Rainbow Island is still powerful

Updated on Game 2024-04-06
17 answers
  1. Anonymous users2024-02-07

    This problem is very complicated, if it is the same = level, the same equipment, and the fighting beast**, then the dagger and the knife governor are the dagger with a slight upper hand, the skills of the knife governor are all at close range, and the dagger has flying knives, as well as shields, if it is hit in time, it will not hurt too much, but it should be noted that the sword governor is definitely not covered, and the range is larger than other skills, the most important point is that his move is at least 1 times his will so, this point should be noted, as long as you keep your distance from him.

  2. Anonymous users2024-02-06

    Knife Governor PK is powerful, that's quite a cow x a few basic skills, and you're almost out of blood.

    It's okay to farm monsters. The dagger is more powerful.,PK's words are okay.。

    PK depends on the technology and equipment of both parties. There's a lot of randomness.

  3. Anonymous users2024-02-05

    That's right. If you have money, you are powerful. Ranger Dagger. The main thing is to rely on critical hits. Absolute efficiency. Critical hits mainly add luck. Although I play with the sword. But it's not very good. But the sword governor is very powerful.

  4. Anonymous users2024-02-04

    Isn't it the same? It's not the same if the fighting beast has a smashed picture! PK smashes to avoid L9 or above, then you have to fight! (The whole set is smashed and avoided, then you don't have to fight)! Skill bonuses also have an impact on whether they are correct or not.

  5. Anonymous users2024-02-03

    Nonsense, of course the dagger . With a fighting beast** out of the crit seconds. Absolute efficiency of both PK and monster farming.

  6. Anonymous users2024-02-02

    Here is the simulator.

    I've simulated it myself, and it's probably as follows, so let's refer to it

    Avoidant: Critical Hit:

    Stable Damage:

  7. Anonymous users2024-02-01

    Before the transfer: There is basically no big plus point choice, skill + full, and the rest depends on the individual who chooses to take the treasure route but the explosion route is full; **Double and single studies are available, according to your preference.

    After the transfer: I said that it was a PK-type dagger, so it must be a double cultivation, but it is mainly a continuous slash, supplemented by flying knives, so the advantage is that there is a long-range attack that can interrupt other people's attacks or containment, and close to the body is the main force of the attack, which is recognized, I won't say more.

    So how do you add some points next? First of all, I plan to repair the high-level full of rain, so I added it towards this goal when I matched the points. I divide it into two phases:

    First of all, for the initial formation, the crit in the middle of the other columns is the life of the dagger, and it will be full! The back attack is increased to 5 first, and when the ** skill is not enough, don't add it down for the time being. **First even slash to add until you can't add it (here refers to the situation that can't be added due to the level limit), then you can add extra points to add the flying knife system to the sky full of rain and full.

    After that, skill points can be added in three ways: combo slash, throwing knife, and back. This stage is to allow the dagger to be able to take into account in all aspects, there is a continuous slash as the main attack, the flying knife is contained, and the back attack can increase the dagger's attack a lot (the title is 15%, if the back is full of 20%, the ninja throwing knife adds 4%, and it is said that the back attack itself is double the original, so the back attack is very considerable with the dagger). Why don't I fix the poison, because I consider that my own skill points are not enough, and the attack effect of the poison is not obvious in PK, so I gave up the poison.

    Further down is the more advanced stage, when the even slash is full (135 can be full, so 135 is a cut-off point), the flower rain is full, and the back attack is full, you can enter the next stage, and at this time you should have added the upgrade Xiao Li is full, and the flying knife upgrade has also added lv1. Pay attention to the addition of flying knives, as long as you add the rain of the sky 1, you can directly add the upgraded version of Xiao Li after the full one,Burst flying knivesI think PK is not very practical application,You can give it up。 At this time, continue to focus on adding flying knives, and it will take 4 points to upgrade and kill, and 9 points to upgrade the sky.

