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The heroes of the blowing wind are DH Beastmaster and Goblin!
Four AC transitions in the early stage of the class.,After that, of course, it's out of the wind.,Make up two elven dragons when the population is about 46! Plus a group supplement, 50 population, this is the strongest wave in the dark night!
The class is, of course, a large number of Wind De plus a small number of Elven Dragons!
When Fengde goes to the beast, it is mainly to dismantle the ground hole, and the ground hole is 200% damage of heavy armor!
Blowing is a tactic that requires high operation, and the focus is on quickly rising to three Ben can blow! Grab the group and be invincible, control and limit the bull's head! There are two aspects to control the bull head, one is to control the level of the bull head, and the second is to control the damage of the bull head, which depends on the group supplement and DH restrictions!
The dark night is very fragile before the wind rises, and the amount of loss during this time directly determines the victory or defeat! So upgrade the three books as soon as possible and protect your own units!
If your blow has risen and the population is close to 50 and the opponent's bull head has not reached three, it almost means that you have won! Even if the opponent's bull head has been promoted by three, but you already have a group supplement at this time, then you are already very close to victory!
Due to the restriction of the White Bull and the short time for blowing wind to be used for heroes, when the wind magic is not sufficient, only blow the opponent's heroes!
When you meet a beast, put down the goblin factory, summon a pig, suck the demon of the bull's head, blow the opponent's hero, transform the elf dragon, and pull the formation, you must complete it in a very short time in order to exert the maximum power of the wind!
Equipment: DH: TP (Back to the City) (can also be placed on other people) + Shoes + Poison Ball + Invincible + Good equipment to hit (mainly plus agility).
BM: Moonstone + Blood Vial + Save + Other.
Tinker: Whatever, it's best to bring a blood vial or invincibility, and it's best to have a group supplement on all 3 heroes! Group supplements must be had! If you don't have TP, don't be reluctant to pay for it.
Good luck. **。
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Uh, generally speaking, DH starters, 2 up, 3-4AC, during this period, you can go directly to the opponent's house to harass or accompany him MF
2. After the good book, recruit the Beastmaster, put down 1, the ancient tree of the wind, and ascend to the third If you find that the opponent does not have many troops in the early stage, or is in the distance, or harasses the profit, take the Beastmaster directly to the opponent's house, dismantle the hole in the ground, dismantle the beast pen and soul home that is being built, and return to the city decisively after demolishing the opponent's defense. Make up for the second Wind Ancient Tree in the process of ascending to the third The first Wind Ancient Tree will be upgraded to an expert-level Raptor immediately after being harassed and come back to practice the Beastmaster alone DH continues to go to the third escort.
After 3, recruit goblins and upgrade to master level During the period, don't be idle out of the birds of prey Remember to grab the group and be invincible After the master level is promoted, you can go to the other party to fight The principle is not to let the opponent's hero land The wolf rider who rushes into the raptor camp can also blow it Hero The summoned creature and the goblin factory are set in front The raptor hides in the back and outputs.
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It is recommended that you watch more videos of professional players in the dark night, which is generally very fixed.
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Before the other party's 3 ben Feng Tak was formed. Powerful harassment is formed. Big g plus wolf riding plus white bull.
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Science and technology should be fast, BR in the early stage with AC leveling, DH harassment BM, pay attention to blood disability. The second book is good to buy the second building and the third cave of the beastmaster to recruit the porcupine to suppress the orcs, you can come out of a few bird virtues, DH practice 3 after the pursuit, accompany the orcs to level up, try not to let the bull head level go up, the bull head shock wave level is too high. The shop is invincible.
The team supplement is very important for the recovery of the bird's virtue under the damage of the bull head blaster, and the later team battle is basically a wave for him, and you for a group to make up. Invincible try not to let BM have, otherwise you will be invincible and slash your bird De basically two or three knives. In the middle stage, the orcs are likely to take the initiative to fight and try to avoid confrontation, because the bird master level has not been studied well, and it is very disadvantageous to fight head-on, delay time, and rely on well water consumption when going home.
Three good to buy goblins, during the team battle, the wolf rides the net you bird De, the formation is disrupted, just throw a goblin house in front of you, the wolf rider is very afraid of this. After three books, the team was formed relatively quickly, and the low population of birds was cheaper. Remember that DH brought poison balls, and then two or three elven dragons, and turned eggs into the white bull pile during team battles, and the white bull was dispelled and scrapped if they didn't dare to use it.
DH should be careful when moving, and at the same time take care of the bull's head at all times, and pump its magic so that it can't shake off the shock wave. If the operation doesn't work, the bird will all recognize the BM to blow it, blow the BM, a floor, the beastmaster and the goblin will recruit porcupines and lose the house if they have demons, and you can control the DH OK The master pulls the bird formation is the essence, you slowly learn to try not to let the orcs mess up the formation, and reduce the damage of the bull head shock wave by pulling
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First of all, the requirements:1The requirements for your APM are very high.
2.Have a relatively clear grasp of the situation.
3.Attention to the position.
If you are a novice, it is not recommended that you use this tactic, or it is safer to bear the deer stream.
Opening: I don't need to talk about the basic opening. 1 War Ancient Tree + 1 Archer Open Mine, DH Infinite Harassment.
Have a good vision, always grasp the other party's movements and intentions, and target them in time. Then speed to run technology. 3-4 bears + a large number of birds druid.
