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No way, unless you blow up the tank with 900-1800kg fireworks, but the chance of this happening is only 1 in 1,000,000
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Dig a big hole, the big one, enough for the tank to fall, but you have to put stones around it, so it's called ruthless.
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Civilians can find a way to jam the tank's tracks if they don't have **. If you have **, you can use RPG or anti-tank mines.
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Throw Molotov cocktails, plug vents, plug gun holes, contaminate sight glasses, and attack vehicle occupants from observation holes.
Basically, infantry vs. tanks are already a tragedy, civilians vs. tanks can be said to be tragic tanks are actually not scary, what is scary is that you simply have nothing to deal with tanks
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There is also a drama for arming civilians, for details, please see the four winds in the line of life and death. If it's an unarmed civilian. Corrode it with saliva!!
Molotov cocktails only overheat the engine or make the temperature inside the car too high (although tanks nowadays have air conditioning), and cannot completely destroy the tank, so the tank can be slowed down for a while.
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Haha, it seems that only with digging traps and the like, plus homemade Molotov cocktails, it is estimated that it is somewhat possible.
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Forehead.. In the movie, it's a fried track.
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That's equipment, and you don't have to drive a tank or you can repair a tank. I'm an armored soldier and I feel okay. The tank is very easy to drive, one throttle with six gears, and one foot down and gone.
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The one on the fifth floor seems to be very familiar with Erye.,Hehe.
Hey, I really can't stand some people talking nonsense here, first of all, let me tell you, you are in the second division, or which regiment below, you are not necessarily a tank soldier. It is divided into tanks, infantry, engineers, artillery, automobiles, police reconnaissance, communications, chemical defense, repair, etc. And even if you are assigned to the tank company, it depends on what major you study, there are driving, shooting, communications, second artillery, (96 no second gunner), if it is the first three, there is another for you to choose, that is, you may be sent to a certain base to study, the other is in the company with its own strengths, these two places have their own strengths, the company pays attention to practice, the base pays attention to theory, it is more painful to go to the base at your junior high school level, learn theory every day, take exams every week, if you are the last few, it is also very depressing.
If you learn these three majors, it is not too difficult to operate, depending on your reaction, the tank soldier is also a technical branch, and it is not possible to do without two brushes, if you learn the second gunner, it is not difficult, as long as you have physical strength.
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I think it's a bit of a pity.
Because the requirements for the country's military modernization are relatively high, the standards for the quality of individual soldiers who operate combat vehicles are also stricter than before.
Both tanks and armored vehicles are speeding up their modernization and informationization, and the standards of various theoretical knowledge required of soldiers are also very high.
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It's not good or bad.
As long as they have the ability to serve the country.
Defending the frontier is certainly good.
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I think it's good, but it's a lot of pressure.
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The Glory of Kings system can only say that it is roughly divided when classifying heroes, and it cannot be said how accurate the score is. But I don't think the problem you mentioned is a problem with the system, because no matter what position the hero is, there is that kind of output effect that is very high, like the tank position, Dian Wei and Donghuang Taiyi have good damage. As for why this happens, let me tell you more about it.
First of all, this is the reason for the hero's characteristics.,The characteristics of each hero are different.,The system is divided according to its own understanding when it divides the position.,How the player plays it depends on his own.,After all, the hero's characteristics are dead.,The player is alive.。 Take Dian Wei as an example, as long as you kill an enemy or assist once, you can increase some damage, if you have more assists or heads, the output effect will certainly not be bad**.
Secondly, it depends on how to equip it, even if all of them are out of the defensive equipment, they also have an output effect, because some defensive equipment also has an output effect, such as the Ice Trace Grip, the Violent Armor, the Red Lotus Cloak, and so on, all of which have a good defensive effect. If you still want to have a little output damage when choosing a tank, then choose to dig a hole and choose a way to bite the gold or Zhang Fei and other heroes, all of which are okay, or that sentence, depending on how you outfit.
Personally, I think it's okay to choose a hero to complete your mission. Since you choose the position of the tank, then take a good look at the defensive equipment, after all, your main task is to open the group and resist damage in the later stage, as for the output, leave it to the output position, don't think about it so much. Some players are really frustrating.,Since you want to output the effect, then choose the hero of the output position.,Why choose a tank.。
Anyway, I'm more disgusted with this type of player, and a tank is a tank.
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The main task of infantry fighting vehicles is to accompany tank operations, and the main equipment is small-caliber machine guns (currently generally 20-35 mm, there are also 100 mm, such as the Russian BMP2 type, this is just a case), side-by-side machine guns, front machine guns, etc., in addition to the firepower of the infantry squad carried (you can use a rifle to shoot through the firing hole in the car, you can also use the missiles you carry to get off the car to fight) against the enemy's infantry, fire points, infantry fighting vehicles, ***, etc., which does not include the fight with enemy tanks.
Infantry fighting vehiclesThe infantry fighting vehicle is similar to the ancient knight squire, assisting the knights in battle, and can occasionally eliminate enemy knights, but that is not his main task.
Similarly, the destruction of enemy tanks by infantry fighting vehicles is an isolated case, does not belong to its scope of operation, and is not universal.
The task of dealing with enemy tanks mainly falls on your own ***, tanks, artillery, anti-tank missiles and anti-tank destroyers.
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Yes, but you can't go toe-to-toe with a tank
Infantry fighting vehicles can carry on-board anti-tank missiles. Smoke grenades can be fired.
