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You can wear the original ** outfit to play Dark Mu, and the amount of damage is quite considerable compared to before, but after all, the original ** outfit focuses on the blue return and anti-explosion attributes, while the damage outfit has many hits and higher damage attributes.
Therefore, theoretically speaking, it is completely okay to wear the original ** outfit to wash the dark herd output or participate in PVP. But in actual combat, the lack of hits and newly added critical hit attributes will doom your ** outfit to a set of pseudo DPS. Therefore, if you want to give full play to the advantages of dark herding, you still have to change the satin outfit.
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Zero magic damage means no magic damage.
1. Preview. Preview is not only a question of learning methods, but also of study habits. There are many things to prepare, such as:
Before class, you should preview the new words, texts and grammar content, mark the places you don't understand, listen to the class with targeted questions, try your best to solve the problems you don't understand in class, if you still don't understand, you should ask the teacher immediately after class.
2. Attend lectures. Listening to lectures is the most important part of the learning process, and students who are efficient at listening to lectures are often able to grasp most of the content taught by the teacher in class. Listen to the lecture to do it:
Keep up with all aspects of the teaching process, such as reviewing, introducing, presenting, practicing and consolidating; Concentrate and understand the teacher's explanations and take good notes. Actively participate in class activities such as questions, conversations, role-plays, and retellings.
3. Homework. Homework should be completed conscientiously. There are two types of English assignments: oral and written. For language learning, homework such as reading aloud, memorization, and memorization are very important.
4. Review and summary. After class, students should further understand what they have learned in class, such as organizing their notes and reviewing key points and difficult points. Familiarize yourself with or memorize important sentences; Organize knowledge through induction, analysis and comparison; Targeted review is done according to individual circumstances.
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Spell power and spell attack.
Zero when you don't have a spell attack.
Spell power or spell attack, both of which mean attributes.
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Click on the three bars in the upper right corner, and you can see it.
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AP bonus refers to the magic bonus of skills (spell strength AP bonus = skill magic bonus) Spell strength (AP) refers to the value attached to certain skills of your hero Spell damage = skill base damage + AP additional damage - enemy magic resistance Others just ask.
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lol's skills have a bonus effect ap stands for spell strength bonus achievement is to put your spell strength in + skill fixed damage = skill damage dealt.
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Level 1 magic weapons can be bought with money, but there is no magic weapon that can reduce the damage of character spells in the first-level magic weapon, only the golden armor fairy clothes can reduce physical damage, if you are at a high level, there are many magic weapons at level 2 and level 3 that can reduce spell damage, there are level 2 demon subduing cloaks, level 3 pale paper figures, level 3 hybrid umbrellas, level 2 colorful dolls!! All characters need to be level 100 or above!!
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The Golden Armor Immortal Clothes are to reduce physical injuries.
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It's a drop. Now there is no equipment that only adds ** effects. The current ** effect can probably be calculated using the following formula.
**Effect = Ability Power*
The other attributes of your **outfit have not changed, but the ** added ** has been changed to the corresponding spell strength. But there is still a difference with S4's magic injury outfit.,For example,Your previous ** outfit may add back the blue effect.,Still add it.。 S4's magic injury outfit doesn't add this.
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Forehead... It's not impossible to pretend to wash am.,Only if you're stacking crits and hits in talent and gems or something.,There will be some compensation.,And there are a lot of accessories that are quick to add mana.。 It's just that the battlefield may be slower to return to the blue if it is fb, of course, it doesn't matter if that team is not a particularly efficient team.
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Yuan Infant and Blood Infant have nothing to do with the real body, when Yuan Infant is still at the first level, there are no attribute points. Physical attack and magic damage must be zero, as your level increases, and the increase of attribute points is slowly increasing, just like the trumpet that just came out.
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Level 110 has just passed the small ascension, when choosing the Yuan Infant and the Blood Baby, whether it is the Yuan Infant or the Blood Baby, it is level 1, and the physical and legal injuries must be zero, and it will gradually increase after the upgrade.
Yuan Infant and Blood Infant are just a passing class.
Level 9 physical injuries are all zero for me?
So will you use the title of Immeasurable Heavenly Venerable? This title will reduce your damage and increase your defense.
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If your title is still Infinite Heavenly Venerable, the physical damage and magic damage will be reduced a lot, the defense will increase, and the level 9 physical attack and magic attack will be less, and if you lower it a little more, it will definitely be zero!
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Don't listen to their nonsense, it's zero because your title is Infinite Heavenly Venerable, the one that reduces damage, so it's zero.
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Maybe your title is Immeasurable Heavenly Venerable.
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Why is the World of Warcraft Nostalgic Warlock Life Diversion Spell Damage Bonus Factor? Because of the nostalgic clothing of World of Warcraft, its bonus achievement is.
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World of Warcraft Nostalgic Suit Warlock Life Diversion Spell Damage Bonus Coefficient, why don't I understand what this means? So I don't know!