Heroes bring more support items. It's best to bring a group supplement + group armor for each hero. Blood Vial Demon is invincible or something.
Position is important at the start of the fight. Bird Druid Dispersal Station. The bear and the hero are blocking the road in front of them.
Then blow the opponent's fleshy and bloody soldiers, disrupt the opponent's position, and slash the crispy skin in the back row.
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dh start br out 1ac assist practice the door monster and then climb back to assist the closure of the family quick birth book be careful of the big point on the map bm can be secretly practiced hang the elf 2 this beckon beast king dh with preservation pay attention to reconnaissance at this time can be pressed best to press don't be too greedy 3 good after the good don't rush to recruit goblins make up a few more wind virtue to grab the group to make up, invincible and then recruit goblins with 2 elf dragons 50 population to find orc to fight wind and turn off the fire come up and only blow the hero dh pumping the bull's head with the poison ball to ride the wolf one by one Look at the opponent's playing style Such a wave is generally earned by us But you can't crush it Pay attention to the opponent's style of play See if he likes the second hero or likes to kill the wind If he likes the second hero, pay attention to the next time he goes to bring a blood bottle Now orc often Fei Fei flow When you meet Fei Fei flow, you must close your home If you don't have a good number, it's best not to go out Divide the mine and hang elves at the door Don't let him open the mine or steal the tower in the shadows If you hit the late explosion to a high population Out of Chimera War3 novice passing by Don't spray too much
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Go find a video and watch it first, and then go and practice micro-exercises. The main thing is to pay attention to the location and layout of the battle.
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Now the mainstream way of playing elves fighting beasts, just watch more videos!
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Generally pay attention to the following questions:
1.In the early stage, it is mainly harassed, especially when the 2 books are good, it is very important to harass the beast king and harass the beast clan 2 building, which directly affects the speed of the orc wolf riding out and the level of the old cow, pay attention to the detection of the BM paste the elf fire.
A wave of 50 population is generally the strongest, fighting for DH to 3 here, bringing the group to make up, out of 3 heroes, generally tinkers.
3. The higher the population fights, the worse it is for NE
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Operationally demanding ......Very few people.
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I suggest that you have a lot of trouble with your hands for this kind of question.
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First of all, this tactic requires you to be strong enough to harass in the early stage! The focus is on Supan Technology! Let's talk about my personal specific operation:
At the beginning, put down the altar (ba), the moon well (bm), build the first elf out, go to the nearest strange point to build a barracks (br), and then build a few elves to ensure money and wood, the altar is good to point the hero for the first time, generally the first choice of demons (dm), more blood + dodge = meat shield, hehe and then the barracks point archer (ac crush), the hero will come out with the first ac, point skill dodge, and cooperate with the ancient tree to practice the first point (generally choose a little more experience, Small dots like those 311 can be beaten by themselves, and it is not recommended to build ancient trees to level up) Supplement the archer crush and the second moon well in the process of training, and quickly practice it!! After that, it will generally be more than level 2, or it doesn't matter if it's a little bit, the next thing is your harassment journey, it's best to harass the other party to the point that he can't get out of the house, at least drag him not to hit the house. There should be a resource upgrade base on the way to his house.,The other party is not at home to find a few crispy buildings to fight.,Such as the beast cave.,After the other party goes home, because of your lack of troops in the early stage.,Don't fight hard.,Hit and run,Fight while retreating.,The other party retreats and you go on again.,Try to use the demon to carry it.,AC's night stealth is also very good to use to save your life at a critical time.,After the second book is good, there is a tavern to buy the beastmaster.,If you don't have it, you'll go out of kog (old deer),The point is to summon things as meat shields!
There are no buildings in the early stage, so there will be a lot of resources, you can put down the double maple tree, storm a wave of wind virtue, or a single maple tree to give birth to three books and slowly praise the wind virtue, in fact, it is not bad to bring one or two wind virtues in the middle stage to paste people with elf fire, but don't consume too much magic, because it takes a lot to blow the wind in the later stage. In the end, one or two elven dragons can be produced to restrain the opponent's mage unit and disperse.
The basic idea is this, the key is to look at the operation, because this is a dark night advanced tactic, although high control, but less blood, low output, is a hard injury, especially pay attention to the opponent's wound skills, such as the beast clan's CW combo (prophet lightning chain + bull head blaster).
If you're just getting started with Dark Night, you're actually pretty good at the tactics of the Twin Battalion Huntress.
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Birds of prey are not afraid of big g After all, the raptor is a demon trapped with a method of attack Big G is heavy armor It is a 200% bonus And you have to move around actively The demon buries the ruler and lacks the hunter and tinker in front of the pocket factory The summoned creatures of the beastmaster are also OK It is impossible for the white bull to drive away the wind and disperse the summoned creatures, right?? And then it's to actively blow the hero, keep not letting the hero stay on the ground for too long, and pay attention to your own hero, don't let the orcs surround it, and secondly, blow the wolf ride closest to your bird of prey Don't be afraid of the big g.
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Active running. and micro-manipulation... It's like a small g fighting an archer (if you are stupid, Jane understands that Bu is going to play blowing.)
This difficulty is not suitable for you). Take advantage of your unique remote advantage. Magic hitting heavy armor is also very hurtful.
Besides, your hero is also coarse, and he is summoned to drink tea.
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