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Sky Strike +5, now it is difficult for any profession to die in one move, after all, there is protection.
How can you hit people every time you bend over, and it's best to force the opposite side into a corner and use them again.
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When sweeping the floor, it is a racket, and after the end of the x day strike, use the stove immediately, and you have to guess where the other party is going to run, and you will blow it up in that direction! After playing for a long time, you guess correctly, even if you are wrong, you will press C to detonate, and then beat X Sky Strike to sweep the floor with a molten flame bottle to sweep the "barbecue" and sweep it! This is for civilians!
The local tyrant beat x day strike, anti-gravity sweeping sweep the road beat, cooled down, beat x day strike, and fried directly with the stove.
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If I tell you, it's a little bit of my dish, because I haven't played the Demon Dao, but there are a lot of Demon Dao apprentices, and there is a better one to recommend to you 770902418 but others are little girls, and they don't necessarily add you to worry, 84922373 this her group, after you go in, the group leader is her.
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Magic Show Fashion plus cast equipment.
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I'm the 3rd Demon Dao.、It's a pity that it's not a PK area with you.。 I'm a professional set, a haute couture set, and this set of equipment can easily do all kinds of combos you require.
First of all, to correct it, the one you said is not called sweeping the floor, it is called floating combo.
1. Regarding the lack of floating height after the heavenly strike, I have the following conjectures.
a. The second move is too early when the floating combo is made, causing the opponent to almost fall with you, and then the sky strike, of course, the floating height will be less.
Solution: Try to come out as late as possible for the second hit of the floating combo, and then make a move when you are almost about to land, so that when you land when the opponent is in the ascending stage, when the sky hit the opponent, the opponent is at the apex of the rise, and the natural float is high, and then connect to other skills (anti-gravity is only received when the last attack is to be released for floating protection).
b. The low attack speed leads to the slow movement of the heavenly strike, and the opponent has begun to fall, the principle is the same as above.
c. The sky strike is not filled, and the float ratio is low.
2. This is how I understand the death combo you mentioned, after the opponent floats in the air, use the gap of the heavenly strike to release dispel, lava sealing, anti-gravity, and finally the furnace presses up. (If you cast enough attack speed, you can put an extra Shululu).
It should be noted here that you need to clearly grasp the timing of the appearance of the levitation protection, which will probably appear after the levitation defeats the opponent and loses 20% of his health.
3. The requirements for casting when the stove is pressed down are not high, so there is no need to deliberately force the cast.
If the opponent has fallen to the ground and is not in a corner or other ignorant terrain, the stove will not be able to get up at this time, because there is a short time of invincibility if you don't crouch and get up directly, and you can run out of the furnace range calmly.
There are two ways to do this.
a. When the opponent is floating in the air, put the stove, and the stove should be placed in the opponent's landing position, so that after he lands and gets up, whether he is invincible or hegemonic, he can't run out of the furnace range. Note that if the opponent has grasping skills such as: Burning Wave, Grabbing Head, Assault and other furnace positions, it is better to stagger them slightly to prevent them from being broken, and they will fly classes that cannot be suppressed, such as gunners, assassins, magic paths, and elementals (Jack in the air).
b. Put lava when the opponent is in the air, and then put the furnace to stabilize the pressure. Lava has the effect of slowing down and reducing jumps, and the opponent can't run out no matter what.
There are a lot of things that need to be paid attention to in the magic road PK.,For example, you can't use the beat casually when you combo.,Prepare for the miss at any time and use the beat to remedy.,As for how to remedy.、How to continue after remedy.、For example, how to use the cloak to start.、How to use Shu Lulu to start and so on.,Don't say more here.,If you're interested, you can add my friends.,Together**。
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1: If the fly swatter jumps on the flat ground, there will be a very long movement of the trembling key, very slow, and it is very fast to shoot directly in the air, and the landlord can practice. Generally, the high-end point of the magic path has to jump off the racket first, which is the reason.
2: Dragon's Tooth + Heavenly Machine Defeat + Front CX x The back can be connected to a lot of things, the most common is the beat, patting the hole Huzi CD will improve the star bomb, the technique is good, you can sweep a few more times, and you can even turn around and throw the improved Shu Lulu. Anti-gravity or something.
3: Whether the magic road is sweeping or sweeping, it is easy to protect, and it is easier to sweep out. Therefore, the general demon path is to use guerrilla warfare, or to take some big moves at the end.
The original setting of the magic road was not PK-type.,If you want to PK well, you have to find your own suitable method.。
Cloak + Sky Strike + Sweep + Beat + - >
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