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Jungler,Then gank,If it's smooth, a lantern will come out.,And then out of the meat pretend to be a fanatic.,If it's smooth, it's directly out of the three phases.,The main thing is to look at the opposite camp to get out.,Don't get out of the three-phase when you get out of the lantern.,Direct meat outfit.,Lantern,Maniac,Wisdom End Blade,Ice Hammer,Atama's Halberd,Or replace the wisdom end blade with three phases.,Three phases are a must.,It's recommended that you read more forums.。
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5 red crosses, one blood-drinking, invincible.
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Go out with a cloth and five red, three as the core, red fork, cloak, maniac, and Brother Chun.
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Jungler Hero equipment up.
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There should be a detailed description of playing more and the like.
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League of Legends mobile game Centaur loadout, lol mobile game Shadow of War plus points, League of Legends mobile game Shadow of War has a very high movement speed, today I bring you the League of Legends mobile game Shadow of War outfit, plus points, want to know how to play League of Legends mobile game Shadow of War? Let's take a look!
Hero Analysis. When you use Shadow of War.
Dreadspirit restores Shadow of War's health when nearby enemies take damage, even if the damage is inflicted by Shadow of War's teammates. Casting this skill in large teamfights maximizes the survivability of Shadow of War.
Doom Charge deals more damage based on the distance traveled. Try using Shadow Blast, or summoner abilities such as Spectre Rush or Blink to maximize the damage of this skill.
The enemy uses Shadow of War.
Shadow of War can use the Spirit of Dread to drain health from nearby enemies, but it's not too resistant, so throw it at him!
Shadow of War's ultimate ability can cause enemies to flee in panic. Spread out as much as possible during teamfights to weaken his combat power.
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Not at the moment. There are relatively few heroes in the mobile game, and it should be updated slowly in the future.
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Shadow of War, top laner or jungler can be.
The 1st level point W, the 2nd level point E, and then the main Q and the sub W, there is a big point and a big point.
Summoner Skills: Ignite, Weakness, Sprinting, Match according to the situation.
Outfit: I personally think that the teamfight positioning of Shadow of War is to cut the back row of half-meat, and if possible, the first large piece is directly three-phase, or it is the first to shine and then the meat outfit. The output of war is rwqaqaqaqa....
So there will be a good output with the support of three-phase or flare. Finally, the god costume is generally Ninja Shoes Mercury Shoes + Three-Phase + Resurrection Armor + Whisper + Langton + Random.
Finally, let's talk about the E skill, this skill can be used to run away (escape, chase people, quickly go online), and his usage when gank is basically the same as the W of the Minotaur Chief, either to set fire targets into the crowd of your own side, or to put dangerous targets (such as Carter in the amplification) E out of the crowd of your own team.
Write so much first, I hope it helps you!
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Hecarim, a jungler hero, is more oriented towards output than control. He has a lot of AOE skills, so he is fast in the jungle, but his gank ability is average, because he doesn't have many control skills, this article will briefly introduce you to the talent strategy of Shadow of War.
Method Step Talent: His Q skill has high damage to heroes, so it is the main output when gank. W skills are very useful in junglers, with aoe damage and ** effects.
The e-skill is a must-have skill for gank, as it increases your movement speed and knocks back your target. His ultimate is very powerful, and it is his only melee and control skills. In battle, you need to give some meat, for example, Hekarim needs to fight on the front line all the time, he has a lot of AOE skills, so you can slow down the enemies around you and get better output.
Based on the above points, my talent selection: 9 21 0 Attack system: I put in a total of 9 points because I have to bring weakness to play Hekarim, because his early gank is not strong enough, and with weakness can make your first gank more threatening.
At the same time, it can limit the output of the opponent's carry in team fights, reduce the damage taken by Hecarim, and can better hunt down enemies.
Defense: Hecarim needs to improve his defense stats, he is not very durable, and he must be close to the enemy in the later stages to control and output. You'll have to be the first to rush into the enemy line to get the first shot for your teammates, so the defensive stat is very crucial for Hecarim.
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He is a half-flesh assassin-type hero. Because of his unique acceleration and dashing skills, he can cut into the battlefield very well.
But he doesn't have a decent control skill, and the burst isn't very high.
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The passive effect can be increased by movement speed to attacks, and can be used to increase moving equipment.
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I generally click E in the early stage of the main w and sub Q, and there is r plus r. When you hit him, put him on the wall first, open w, and keep q him. In team battles, R starts, the crowd is fearful, and it is very domineering.
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This hero can't play well and is very weak.,If you're a god, don't say it.,General level or don't take the ghost to walk.,This hero doesn't worry about speed at all.,Shoes are best three-speed shoes.,If it's too empty, mercury shoes.。 It's generally a jungler.,Go out cloth armor 5 red.,A point w.,Be sure to point the main point w! Additional Q,E plus one level in the early stage is enough.,The damage of the W range burn is very objective in the early stage It's more effective than Q.,It's still a range of skills.,It's also possible**,With punishment and weakness.,After playing the red buff, go to the nearest road gank.,Your early output is considerable.,It's the main output of gank.,But the pony's uncontrolled skills.,It's best to ask your teammates to help.。
If you can get one or two heads or assists in the early stage, the rhythm will be brought up. If your teammates are objective, then the pony will come out of the gavel first, and if you need to output a flare, if there is still no team fight, it is okay to have a lantern.
