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In terms of personal ability, the previous big is more bullish, and the previous Q's CD and base damage are even better! But the current AD bonus is also very good! In general, now my personal ability has been weakened a little bit except for the big chanting time, and the others have not been weakened!
In the previous version, he couldn't fight the jungle, and he lost blood, and the success rate of gank after losing blood was low, and it was easy to be turned back! He is more suitable for single, medium or top order, 250 red potion plus red medicine to go out is very awesome and suppressive. But the current version of the jungler is for the new version of the jungler hero, due to the lack of jungle experience, the gank ability requirements are higher, and he can not only jungle easily, but also for his gank ability is quite strong.
So in general, this version of Panson is more than a little bit better than before. Hope it helps!
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I didn't know at the beginning, but at least now some time ago, his AD bonus was increased. At first, he seemed to be a global ultimate, but now it's a hemisphere, his Q damage is high and long, the blue consumption is less, W closes the distance and controls, and the E damage is also very high, and the attack and meat are more powerful.
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Previously, Panson's big was supported in full screen.
Now it's almost only half-screen support.
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w-q-e kills in seconds, w stuns people for a long time, and ultimates for a short time.
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It's amazing, but it's harmonious now.
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Now it's not called the King of War, it's called the Unyielding Gun! The major changes to Sparta in recent versions are:
Q Skill damage composition reworked. It used to be a small amount of fixed damage + full panel damage, but now it is more skill fixed damage + equipped AD bonus.
For example, let's say Pan Sen goes out with 65 attack damage (including runes and talents) and brings a Dolan for 75 points. The old version of Q can deal 15 (assuming the old version of Q's level 1 base damage, the exact value is not clear) + 75 (panel) = 90 damage. The new version of Q deals 65 (skill base damage of level 1 Q) + 14 (equipped AD bonus) = 79 damage.
In Runeterra, magic is everything.
Here, magic is more than just a mystical energy concept. It is a materialized substance that can be guided, shaped, shaped, and manipulated. The magic of Runeterrae has its own laws of nature. The results of the random changes in the source eco-magic change the laws of science.
There are several continents in the Runeterra, but all life is concentrated in the largest magical continent, Valoran. Valoran is located in the center of the Runeterra, and is the largest continent in the Runeterra.
The blessed runelands have a large amount of source ecological magical energy, and the inhabitants of this place can touch the energy within it. The central area of the Runeterras is home to a huge amount of source ecological magical energy, and these places are ideal locations for the Crystal Hub. The Crystal Hub can shape the Intrinsic Energy into a materialized existence of itself.
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The most important thing for Pan Sen is to grasp the early stage, the early stage is Pan Shen's strong early stage, so you have to make good use of your level 6 ultimate to gank to support a few waves, and go to the point advantage for the late heroes of other lines, otherwise it will be more difficult to fight after Pan Sen's strong period.
Pan Sen cooperates with his teammates to cross the tower and kill is a good hand, the best state is always under the tower to resist three times without injury, first with a shield against the tower, and then w refresh the shield advantage with a shield against the tower, and then the skills and general workers refresh the shield again, this is the three times without injury to resist the tower with a good match is very good to shoot under the tower.
It is best for Pan Sen to produce more violent output equipment in the early stage, try to maximize the output in the early stage, and cooperate with Pan Sen's strong special points in the early stage, and turn meat in the later stage, Pan Sen's survivability without turning meat is much lower than that of ADC.
End the heroes that Panson fears and how they play.
Pan Sen was almost not afraid of any heroes in the early stage, but if there is any, there really is, not **, but in the wild area, if the jungler on the opposite side is blind, then you have to be obscene on the road, and the outbreak of the blind man in the early stage is not lower than that of you Pan Sen.
There is also the jungle chrysanthemum Zhao Xin, with the heroes online, it is very simple to catch you, and after handing over the flash Pan Sen is like waiting for the money to be credited.
Pan Sen is afraid of many heroes after level 6, so I won't give examples here, a lot, so Pan Sen before level 6 must expand his advantage this morning, and he must not be caught by the jungler, and his vision is good.
END goes out to recommend a full-consumption crystal bottle to go out, two blue and one red, 1 level point Q, 2 level W, 3 level Q, 4 level E, and then the main Q and sub E have R point R
Harassment with Q at level 1 of the line,There is an outbreak at level 4.,Because Q and W distance are the same.,I'm usually Q hit and immediately change W to stun him.,Hit it with E.,If the flesh is at least half less blood.,More brittle half of the blood.,When the time comes, you will overwhelm your own tower just where you can't hit it.,And then only make up the knife.,He came over and harassed with Q.,Unless there's a set to take away his self-confidence,Otherwise,Just continue.,At that time,The line will pile up.,Slowly push yourself under the opponent's tower, No matter what hero is in the early stage, it will not be higher than the tower damage, so the line of troops will be quickly beaten by the tower, and he will use Q and E to deal with him when he comes to replenish the troops, when his blood is only one-fourth or one-third, it will be almost second to him, and you know how to do it when the time comes, when the time comes, you will not only be higher than him, but his gold coins will be pressed, and then it will be the snowball principle, and it is best to buy an eye every time you go out, to prevent being caught, this is my dispatch. Hope.
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When interrupted, it has a 7 second cooldown.
The ultimate can be manually canceled, and it is also 7 seconds.
