost.,If you don't put the blame off the second.,Either run away.,Or hard fight = be seconds.。。。
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The more ghosts and gods, the greater the damage.
More than 2 ghosts can be awakened.
Carlo lowers his magic defense, and increases his damage a lot with Awakening.
Ghost Flash is a support skill of its own, and is useless against Awakening.
When the dragon head is down, the damage of the second hit is not double that of Carlo.
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As long as Carlo is still there when the fish head appears, he can be considered a ghost. Before that fish head comes out, you can use Carlo to torture the monster. However, it is best to have an afterimage before entering the image.
And then add the ghost steps, because these last a little longer. Then the array gives priority to red and green purple are for 20s.。。。 Everything else is casual.
Ancient and Nightfall, don't forget to use 、、、 It seems that the awakening damage is not linked to the level of the ghost, but only the number, and the ghost will be eaten up when the fish head bites, and the tombstone can be used at that time to increase the instantaneous damage output.
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I'm only talking about skills related to your awakening, because I don't care about anything else given your needs.
It's good to get to the point: First of all, the owner understands that the damage of awakening is linked to intelligence, which should be said to have a lot to do with intelligence, so the first thing you have to do is to pile up intelligence, although this can't be regarded as a premise, but intelligence is really strong
Let's talk about skill plus:
Active Awakening Full of nothing to say.
The red array is full of [plus intelligence, don't say anything else].
Green Array Full [Demon Reduction Defense].
Purple Array and Ice Array These two skills I honestly have no effect on the damage of awakening and play an auxiliary role, the ice array is used to immobilize boos, purple array How can I say it Boos is hit by the words of the little ghost, just like an imbecile.
Dark Moon Descends Full of Dark Attribute Defense, you must know that Devil May Cry's active awakening is a dark attribute attack.
Passive awakening is not easy to say, but it can be full, but it can not be added [I personally do not recommend it, and the cost performance is very low] It is also a bit useful to prevent being beaten.
Ancient full [add intelligence and don't say anything else].
Magic Crit Full Hehe There's luck in this one.
Order of ghosts and gods: Before that, add Afterimage, Ghost Shadow Step, Ancient Carlo.
Then put it in formation: the order is purple red green ice [purple green red ice].
After the formation, let go of the awakening, but pay attention to the position you stand, this is also related to the technique of setting up the formation [to practice more, it's good to practice well, at the beginning, find a boos that can't move, such as the second ah or something].
And then a dark moon passed.
In the back, you can choose the tombstone to apply to the big boos [even the kind that can be hit by falling to the ground awakening] You can also choose the ghost flash to be suitable for the small boos [this should pay attention to the time When you want to be on the big fish head snapshot, flash over, because there is a fixing effect, prevent it from falling or running, and falling to the ground and not hitting this situation is the most depressing].
And then oh, just wait for the aunt to come out, and finally wish you a happy game.
The above is purely hand-played, plagiarism is prohibited, and the landlord will give points!!
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You don't need to explain it when the four formations are full, right?
Awakening and passive fulfillment.
The card brand is also full, even if you want it, I don't consider you swiping the picture, only release the awakening.
Reality is also going to be full--
The trick is to try to pile up the ancient and improve the intelligence. Awakening has more than 1000 intelligence damage is high.,Not including ** special attributes.,Enter the boss map to open the 18-level ancient (pile) first, and then put the card brand and the ghost step and the afterimage of Kaijia.。 Ready to enter the boss map.
The order in which the formation is put is. Purple Array reduces the enemy's speed first. Don't let you run out.
Then put the red array--plus intelligence, and then put the green array to reduce the magic and put the resistance and finally the ice array.
And then it was time to wake up. Then the Dark Moon descends + the Tombstone of Death. If you are smashed by a death tombstone, you will have a cursed state that increases the damage of awakening.
If you're good enough, just wait for the boss to get second.
If it's not enough, make up for a few knives - -
There is also a boss who falls to the ground and awakens without damage. Unless the ice array freezes and ghosts freezes.
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The array is full, the dark moon is full, and the awakened attack is related to the level of the array, and when you awaken, you have to stand in the circle of the array, otherwise the attack power will drop greatly.
Personally, I think it's best to start with four formations, add ghost shadow steps and then release the awakening, and then use ghost shadow to flash the boss! Of course, if you want to make the awakening faster, use Carlo as well. The damage and appearance speed of Devil May Cry Awakening are based on the number of ghosts and gods present, and the more the stronger.
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