What do you think consciousness in esports actually means?

Updated on Game 2024-04-22
21 answers
  1. Anonymous users2024-02-08

    Obviously, the consciousness of the high-end bureau is, it is easy to be mentioned a word, that is, if you want to win the game on both sides, you must have a super consciousness, that is, you can always realize that the other party is playing the master or the regiment at this time, or lying in ambush in the grass, guess the signs of the opponent's hero's activities, and then make a certain reaction accordingly, guess correctly and be able to capture this information correctly, then it is a manifestation of strong awareness, and the awareness in the high-end bureau is very important, it can be said that the basic operation, There is no problem for everyone in the King's Bureau, but it depends on whether the consciousness can be transmitted to the other party's action intentions.

  2. Anonymous users2024-02-07

    Consciousness is to judge what the person opposite you is doing through the information you can get on the map, and then decide whether the next step is to push the line, arrest someone, squat or kill someone to push the tower.

    As far as League of Legends is concerned, for example, the opposite top road ** disappears, and you have to judge from the information you get from your teammates whether he is going home or coming to arrest someone. Judging the jungler route on the opposite side, what is the jungler doing during this time period, will it come and squat me. Those who are well aware will insert their eyes or move very carefully during a special period of time.

    In short, consciousness is to deduce something that cannot be seen based on what can be seen on a map.

  3. Anonymous users2024-02-06

    I think there is a certain reason why e-sports can now become a competitive sport, because e-sports now has a wide audience, everyone likes to play, and it has a great influence. And then there's the fact that they're able to exercise their brains, which is a good competitive game.

  4. Anonymous users2024-02-05

    The first refers to the overall situation of control, knowing what to do when to do, and being able to empathize with what the enemy is doing, so as to make a response as soon as possible, such as squatting for jungle resources and map resources.

    The second refers to the level of understanding and use of the game, and is good at discovering the opportunities brought by some version updates and leading the team to victory.

    Consciousness is equivalent to experience, but it is not that you can have consciousness if you play too much, what you will learn if you play more is operation, and consciousness is something that cannot be said concretely, but it does exist.

  5. Anonymous users2024-02-04

    Consciousness is such a thing, take "Glory of Kings" as an example, the consciousness of jungle is to brush the jungle with rhythm and catch the C position of the opposite shooting mage. The opposite side is catching our way down, and no one is guarding the tower, so we hurriedly push the tower. For the middle lane, it is necessary to support in time, follow the jungler to catch people, and go to the lower lane to help the shooter push the tower.

    This is what we call consciousness.

  6. Anonymous users2024-02-03

    The body's instinctive reactions, the subconscious in tactics and strategies.

    I really like to play Crossfire, I belong to the stream of consciousness, if I play every day, sometimes my brain doesn't react, and my hand will automatically direct the character to move.

    When you hear a sound in your ears, your brain automatically analyzes where the person is. How much blood is left?

    I think that's what esports means, but in the end, practice makes perfect, no different from an oil seller.

  7. Anonymous users2024-02-02

    I think e-sports awareness can be divided into three kinds, one is the overall situation awareness must consider the fault tolerance rate of the entire lineup in the early stage of the game, and the overall situation of teammates should be taken into account in the game, the second is the awareness of the line, that is, you must grasp the law of the opponent's actions in the line to prevent your own side from suffering gank, and the third is to have a sense of teamwork, for example, in the world championship of the League of Legends, the ig auxiliary flash gun is typical, and selfless dedication is more conducive to the creation of the atmosphere of your team.

  8. Anonymous users2024-02-01

    Let's take League of Legends as an example, to give a very specific example, for example, if you are an ADC, a tower on the lower road is given priority by the opposite side, then at this time, the support is not there, and you will not cross the river to replenish the army in the case of no vision, which is a good consciousness. For example, when the vision of the dragon area is not good, and the opposing lane advances, you must be in the middle lane and the top lane to prevent the opponent from stealing the dragon, this is awareness.