Pony doesn't have damage reduction skills, it's not a main tank, and the general definition is a sub-T, but ponies are embarrassed, lack control skills, can't protect the ADC in team fights, and if it's too meaty, it's ignored by the other side. So it's better to be violent, and the best god outfits I play are three-phase, endless, blood-drinking, fanatics, and dung forks. Of course, it's because we have a lot of meat on our side and urgently need my output.
If there are many fighters on the other side, replace the fanatics with blue shields. Pure hand-to-hand play, ask for points.
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Shadow of War Tips:
The acceleration of the centaur is very terrifying, and the gank almost ignores the field of vision, which is very hard-core, and just drive the E skill to the opponent's ADC. The gank of the centaur is to drive the ghost and drive the E straight from the back of your own line.
E skill level 1 is enough, and what you want is the acceleration effect, not for that bit of damage. Jungler master Q, the damage is very good when gank online, and the jungler efficiency is also very high. Centaurs do not take the line position, and they will lose their speed characteristics.
W gives centaurs a good endurance,**The effect is not very effective,But there are a lot of online creeps when W is on, and it still recovers very well。
Centaurs are still meat-based, gank plays an advantage in the early stage, and the team battle in the middle and late stages is to stand in the crowd and drive w constantly q.
The E skill has a small knock control, and the later protection ADC can be kept, and the R skill also has a terrifying effect, which is very useful for swarming the opponent.
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Jungler out of 5-speed shoes gank is very efficient, because there are very few people who have seen this hero.
So gank works wonders.
Then usually out of the armor, grinding resistance and the like, playing a group, throwing it directly, rushing into the opposite row, the back row, wqqqqq
It's to sell yourself to buy time for your teammates to output In this case, let's talk about a little trick when the team victory rate is big, that is, when you are fighting in a small team, R's fear will make the opponent walk around, and at this time, give him an E from behind
You can push him into your own formation, it's very practical, and the gank is also very useful.
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If the opponent is continuously output, then open the e and press the s key to the opponent in place to face a or take a (use the a key) at the last moment of the e skill to kick over, and if the opposite side runs with you, then directly open the ultimate weakness and then directly drive e on the opposite side while walking q at the last moment to kick over.
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When the Homestead Guards start a group, Q before they get to each other.
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The core equipment of the centaur is three-phase, using the effect of three phases, after Q, an ordinary attack is more efficient than direct Q, when on the line, try to hit the hero first Q two minions, and then go to the Q hero, so that the CD is shorter, the effect of E is as far as possible with ghost steps and flashes, distance damage bonus, when using R, you must first open E, so that the speed and damage to the next level, in the team battle to make full use of E, if you are proficient, R cut the back row, and then use E to top the opposite crispy output out of the formation, and then a crazy Q, If your teammates are strong, they will be wiped out, if you don't, you will be set on fire, anyway, you will be a-stirring stick in a team battle, so disrupt their formation as much as you like. Pure hand-to-hand ,。。
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Summoner Skill: Swift Walk with Ghosts Your e-Skills Bonus Damage by Movement Distance: With Ghosts, you can escape and kill.
rA skill that can fly through a wall to escape and sneak attack.
Q Short cooling Put more when you start playing.
Generally, three items are played first, to ensure the output of each skill and a little speed, and then to drink blood, and then Ice Hammer, the fanatic, and finally the Akama Halberd.
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Core Equipment: Boots of Speed**HeartRega's Lamp Purifying EclipseMercury BootsI like to go out of Rega's Lamp first to improve my recovery ability, so that I have more chances to gank. I'm going to go out of my way to improve my money acquisition, which will allow you to get more expensive gear in the future.
After that, the power of the three phases begins to be produced, and the net erosion is produced first. The power of the three phases will give you a lot of damage, movement speed, slowdown, and other attributes. So it's very good for Hecarim to play out the power of three phases.
After the power of the three phases is completed, level 2 shoes will be created according to the opponent's lineup. Late Equipment: As a tank hero, your equipment should be based on the opponent.
You can also use magic resistance or armor boots, three powers (hammer, knife, fanaticism), and then I suggest attack or ice hammer, after all, this can be exported. Then the Tower of Ajima was attacked.
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What equipment to produce is mainly based on what output is high on the opposite side or whether it is smooth or not.
If you have a tailwind, you can consider the output outfit, the power of three things. There are three Shadows of War that are still very **.
Opposite side control more mercury shoes. If you play a single on the opposite side, the physical is very strong, and you can endure the full tool.
The output of the law system is higher than that of the Hex-Drinker.
Physically higher than Langton's Omen or Sunfire Cloak.
Finally, there is a spring brother.
If it doesn't go well, get out of the meat.
The output of the law system is higher than that of the Hex-Drinker or the Force of Nature.
The physical output is higher than Langton's Omen and Sunfire Cloak. Or the Heart of Frost.
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See what position you want to play, and tell me if you want to.
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