But before others fly.
The passive will always exist once if it is not blocked.
Block to re-refresh passive.
That is, the passive does not stack.
Passive like his can also block some physical offensive skills.
For example, the Q of the EZ and the W of the crocodile
Hotkey: Q Panson throws his spear at the enemy, dealing damage.
Consumes 45 45 45 45 45 mana.
Cooldown 4 4 4 4 4
Range 0 Effect Panson throws a spear at the enemy, dealing 65 105 145 185 225 (+ Equip Attack Damage) physical damage.
Shortcut: W Panson jumps at the enemy to unleash a shield strike, stunning the target and dealing damage, while refreshing the shield protection.
Consumes 55 55 55 55 55 mana.
Cooldown 13 12 11 10 9
Range 0 Effect Panson jumps to target hero and unleashes a shield strike, dealing 50 75 100 125 150 (+1 * Ability Power) magic damage and stunning the target for 1 1 1 1 1 1 seconds, while refreshing the shield protection.
Shortcut: e Panson uses his spear to unleash a triple strike in a conical area in front of him, dealing double damage to the hero. At the same time, Panson is more aware of the enemy's weaknesses, and he can crit enemies with less than 15% health.
Consumes 45 50 55 60 65 mana.
Cooldown 10 9 8 7 6
Range 0 Effect Passive Effect: Pan Sen's Normal Attack and Spear Throw, which deals 100% critical hits against enemies with less than 15 15 15 15 15% Health. Basic Critical Strike Damage is 200%, and Spear Throw Critical Damage is 150%.
Fastkey Button: R Pan Sen accumulates power and rises into the air, bombarding the target area, dealing damage to enemies in the target area when landing, the closer to the landing point, the higher the damage.
Consumes 125 125 125 mana.
Cooldown 150 135 120
Range 0 Effect Panson accumulates his strength and soars into the air, blasting the target area after a few seconds, dealing 400 700 1000 (+1 * Ability Power) magic damage (50 50 50% at the edge) to enemies in the center of the target area upon landing, and slows him by 35 35 35% for 1 second. The closer you are to the landing point, the higher the damage.
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Q Pansen throws a spear at the enemy, dealing 65 105 145 185 225 (+ Equip Attack Damage) physical damage.
W Panson jumps at the target hero and unleashes a shield strike, dealing 50 75 100 125 150 (+1*Ability Power) magic damage and stunning the target for 1 1 1 1 1 1 seconds, while refreshing the shield protection.
e Passive Effect: Panson's normal attack and spear throwing will give 100% critical hits to enemies with less than 15 15 15 15 15% health. Basic Critical Strike Damage is 200%, and Spear Throw Critical Damage is 150%.
Active Effect: Pan Sen uses his spear to unleash a 3 3 3 3 3 combo in a conical area in front of him, dealing 13 23 33 43 53 (+ Equip Attack Power) physical damage per hit. Deals double damage to heroes.
r Panson builds up his power and soars into the air, blasting the target area after a few seconds, dealing 400 700 1000 (+1 * Ability Power) magic damage (50 50 50% at the edges) to enemies in the center of the target area on land, and slowing him by 35 35 35% for 1 second. The closer you are to the landing point, the higher the damage.
After each 4 passive attacks or casts, Panson can block the next Normal Attack or Tower Attack.
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The main rise Q, the secondary plus E, the damage of the ultimate is about 400 damage, and if you cancel the ultimate yourself, the CD will turn around in a few seconds. Your shield is broken, you use w to stun him, you have another shield, and then q him a him, e him, a he has another shield, that is, the fastest time to save 3 shields in a fight.
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After the revision, Pan Sen can be said to have been completely weakened, and the extended ultimate chant time, the reduced W stun time, and the significant reduction of E skill damage all mean that the era when Pan Sen's W-E-Q set of simple and violent combos could take away the opponent has passed.
Playing style analysis: Today's Panson's own damage has been greatly weakened, making him gradually biased towards the existence of a sub-T. Relying on his control skills to stick to his opponents and constantly grind his blood, creating opportunities for his teammates has become his main task.
Due to the existence of passive skills in the early laning, Pan Sen can easily use Q skills to grind blood, and he does not boo any ranged heroes. The high AD bonus of Q skills can still make him play very strong in the early laning. In the middle of the game, Pan Sen can appropriately use R to support other lanes, although it is really embarrassing to have a chant time of almost 7 seconds, but it can still cause a certain amount of pressure on the opposite side, whether it is gank, anti-gank, and dragon grabbing have a huge effect.
In the later stage, Pan Sen should be decisive in turning flesh, after all, a short-range profession, no one can stand without a certain amount of blood and double resistance in the later stage. With the existence of the ultimate, Pan Sen can lead the line to push the tower, once the team battle breaks out, then use global support, and then use W to control the main DPS on the opposite side for the first time, and then use Q, Ping A is the main output, E is useless after the damage is weakened, and standing in place for a long time will make Pan Sen easy to be set on fire, if there is no terrain and teammates to cooperate, do not use it easily.
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It depends on how you play.,The king of war is half-meat.,It's hard to kill.,The ultimate can kill people and run.,lol There's no most powerful one on it.,It's up to you how you play.,Even if you play an auxiliary plus blood.,Teammates can win if they give strength.。
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Assist, the ultimate I use to intercept.
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