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Personally, I think Shanda is quite good as a game in China
As for the Tower of Eternity, there are also a few ten-level trumpets in the next place, as for whether it can be popular in the future, I personally think the main reasons depend on the following aspects:
First: Set up a gold account.
You have to spend money to buy some cards to play games.,OK,No problem, but it's very problematic to fight better than others after spending money This kind of dark online game is not like that kind of casual and athletic type such as the Audition.,Spend money on clothes.,Whether the game is powerful or depends on personal techniques.。 But as we all know, once you have a game, when you find out that you can't play anything without spending money, the game loses a lot of fun.
I don't know if this problem will be improved in the future.
Second: Paid games.
Now playing online games also has to point the card game ......Less can not be less The brother on the third floor said very well, if it can be like Warcraft, it can become a history, an environment, and a world, then Aion will definitely be able to develop for a long time Because Eternity is not like Warcraft, people have previous generations of games and have a foundation there, and Eternity suddenly appeared.
Third: the game graphics and competitiveness.
More and more Korean games are: Wow, the graphics are amazing! And then it was: kao, it's boring......It's still in open beta, and it's hard to predict what will happen in the future
Fourth: synchronization.
Legend? Needless to say, ** has been derailed internationally for many years (it seems that this phenomenon is very common in China......In the end, I made a legendary world ......At that time, there was not much people playing
So whether it can be popular in the future, it's not good to look at now because the server will open more and more, and the game content will change more and more messily, but I think that as long as the above problems end, Eternity can gain a firm foothold in the domestic market.
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Garbage game,**Switch and challenge the same I thought there was something new.
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Having played Trash and Warcraft is not a notch Super disappointed!!
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It's hard to say, that game is not suitable for long-term play.
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Let's see if it keeps coming out with new expansions, like WOW, to create a world...I'm still optimistic that Shanda** will do a good job.
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Aion has a lethal cap, and reaching a lethal level of 500 is not much different from 711. The types of items and props in the game "Aion" include ** equipment, consumables, materials, etc., and the items obtained by the player cannot be discarded directly.
The classification of items can be divided into ordinary items, Orbis items, and dragon language items. Items of different categories have different properties and operations in terms of acquisition, attribution (soul marking), appearance change, registration, etc. **Equipment can be divided into Common (White), Rare (Green), Herald (Cyan), and Unique (Yellow).
There are 3 types of equipment enhancements in the game, Enhancement Stones, Magic Stones, and Divine Stones. Enhancement Stones can be extracted from equipment, and the extraction tool to obtain Enhancement Stones can be obtained from the Grocery Merchant, and the maximum enhancement level of Enhancement Stones is 10.
After strengthening, it can increase the basic ability of ** or armor. Magic stones can be hunted from all monsters, and magic stones are also divided into levels, and there are many types of magic stones: physical attack power, lethal, evasion, vitality, mental power, ** defense, shield defense, attributes, etc.
If a magic stone is inserted into the equipment, the equipment will gain this effect.
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Not that said. However, it is recommended to kill the lethal pile to 450, plus the cooking of mountain ginseng and the lethal roll. Basically, there are about 700 deadly, and other heap attacks are fine.
The crit rate of more than 450 fatal is basically not much different, which is about 70% or so.
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There is no upper limit to fatality, and as for those posts, they are all calculated by the players themselves based on the critical hit situation.
Of course, the higher the lethality, the more critical hits will be released.
Kill Star Pile Crit has been out for a long time. Now the high-end killers are all double-length armor with 5 attacks, which is called strong and sharp.
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Hehe, lz, don't you know, the upper limit of the deadly 450 is 45%, for example, your 450 and 1500 are the same, only 45%.
Unless you get to 2000 to 50% 15000 to 100% it is impossible to go to 1500 officially, unless it is sf
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Listen to their blind jb chatter Fatal 500 can reach about 50% If you pile up crit, the effect is there, but it's not obvious It can be said that Fatal 500 is a peak You 600 hits Maybe only 55% of the fatal is about the same as 50 Compared to the redundant lethal stones in exchange for the attack, many people are now pursuing the original crit 400 is OK A set of jewelry + ** is almost the same Almost no need to smash the crit stone Plus cooking, scrolls, looking for space, to put it bluntly, is to maximize the attack Critical hits are kept to a minimum in demand.
But out of the strong 15 This point of lethality is not necessarily enough A set of strong 10+ anti-crit jewelry and the like will make you fatal 500 Hate depressed Not to mention strong 15 Someone has done experiments Anti-crit 300 It takes crit to reach 800 to play the effect of the version of crit 500 I don't know if it's true or false Anyway, after that, crit is really a professional specialty of killing stars Unlike now, all physical professions crit is not worried.
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LZ still plays killing? The killing is basically half crippled... It's too hard to kill.
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4l That's a good point. That's about it...
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Introduction As a classic role-playing game, Aion is loved by many players. However, in games we often encounter the problem of pollution, and these pollution often affect the overall experience of the game. So, what caused the contamination of the Aion?
Reason 1: Game plug-ins.
As a multiplayer game, Aion is susceptible to game cheating. Some unscrupulous players will use plug-ins to achieve some effects that are impossible to obtain through normal means, such as unlimited money, unlimited items, etc. These actions can pose a great threat to the balance and fairness of the game, as well as disappointing and unfair to other players, thus affecting their gaming experience.
Reason 2: In-game cheating.
In addition to in-game cheating, in-game cheating is another cause of Aion pollution. Some players will use some improper means to gain an advantage in the game, such as modifying game data, exploiting vulnerabilities, etc. These actions can disrupt the balance and fairness of the game and have a negative impact on other players.
Reason 3: Malicious cracking.
In addition to cheating on and off the game, malicious cracking is also a cause of Aion contamination. Some hackers will use their own technology to hack the game and thus gain control and data information of the game. These behaviors will not only damage the overall experience of the game, but also threaten the personal security of players, and bring adverse effects to players.
Conclusion To sum up, the pollution problem of Aion is closely related to factors such as cheating and malicious cracking inside and outside the game. In order to ensure the game experience and personal information security of players, game developers need to strengthen the security and anti-cheat mechanisms of the game, and also need to encourage players to abide by the game rules and ethics to jointly maintain a harmonious environment for the game.
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