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As follows:
1. Make a straight move, and you can jump and shoot a straight line move by attacking forward + attacking.
2. The front + AB key is +B at the same time to make a move and shout the team to make a move.
3. C key (wait for him to jump over) + A key + B key to make a move A and B keys are in the case of no ball.
4. A squats, B catches the ball A and B keys are in the case of the ball, A passes, B shoots.
It's different from the sports video games of the past.
What's special about this game is the addition of game elements that resemble brawls and "magic balls."
System. In this game, dodgeball.
The rules are basically just to make the game look like a dodgeball, but in fact the ball carrier can attack any player other than your own with the ball, so it can be said to be a "ball fight" game.
Moreover, the main players in this game have their own unique "magic balls", and when throwing magic balls, not only the appearance and flight of the balls are different, but the damage and reaction of players when they are hit by magic balls are also different.
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The keys for everyone's trick are universal:
1.Runaway: Rush towards the enemy, dash to a third of your territory and throw it to unleash a special move.
2.Jump: Rush towards the enemy and press the AB button to jump together, and when you jump to the highest, throw it again to release a special move.
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Another method is to ignore distance and height, and it works for anyone: first take the ball yourself, pass it to your teammates in the line (note that it is not outside the white line of the field), and then the teammates pass the ball to themselves, so that no matter how far you run or how high you jump, you can make everyone's special moves. Definitely useful!
Casting special moves based on distance and height alone may not always succeed. Passing the ball to a teammate and then back is the most effective way to do it.
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The hot-blooded high school dodgeball serve trick is to jump first and serve at the moment when it is about to fall. Hot-blooded college dodgeball is the second work of the "Hot-blooded Series", formerly known as "Hot-blooded Hardcore".
However, this work is completely different from "Hot-blooded Hardcore" in terms of route and style. First of all, this is a sports game that simulates dodgeball, while "Hot-blooded" is purely a fighting game with enemies. Since then, the "Bloody Series" has developed in two major routes: fighting and sports, so this is the first work in the sports category of the "Bloody Series".
A brief introduction to the other situation of Hot Blooded High School Dodgeball.
The rules of the game are greatly relaxed, in addition to the existing dodgeball throwing, you can also use fists and kicks or wooden knives, iron chains, bombs, etc. ** to attack the opponent, unscrupulous, as long as the opponent is knocked down to win. A new Bloodmeter system has been added, which allows you to use powerful moves that can turn the tide, such as team enhancements or special moves, such as instant death.
The game offers a single-player Expedition Tournament mode, a Versus Match mode with Wi-Fi matches, and an all-new after-school club mode that allows up to 8 players to engage in an indiscriminate smash brawl.
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I'm going to tell you a way to safe, no matter how far you run, even if it's a step or two, no matter how high you jump, even if it's just a moment of jumping or only half the jump, you can be sure that you can unleash each character's nirvana. Here's how to do it: first take the ball yourself, then pass it to your teammates on your own line (note that it's not outside the white line of the field), and then your teammates pass the ball to you, so that no matter how far you run or how high you jump, you can make everyone's special moves.
Definitely useful! Casting special moves based on distance and height alone may not always succeed. Passing the ball to a teammate and then back is the most effective way to do it.
This method can be called: counter-pass kill, which is much more successful than running with the ball or jumping by yourself!
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Stand at a good distance, face each other, point 5 before and then a study for a long time.
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1. Super nirvana: Press B's burst button after running 3 steps (useful in the air) 2. Invincible dunk (1): Jump above the rebound by any means and hold down +B3, unmistakable rental enemy dunk (2): Hold down +b in the fall after jumping under the basket, and automatically dunk after landing.
4. Nirvana (1): Press A or B during the run
5. Nirvana (2): Jump + A or B during the run
6. Nirvana (3): Hold down and don't put it after shooting with a burst B, and it can be a great threat to the person who wants to grab the rebound after landing.
In addition, Zheng Yunwai should pay attention to standing under the basket and jumping to the same height as the basket to shoot, and then he will slam the dunk. Shoot the highest basket: Hold and hold on to the basket (not too close) when you are about to land, and hold on to B (you can also hold it in the air), noting that the character must be on the center line of the court.
In addition to this, you can also use horse kicks, car cover bullets, and parasol bullets, but they may not be in place. With a strong jumping player, you can use the roof of the tunnel to fill Qingliang's second basket at the home of the New York team.
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1. The method of running nirvana: press the shooting button when you are about 3 to 4 steps during running.
2. Blind jujube dialectics of jumping and killing: press the shooting button when a jump or a second jump is at the highest point.
3. How to slam the dunk: Stand under the basket and press the shot button when jumping to the same height as the basket.
4. How to get the highest basket: The character jumps up close to the basket rock basket under the basket located at the center line of the court, and holds down the up arrow and the B key when it is about to land.
5. The method of using the slippery grinding board: use emergency stop and jump to attack when holding the ball on the skateboard, and press the A button or B key to attack when there is no ball.
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Trick table to dismantle Zheng pants:
Kill a (Kill Anti-Brigade Brief Hit Moment Hit Cong Shi +a) A Air.
Gathering A+B
Super Kill 2+a
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How to shoot the bloody basketball nirvana:
1。Jump Kill Ball (Jump Must): Jump Kick is a kick shot that is sent in the air.
Some theories say that "jumping to the top and tapping B will send out a nirvana ball", which is not true. Whether the jump must be issued or not has nothing to do with the height, only with the time it takes to hold down a single shot B in the air. If properly controlled, it is possible to make a jump at the same height as a non-jump.
The specific time to hold down the single shot b is.
By the way, it's much easier to jump straight after getting the ball than to walk or run a few steps and then jump (it seems that if you can't jump if you walk or run more than a certain distance, you will come). Of course, it doesn't matter if you catch the ball directly in the air. So, jumping is usually made after grabbing a rebound (like me).
2。Non-Jump Ball (Non-Jump): It is a ball that is served on the ground.
It's much easier to explain this.,I've been running 4 steps to put the kill.,Running 6 steps can also be so the non-jumping must be to run 4 steps or 6 steps according to a single B (continuous B I don't know if it's okay.,I haven't pressed the continuous hair.)。 How to calculate it is a few steps, just listen to the sound.
By the way, it doesn't matter whether the jump must be issued or not and the length of time the B button is pressed. As long as the number of steps is met, it will be a nirvana (of course, I don't know if I press 119s). Another point is that if you use up or down to turn around during the run, the number of steps should be reset to zero, above.
Some gorgeous little tricks:
1。Reverse air nirvana, which is performed after pressing the arrow keys immediately after jumping up and pressing A or B. At this time, the air special move sent out will move forward, but it will become a reverse attack judgment, and the enemy that was originally knocked forward will be knocked backward (such as the air special move of the fifth generation).
2。Turn around and pick up the ball under the basket: It's not a flashy trick, but it's practical. Specifically, when the ball bounces under the basket, it is used to turn up or down and run in the opposite direction to dribble the ball away during the run. There is a video attached to it, and everyone can understand it when you look at it.
3。Slam dunk without the ball: Pretty flashy (not practical?) is to jump up when the ball bounces under the basket and hold the ball when it lands. Send out a slam dunk directly. Since it is under the basket, it is not easy to reach the third layer.
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When rushing, press the attack button in front of you, and some press the attack button directly.
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Jump, jump, kick (upside down).
Jump on kick (header kill).
Jump Jump Kick (Normal Nirvana.
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