The infantry in the vehicle can get out of the vehicle to fight, and can launch shoulder-fired anti-tank missiles.
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First of all, the F system has no heavy tank ......
The heavy tanks of the D, S, and M series have their own merits.
The D system has thick blood, and it relies more on manual ricochets, and the reversing telescopic is quite powerful. However, due to poor mobility, it suffers quite a lot on open maps, and unfortunately, World of Tanks open maps are mostly ......
The S series has slightly thinner armor, but the body is low, the ricochet rate is high, and the mobility is also good, but the common problem is that it cannot be believably rotated and the depression angle is extremely poor.
The M-series has good front armor, but there are weak points to penetrate, the sides are not too thin, the flexibility is quite good, and the mobile shooting is quite powerful.
1. Be careful of artillery: Although the mobility of the S and M series is good, it is still necessary to keep a low profile in the artillery room......The awesome artillery of the national costume can even be blown up to ...... of the scumYou know ......Not to mention the D-line, not to mention ......An artillery favorite.
2. Carry the main battlefield: Basically, every map has a few fixed locations that are the areas where the main force fights, and this is the most ideal battlefield for Chongtan.
3. Don't be left alone: In the current version, any level 10 mid-tan with a good performance can beat you to the ground, so don't act alone.
4. Don't look back: For heavy tanks with poor mobility, when you hit half the field and find that your home has been burgled, it will definitely be too late to go home at this time, so keep going.
5. Attack cautiously: In the mid-distance confrontation, the first purpose is to reduce the loss of one's own blood, deceive the enemy's firepower, but wait for the opportunity to attack.
6. Protect valuable teammates: If you have a level 10 TD next to you, you can make him shoot a few more shots before being destroyed, and the enemy will definitely be hit hard. Well......Especially the White Rabbit.
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1. Don't think that you are invincible, the younger brother or squad leader is the guarantee of your victory and survival.
2. Stuck position Don't easily expose weaknesses or sides to others.
3. Squad leader's room, you are the main force, don't shrink back.
4 F is used in the middle of the tank.
5. Try not to fight against the same level or high-level TD at a long distance, and don't send it easily to the 6th squad leader's room, because everyone else depends on you.
7. Observe the master's squad leader's playing style.
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1.Don't think that your cannon is just a TD squat, no one of them is promising.
2.Don't think you're hard and rush to death.
3.If you can, don't act alone, otherwise it will be too unjust to be beaten by a group or surrounded by a car.
4.Maneuverable heavy tanks try to go in the direction of the attack. Those with armor can go to the card point telescopic.
The car is in melee combat (the cannon is not allowed), the M series car sells the head, the D series car hides the lower part, and the F series car does not go to the telescopic and does not go to pick more.
6.After the heavy Tanbeka is more than the TD position, it should be used as a meat shield.
7.Don't rush into transfusion. It's not good to kill a thousand enemies and injure yourself eight hundred.
8.I was surrounded by people and tried my best to keep facing the enemy head-on, just do my best. Like the turret of the Tiger King, the body does not turn fast, and it turns the car directly when it is circumvented.
9.Always pay attention to the condition of the artillery, because man is the sword, and you are the fish.
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It is one of the main forces of modern land warfare, with direct firepower, cross-country ability and armor protection, tracked armored combat vehicles, is the only one in the land ** higher importance than wheeled armored vehicles, mainly used to fight with the opponent's tanks or other armored vehicles, but also to suppress, eliminate anti-tank **, destroy fortifications, annihilate the enemy's land forces. Tanks are generally equipped with several anti-aircraft (anti-aircraft) or coaxial (side-by-side) machine guns and a medium- or large-caliber gun (some modern tanks can even fire anti-tank anti-aircraft missiles), which is a classic embodiment of combat by firepower. Tanks mostly use rotating turrets, but a few use stationary guns.
The tank is mainly composed of the first system, the aiming system, the power system, the communication system, the armored hull and other systems.
In fact, tanks are also the land warfare with the most natural enemies, and even some tank factories have also developed anti-tanks, and anti-tank has become an important capability of the armies of various countries. Although the tank is developing, the development speed of the tank itself is really not able to catch up with the development speed of the anti-tank **, and the tank will fall into the dilemma of two paradoxes that protection and cross-country ability cannot be both. Unless new lightweight protective materials are developed to improve armor in the future, the situation of tanks in future wars is really dangerous.
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Now the armament *** is mainly anti-tank.
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Modern anti-tank ** has the following categories:
1. Air-based anti-tank **, such as fighters, fighter-bombers, attack aircraft (attack aircraft), armed aircraft, unmanned aerial vehicles, etc.
2. Land-based anti-tank **. Individual anti-tank rockets (or individual anti-tank missiles), tanks, assault guns, howitzers, anti-tank guns, mines, etc.
Of the above two types of anti-tanks, air-based anti-tanks are a little more advantageous, because the aircraft can knock out the tank, and the tank cannot reach the aircraft. But air-based anti-tank has disadvantages.
Disadvantage 1 is that the plane cannot be called 24 hours a day.
Disadvantage 2 is that the anti-aircraft missile unit attached to the tank itself is very lethal to aircraft. If the next aircraft (Typhoon) is equivalent to 12 Type 90 tanks or 36 T90.
Disadvantage 3 is that modern camouflage measures and the tank's own active and passive defense systems (such as the "Curtain-1" optoelectronic protection system of the T90) can interfere with the launch of anti-tank missiles from aircraft, etc.
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