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What is the coefficient of the good service Shengmeng diversion law quotient? Zero, that's what it means.
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The addition coefficient of the life shunt method is that it is a chemical reaction.
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World of Warcraft nostalgia one or four is a life diversion magic injury bonus.
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This level is not very high, you need to practice slowly and play slowly.
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There is this one born in the World of Warcraft nostalgia suit.
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World of Warcraft, Nostalgia Talisman, Jutsu Diagram Life Diversion Method, Injury Bonus Factor Why is Brother Lin, yes.
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Being rescued before being saved is said to be a counter-injury bonus, why did you add it?
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The coefficient of this garment should be added to zero.
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It's also my favorite game to play, why don't I have the Factor Parent's Bus either?
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Well, this depends on the rules of his game to know why.
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World of Warcraft nostalgic service warlock life shunt disability technology added, I don't know why?
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Wizard talents
Minimum level requirement: 70
Required Skill Points: 61
Frost Talent - 61 points.
Frostbite - Level 1 3
Enhanced Ice Arrow - Level 5 5
Ice Floe - Level 3 3
Ice Shards - Level 3 3
Elemental Precision - Level 3 3
Freezing Ice - Level 3 3
Bone-chilling Ice - Level 3 3
Icy Bloodline - Level 1 1
Intensive Blizzard - Level 3 3
Arctic Extension - Level 2 2
Cold Energy - Level 3 3
Crushed Ice - Level 3 3
Blizz Cooldown - Level 1 1
Intensive Icicle - Level 3 3
Cold as Ice - Level 2 2
Winter's Cold - Level 3 3
Ice Protector - Level 1 1
Freezing Wind - Level 5 5
Ice Arrow Boost - Level 2 2
Ice Finger - Level 2 2
Summons the Water Elemental - Level 1 1
Strengthens the Water Elemental - Level 3 3
Bone-Piercing Chill - Level 5 5
I used it, you can take a look.
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PvP fights with players of the same level are 95% hits, and you need to stack another 5% hits yourself. However, some class talents have a reduction in the opponent's hit (for example, the ice talent has a 5% reduction in melee ranged hits, and the keen thief has a 4% reduction in melee ranged hits) and these class PK hits are even higher.
PVE needs to hit a total of 17% of quest bosses. Remove your teammates' buffs and stack at least 8% of your own hits.
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No one has an ice method output.
Only the ice method of PK and the icc ice method of the ice fara monster cannot be counted.
In addition, you see that WLK was originally in the cold and snow... Right
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Hitting the arcane law does not need to be deliberately pursued, and the equipment can only exceed the standard.
Haste is the main goal pursued in the early stage. Let's pile 800+.
Fa is strong by equipment and gems. The red brainless plug 23 law strong,Yellow hole plug 12 law strong 10 speed mainly depends on your equipment.。。 Practice slowly.
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It's 289 bar 11%.
My 288 AF hit a miss yesterday, which is really unlucky.
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It's not clear....Go to NGA's Mage Forum, which has the most authority.
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Enchanted Bracers 12 Resistance: Panfang Prophet 69 - 70 Elite Steam Crypt (Dungeon).
15 magic wounds: Blood Mallet Ground Diviner, only this kind of strange drop, there are not many of them, in the Blade Mountain Blood Mallet Camp. There's also a strange thing called a blood mallet soothsayer, which isn't, don't get me wrong.
I brushed this back then.,This monster is really pitiful.,Pay attention to a trick.,You don't just kill this kind of monster and don't kill other monsters.,Sometimes these monster locations don't kill the original one he won't come out of the new monster.,And this new monster is very likely to be the blood mallet divination.,I've brushed it for about 5 hours.,Luck isn't very good.,Hehe......I hope LZ is lucky, and if you go to fight two monsters, you will fall.
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Bloody Mallet Diviner Wrist 15 spell wounds.
Enchanted Bracers - Tenacity (Bracers +12 Resistance) Arcane Dust x20, Powerful Plane Essence x10, Large Prism Fragment x1 [Drop] Steam Cavern lv70 Tooth Sage.
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Formula: Enchanted Bracers - Spell Damage.
Pick the binding. Enchantment required (360).
Use: Teaches you to permanently enchant a Bracer, increasing spell damage by 15 for 3 seconds.
Item level 72
Drop: Bloodmaul Geomancer of Blade Mountain (Material: Large Prismatic Fragment x6 Primordial Flame x6 Primordial Water x6 Formula: Enchanted Bracers - Tenacity.
Pick the binding. Requires Enchantment (350).
Use: Teaches you to permanently enchant a bracer and increase 12 stamina for 3 seconds.
Item level 70
Drop: Coilfang Oracle of the Steam Cavern (Material: Large Prismatic Fragment x1 Powerful Plane Essence x10 Arcane Dust x20
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Bloody Mallet Diviner In the Bloody Mallet Camp, the drop rate is very low!!
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What is **, I cloud disk 10,000 hands***, maybe there is what you need.