    When upgrading to Lv1, it takes 4+3=7 points, that is, 135+7=142 levels to reach the initial formation. At this time, the critical hit is full, the back is full, the slash is full, and the flying knife is added to the sky to upgrade lv1 (the initial discarding of the burst throwing knife). When the upgrade is full, 142+6=148 levels, congratulations on completion.

    Next, you can add other miles, back stab (it is recommended to add 5), poison (it is recommended to add 5), nerve poison (a little you can add 10......At this time, they are all 168 and have become immortals......Finally, I would like to add that the dagger is a very operationally dependent profession, and the purpose of adding flying knives so hard is to make the dagger's tactics flexible, so I hope you pay attention to the tune when pk.

  8. Anonymous users2024-01-31

    Learn to be lucky, be a treasure ranger, and have a lot of money! Learn treasure skills!

  9. Anonymous users2024-01-30

    Dual-specialization skills. Burst Knife 2 is not learned.

  10. Anonymous users2024-01-29

    The strength of the gun lies in the sweep range and consistent damage output.

    The strength of the knife lies in the forward range and maximum damage output.

    Gun PK is easy to use. Knives are relatively skill-intensive. Because the main PK skills of the gun are dragon spear and hundred flowers.

    One sweep has a large range, and one has a forward range + strong attack.

    This Blossom Dance was the only skill I felt when I was doing the experiment, and the gun skill caught up with the attack of the knife.

    Both of these skills are the latter two. Relatively high attack power. And the last wind scroll of the knife can only be used to make the opponent fall to the ground, and it can only be used to kill the last person. But the knife is still very sticky.

    Guns have a certain advantage in farming. After all, a front-and-back sweep doesn't require a turn. Not like knives.

    Some monsters rushed around for a long time, and one skill couldn't beat the angry people. But the attack of the knife is high. Ranked number one.

    So sometimes it's better to skip the level and fight monsters with a knife.

    Boss fighting.

    Personally, I feel that each boss is different.

    Suitable for different ** to play.

    Here are some misunderstandings that many people have.

    A lot of people say that a gun attack is bigger than a knife.

    I see many people use the contrast between love and fear.

    Do you know what the terrifying attack power is? It's exactly the same as the ordinary **.。。。

    In addition to 5% of the power, the unexpected is the ghost effect. The real power of the terrible lies in the ghost effect. Instead of attack power.

    And King Kong is different. The effect is 8% at a minimum

    So the test results are often wrong for many people. I was doing an experiment the other day. I did the experiment with the knife number of 153. Friend 150 guns. All uniformly equipped. **All are ordinary**. Experimental Monster: Flying Leg Warrior.

    My big wind whirl.

    The average total damage is between 9000 and 11000

    And his big dragon spear in 7000 9000

    My big fortune is 5000 7000

    His at 4500 6500

    My big blast is at 4500 6000

    His second I forgot what to call at 4000 5000

    Forget about it after that.

    The number one attack of the knife is not blown. Guns are only in third place.

    Therefore, if you pursue high attacks, you should still choose a knife. But knives have a very disgusting drawback. It's a little too missed. So it's better to smash the hit with gloves.

  11. Anonymous users2024-01-28

    The Knife Governor should be a little better.

    The gun governor has strong comprehensive ability. The attack range is farther and more comprehensive.

    The range of the Knife Governor is not very wide. But there is an overwhelming attack power. In fact, the attack range is not much larger than that of the gun.

    And the sword governor PK and the monster fight are very strong. PK can be said to be a second person. It's also very strong in fighting monsters.

    You can press the monster and fight. Not only can you return monsters, but you can also reduce the chance of being hit

    Personally, I think it's more fun to turn the knife. What's more, most of the skills used by the gun supervisor are from the past. I've been tired of it for a long time

    Still, it's good to be anything. If you like to play, you can do it. ~

  12. Anonymous users2024-01-27

    Good gun governor, you used to learn gunfights, and you are more familiar with the skills of gun governors, if you have the idea to transfer to the knife governor, then you can change to a new feeling.

