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There are a lot of rules for the basketball game.
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Net time in official games is 48 minutes in the NBA and 40 minutes in the FIBA. According to FIBA rules, a basketball game consists of 4 quarters of 10 minutes each. There is a 15-minute break between the two halves and a 2-minute break between quarters.
At the same time, there should be a 20-minute break before the scheduled start of the match. If the scores are tied at the end of the fourth quarter, one or more 5-minute tiebreakers are required to continue the game in order to break the tie. Each NBA game is 48 minutes long and is played in 4 quarters of 12 minutes each.
The rest is basically the same as FIBA. If you need to see how long it takes to play the whole game, it will take about an hour in the NBA and about an hour in the FIBA. This is because there will be a timeout and an intermission in between.
However, NBA games are generally longer and more hours if they make the playoffs.
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The FIBA is 40 minutes and the NBA is 48 minutes. Basketball is played in four quarters of 12 minutes each, with NBA practice. The FIBA time limit is 10 minutes per quarter.
The break between the first and second, third and fourth quarters is 2 minutes each. 48 minutes in the NBA, 40 minutes in the FIBA. FIBA rules are used in general regular competitions such as collegiate leagues, intercollegiate competitions, and town-level competitions.
Duration of a basketball game: FIBA rules on the length of a basketball game is 40 minutes and is played in 4 quarters of 10 minutes each. The length of the game is different from that of the CBA.
Duration of the CBA: 4 quarters of 12 minutes each, with a 2-minute break between the first and second quarters; Take a 10-minute break between sessions. NBA Game Length:
There are four sessions of 12 minutes each. There was a 130-second break between the 1st and 2nd quarters and between the 3rd and 4th quarters. The break between the 2nd and 3rd sessions is 15 minutes.
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The usual game system is used to tie the tree:
First, the elimination system.
If a team loses once or twice in a match, it loses the qualification to continue playing, and the winning team continues to play until the winner is finally determined.
The elimination system is generally adopted when the number of teams participating in the competition is large and the time is short.
The arrangement method of the elimination system: according to the number of teams registered to determine the round table of the competition, each team draws lots to determine the position in the game table, and then fills in the round table with the team name.
1. If the number of teams in the game is exactly the number of the multiple of 2, all teams will participate in the first round.
2. If the number of teams in the competition is not the number of the power of 2, after the first round of elimination, the number of teams in the second round of the game must be the number of the multiple of 2. The number of teams participating in the first round, i.e. (n 2*) 2
n represents the number of teams, and 2* represents the number of 2 to the power of 2. When arranging, the bye team should be placed in the upper and lower halves respectively.
Second, the recycling system.
The cycle system includes single cycle, double cycle, and group cycle.
Single cycle. All teams participating in the tournament can meet once, and at the end of the day, each team will be ranked according to the number of wins and losses in all competitions and the number of points scored.
Generally, it is used when the number of teams participating in the competition is not too large and the game time is long.
How to orchestrate a single loop:
1. Calculate the number of rounds: If the number of teams is even, the number of rounds is 1
If the number of teams is an odd number, the number of rounds is the number of teams.
2. Arrange the round table: the average score of the teams participating in the game is two halves, if it is an odd number to make up 0, according to the U-shape from the top left to arrange the first round, the following rounds of the arrangement is, No. 1 does not move, the number in the upper right corner moves to the bottom of No. 1, and the rest of the numbers move in a counterclockwise direction. As shown in Fig
3. Scoring methods and rankings are listed in the Frank Ranking.
Scoring method: two points for a win, one point for a loss, zero points for a waiver, and the one with the most points is ranked first.
If the number of points is tied at the end of the match, the ranking will be as follows:
1. If the two teams have the same number of points, only the results of the match between the two teams will be ranked.
2. If the scores of more than two teams are equal, the ranking will be based on the results of the competition between the teams with equal points; If they are still equal, they will be ranked according to their percentage of points scored and lost (total points scored).
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