  9. Anonymous users2024-01-31

    Esports is all about video game competitions to achieve"Athletics"level of activities. Through the e-sports application technology training of Xinhua Computer School, graduates can be engaged in game interface design, e-sports related network operation, event planning and operation, e-sports hosting, professional players and other aspects of comprehensive talents.

  10. Anonymous users2024-01-30

    First of all, the LOL project is only a part of esports and does not represent the esports industry.

    In 2016, the scale of the e-sports industry reached 50 billion, compared with the popular film industry in recent years, it has just broken 100 billion (2016 data). With the promotion of live broadcast platforms, mobile games and other subdivisions and forces, the e-sports industry will show explosive growth.

    Third, whether e-sports is positive, e-sports has been included in the category of sports, and has also been recognized by the state and all walks of life, and the Ministry of Education also added a new e-sports major last year is a very strong proof. Because of the influence of "Internet addicted teenagers", everyone generally thinks that e-sports is just playing games, which is still the reason for the immaturity of the industry. At present, in addition to e-sports players, there are also professional positions such as e-sports referees, commentators, and club management, which require a professional knowledge base.

    Fourth, regarding e-sports anchors, I personally think that e-sports anchors are also a natural product of the development of e-sports, biased towards the entertainment industry, and it is also what you call "having fun", and existence is reasonable.

  11. Anonymous users2024-01-29

    Esports:

    1. The development of e-sports in China has ushered in its first period, and the expansion of the e-sports market has also brought many opportunities.

    2. E-sports now has a bright future, but the e-sports major is not simply playing games, the full name seems to be called e-sports sports and management major? Mainly because e-sports is developing rapidly, but the management system is chaotic and there is a shortage of management talents, so colleges and universities will open e-sports majors, not just teach you how to score ......

    3. It's pretty good to study e-sports.

  12. Anonymous users2024-01-28

    Any profession has its purpose in existence.

  13. Anonymous users2024-01-27

    Definition of e-sports profession: A person who is engaged in competitions, sparring, experiences and performances of different types of e-sports events.

    The main tasks of an esports player are as follows:

    1.Participate in e-sports competitions;

    2.Carry out professional e-sports training activities;

    3.Collect and study e-sports team dynamics and e-sports game content, and provide professional e-sports data analysis;

    4.Participate in the design and planning of e-sports games, experience e-sports games and make suggestions;

    5.Performances at esports events.

  14. Anonymous users2024-01-26

    E-sports, mainly because of the vast market, coupled with support, the prospects are still very good, think of some well-known anchors, players, and annual income is very high. Some platforms will have special esports competitions, such as V5 esports, where there are bonuses to be taken, and if you are powerful, you will have the opportunity to become a professional player.

  15. Anonymous users2024-01-25

    Esports:

    Electronic sports is the game that is reached"Athletics"level of activities. E-sports is an intellectual confrontation between people that uses electronic devices as sports equipment. Through exercise, participants can exercise and improve their thinking ability, reaction ability, heart-eye-limb coordination ability and willpower, and cultivate team spirit.

    E-sports is also a profession, similar to non-electronic game competitions such as chess, and on November 18, 2003, the General Administration of Sports of the People's Republic of China officially approved e-sports as the 99th official sports competition. In 2011, the General Administration of Sport of China approved e-sports as the 78th official sports competition.

    Significance of eSports:

    1. As far as the connotation of e-sports is concerned, its spirit of pursuing excellence and surpassing oneself is consistent with the spirit of traditional sports.

    2. With the popularization of the Internet and the rapid development of information technology, many new sports and sports methods have been born, and e-sports is an important embodiment of it, especially the continuous development of its concept and connotation, which has its unique role in enriching and developing sports and expanding sportsmanship.

    3. E-sports meets people's diversified needs for sports and fitness, especially plays an important role in guiding the all-round and healthy development of young people.