  13. Anonymous users2024-01-26

    Of course, the Knife Governor. The knife governor has a high critical hit, and the gun governor is ugly to run, but the knife governor is good, the attack is high, and he is handsome.

  14. Anonymous users2024-01-25

    The knife is good.,Strong attack.,And won't stand this monster fight.,The operation is high.,It's challenging.,And it's cool and handsome.。。 In the later stage, the sword governor is the strongest Oh... It's best to play with the knife.。。。

  15. Anonymous users2024-01-24

    The robbery is powerful, and the two-sided attack range is fast. In the later stage, the sword supervisor was highly meritorious. 140 Maybe the sword governor is powerful.

  16. Anonymous users2024-01-23

    Knife.,Strongly recommended.,The attack power is high.,Other + concentration will be stronger.,Bar.。

  17. Anonymous users2024-01-22

    1.Berserker.

    skills. (Genus: Zhiyan Passive is an active skill, active is a passive skill) Berserker's ** skill: side disadvantages.

    The mystery of the double knife.

    Nervous power erupts.

    passive][active-double-blade][active-double-blade]dual-knife proficiency Increases visibility.

    passive][active-double-blade].

    Double-knife proficient Double-knife movement.

    passive][active]

    Twin Blade Proficiency The Mystery of Twin Blades: Skill Level 5; The higher the level, the more combo hits are used. Each upgrade requires 5 skill points (must be full); Proficient :

    Skill level 5 maximum; Increases hit rate by 1 per level. Each upgrade requires 1 skill point (must be full); Proficiency: Skill level 10; Increases Attack by 1 per level.

    Each upgrade requires 1 skill point (must be full); Proficiency: Skill level 10; Increases the maximum attack of 2 per level; Decreases accuracy by 1 per level. Each upgrade requires 1 skill point (must be full); Nervousness:

    Skill level 10 maximum; Increases critical strike chance by 1 per level; Increases critical damage by 3 per level. Each upgrade requires 3 skill points (optional); Burst of Strength: Skill level 10 at the highest level; Physical damage is increased by 3 per level.

    Each upgrade requires 3 skill points (optional); Increased vision: Skill level 10; Increases hit rate by 3 per level; Increases evasion chance by 2 per level. Each upgrade requires 3 skill points (optional); Double Knife Movement:

    Skill level 1 maximum; Tactics of instantaneous approach to the enemy. No skill points. (Must learn) The above is a complete solution to the Berserker skill materials, so let me talk about the usefulness of each.

    The mystery of the double knife. After learning it, you can use light and heavy attacks to combine combos. Here's how:

    At level 1 of the Twin Swords, you can hit it more with a light attack. At level 2 of the Twin Blades, 5 Light Attack + 1 Heavy Attack on the first Arcane, attacking the target 2 times in a row and moving a few points forward. At level 3 of the Mystery of the Double Blade, 6 Light Attack + 1 Heavy Attack to attack the second Arcane, swing ** at high speed to attack the target 2 times, and stay put.

    At level 4 of the Twin Blades, 7 Light Attack + 1 Heavy Attack will attack the third Arcane, and the body will rotate and move forward within a certain range to attack targets within the range 3 times in a row. At level 5, 8 Light Attack + 1 Heavy Attack for the ultimate mystery, swing at high speed**, attack the enemy 4 times, and move forward a little range on the last sword.

    There are 4 arcanes to be activated with heavy attacks.

    The first and second mysteries are due to the close range of the attack. The attack speed is fast, so these two mysteries are suitable for PK.

    The third arcane attack has a large range and moves forward, which is suitable for leveling up and fighting monsters.

    The fourth mystery needs to be connected to the last one.,So it's especially unsuitable for the Yunmeng clan to take pk.,This mystery is used to fight the boss.。

    Needless to say, if you are proficient, you should know how to add it when you reach level 80.

    Next, let's talk about the three burst skills.

    Since these three burst skills cannot be used at the same time, you must choose one of the three.

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