  16. Anonymous users2024-01-24

    The reality is that e-sports competitions are developing rapidly, providing jobs, creating a large number of stars, many young people have realized their value through competitions and fulfilled their dreams. Perseverance, never give up, higher, faster and stronger, e-sports competitions have the advantages of almost all traditional competitive sports, for players, e-sports competitions are a stage to realize their dreams, they persevere, they work hard, they want to complete their dreams like athletes in other sports, and they are subject to more criticism and questioning.

  17. Anonymous users2024-01-23

    Now that it's a sport, what's the point?

  18. Anonymous users2024-01-22

    Esports is a game of play, symbolizing the rapid development of technology.

  19. Anonymous users2024-01-21

    Direction of event personnel: professional referees, translation talents, event organization and planning, e-sports operations, management and other professionals.

    Club direction: professional players, esports athletes, team coaches, data analysts.

    Pan-entertainment direction: live broadcast platform anchors, e-sports stars, reality shows, Internet celebrity program planning.

  20. Anonymous users2024-01-20

    Esports is really a fantasy stuffing to meet adversarial needs that go beyond the current confined framework of humanity.

    Contrary to the so-called hand-eye coordination and the meaning of APM sports, I believe that the importance of the existence of esports is a fantasy filling that complements and transcends the current limitations of human bodies and environments.

    Before the advent of video games, people would put competitive entertainment on football, basketball and some other sports, because after entering the civilized society, the struggle and injury of large groups are no longer advocated, and these activities with cooperation, strategy and confrontation greatly meet the needs of human instinct for struggle and competition. Therefore, with the high popularity of the World Cup, the European Cup, team gymnastics, table tennis, NBA, etc., it is not so much about watching the sports competition of all parties as it is about watching the comprehensive confrontation of all parties to show the strength of all parties.

    Society is developing and progressing, and human beings are also evolving with the rapid development of ideology and knowledge. However, it is obvious that the speed of development of ideological knowledge has been much higher than the development speed of human physical and physical levels, therefore, the demand for confrontation environments, scenarios and conditions has also increased correspondingly, and traditional sports have been difficult to meet the new generation with higher and higher knowledge reserves.

    Viewers pay attention to esports, but they don't really care much about how well these players have hand-eye coordination, how fast their hands are, or how physical they are. The audience is most interested in the various virtual characters and organizations they operate that surpass real human beings, using a variety of imaginary superpowers, in a variety of different environments, surreal environments, through special abilities, accumulation, strategies, tactics, etc. to achieve the confrontation of various organizations, to meet the audience's higher-level competition needs.

    Custom-design different venues at any time according to the needs of the audience, selling points or other requirements; Customize different supernatural individuals and skills according to different venues, people, organizations, and environments; Design strategies and tactics according to different combinations and members; Design props, items, and environmental obstacles ...... according to different needs, tastes, and requirementsAll these infinitely expanding imaginations are impossible to quickly realize in the current real world to meet the needs, while the electronic virtual world can design the best architecture to complete these needs with very low cost, time and high quality.

    As a result, esports has entered people's field of vision and quickly gained the favor of the new generation. Detached from the fixed plot, the competition is more random and uncertain, which can greatly satisfy the audience's rapidly changing taste for discovering new stories, expanding new imaginations, and confrontation between different camps.

    So, esports is essentially a fantasy stuffing to meet adversarial needs that transcend the current confined framework of humanity. And the players of e-sports are not so-called gamers, but waiters who meet the surreal fantasy needs of the audience, drivers who operate various roles, actors who entertain the public, and athletes who fight against each other.

  21. Anonymous users2024-01-19

    E-sports has become an officially recognized sport and has led to a rapidly developing new cultural industry. As a new type of industry, there is still a big talent gap. Those who are talented can develop into professional players, and after graduation, they will go to the club to play games, while those who are not talented can not be careful, and after graduation, they can engage in e-sports professional club managers, coaches, data analysts, team leaders, etc.; E-sports anchors, commentators, agents, etc. in the e-sports entertainment industry; Event operation, planning, refereeing, etc. in the e-sports industry.

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