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I'm 5245gs now. The unbuffed is about 29,000 or more blue.
In fact, the slot of milk riding is best 20 intelligence.
You don't need to think about how much you can stack your blue.
If you really care.
All you have to consider is your gear slot.
All equipment is x20 Intelligence Gems.
Then the head is colorful with 21 intelligence. Cast back to blue.
Then choose a piece of equipment and insert +10 for all stats.
For example, my belt. It is 10 people HTOC old 1 drop.
Because his slot has a bonus of +4 intelligence.
So I X a +10 all attributes. A 20 intelligence. Let him activate the colorfulness of his head.
Others don't need to be considered, directly 20 intelligence x down.
Another gem insertion method is to activate the bonus attributes of all equipment.
Blue holes are used with glare gemstones. 10 Intelligence + Back to Blue.
Red holes are strong in use and intellectual.
Yellow's usual 20 intelligence.
Also if you feel that your blue in HTOC is not enough. Then there's a problem of modus operandi.
Pleading, divine revelation, and vengeance, find the right time.
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Milk ride back to the blue very quickly,,Five buf your blue ceiling is already very good,It's time to consider the next 5 seconds back to the blue problem。
Then there's the haste problem.
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- This idea is wrong Enchantment Possession Intelligence x Control x Back to Blue If you don't have endurance, you're not a good rider Blue is too much It will run out of blue It's important to go back to blue It's very big h Ben You know.
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Do you play Vietnamese or Laotian costumes? The national uniforms are all here, so let's come back quickly.
Punishment plus point out the wisdom of the trial when fighting monsters with back blue trial blue enough (after the trial is good, use it and the hit must be enough ps: use less dedication).
Anti-riding your talent must be standard (at least the back layers must be complete.。。 Before fighting the monster, go to the divine plea Normal attack can refresh the time of the plea So you can guarantee that there is a return to the blue of the divine plea throughout the whole process Plus the blessing of protection and the return to the blue trial and soul coordination The blue is full.。。。 ps Less giving...
Milk riding has not played (ps less use of dedication...)
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There is no shortage of blue in punishment, prayer throughout the defense, and divine control of blue is a technique, practice more.
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It's still ??? The national uniform is so backward!!
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I play milk riding.,Blue control is technical work.。。。 There are pleadings, but basically it's not empty.
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Are you talking about the Milk Ride? Anti-riding? Punishment ride?
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It depends on how well your team is configured.
If you only swipe single T, it's basically a brainless Great Holy Light.
If it is a double T, you need to switch the marker, such as TOC old 1, when the two T are exchanged for anti-boss, remember to change the marker and target.
If the team has more than one NQ and the pressure on T is not too high, consider marking T and then taking care of the whole group with a flash of light. But 15 seconds of a great holy light still has to be maintained, for the sake of buff.
If you have spare strength, you will give the boss a trial.,First, increase the amount of **.,Second, there is also buff protection.,Freedom.,Sacrifice.,You have to pinch your hands at any time.,Throw it out decisively when the scene is out of the situation.。
This version of QS is actually not as good as other group brushes in terms of micro-operation, but it is also relatively speaking. Specifically, you have to explore it yourself. I've just given you a few points to keep in mind, and I hope it can help you.
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It depends on whether to play a small book or a team such as TOC.
Hit a small book, look at the technique and reaction, shock, flash, holy light, feel free to hit the big book, this version of the milk ride is very powerful, the road mark, a t plus another t, the biggest role of the knight is to add t, not a group brush, plus t is the great holy light, especially h Xiaoqiang 3 stage, infinite holy light, plus invincible sacrifice.
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Let's pile up at a speed of 500 or more. The one that points out the grace of light and the rapid improvement of judgment in the talent ensures that the second great holy light is achieved. Otherwise, it's easy to fall t.
It would be nice if the group was added, and the Holy Flash and Holy Shock would be strengthened. Nothing else has an idea.
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Don't be brainless x intelligence, you have to have a certain haste, this version, generally speaking** will not appear without blue.
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Hehe, I'm playing on NQ, and I have a chance to communicate, District 5 Isendre.
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Rapid flow 74 of course the great holy light of the law wound flow of course small holy light.
The requirements of the stream of intelligence depend on the situation as well as the individual's approach.
The great and small holy light alternates and adds shocks.
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Give the boss's current target milk shield and road marker a t and another one.
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Try to keep your own righteous judgment buff, the main insertion of intelligence gems in the direction of the Holy Light Technique, and the insertion bonus attribute of the Holy Flash is better.
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Milk Riding PVE does not need to hit PvP 50 plus 5% of talent is enough to basically miss players of the same level (except for the influence of the opponent's race or talent or equipment).
Retributive Ride 280 26 Precision PVP 5%.
Anti-Ride 280 (but in fact you can not think about hits at all, any Wasteland quest is a priority for survival, DPS OT is their responsibility, or 170+ hits you feel like it is enough) Accuracy 26 Pvp is also 5%.
The above does not summarize the influence of the BUFF race of the talented team, and the landlord can adjust it according to his own race and team.
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I'm 5300FQ,CJ double talent,I don't know what talent you ask,FQ talent,Hit 264,Accuracy 26,That's enough,But CJ's requirements are a little higher.,281 or so.,Accuracy also needs to be 26-28.,So it's basically guaranteed that there's no miss.,That's rough.,I hope you adopt it.。
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9% is enough for punishing knights, and about 11% for anti-riding.
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There are more things to play in engineering.,If it's more useful to play the battlefield or arena.,Hit a dungeon?,It's better to forge a little better.,The equipment that makes 245 can now graduate from our version.,And the materials are getting cheaper and cheaper.。
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NQ, FQ professional selection on advice on jewelry and engineering.
Jewelry: 51 Resistant, 31 Intelligence, FQ and NQ are the two most important attributes.
Engineering: The FM provided is important for the SQ.
Head (45 Resistance), Hands (Armor + Shot Damage), Feet (Rocket Boots + Critical Hits), Belt (Mechanical Stun), Cloak (Parachute + Mana).
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Obviously, it's a forging sprinkle,,Engineering is completely a professional play that doesn't have much effect on promotion,,Forging can punch holes for your own equipment。
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If LZ wants milk, both the priest and the knight will do, and now they are too popular. Needless to say, the milk ride,**T's first choice,Discipline priest's absorption of damage,Injury avoidance and dispel are also very good.,The next FB is also rushing to want.。 If you want to be in the group, it's a ** outfit after all, and the milk ride is better, the priest, the cloth armor profession you know, the competition will be bigger than the milk ride.
If LZ likes to play T, Chun Ge T is the first choice, the current version is the strongest, and there is no one.
If you like the output, it's a good thing to be a dark herd., CJQ really doesn't have much to want.,Unless you have a group of relatives and friends.。 The Darkherd is currently very powerful.
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Knights, of course.
Is it a problem to have more plate armor?
Milk riding equipment is someone to grab from you.
The priest equips the mage warlock and grabs it very well.
And if you go to the G regiment, plate armor is an advantage.
Plates, locks, leathers, cloths.
Buy what you buy when you buy what you want.
It's so cool, of course, if you have money, I don't mind what is expensive and what you buy.
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QS is a single brush, MS is a group brush is different.
Both can be milked.
So your choice is simple.
Do you prefer t or dps
T is QS DPS is MS
MS will be very powerful in the future.
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NQ5 human milk is a little tired, the team has its own advantages and disadvantages, the amount of NQ ** is large, that is, the proportion of excess is also relatively large, and the priest is effective ** is more ruthless. If you play a knight, you can also cut an F to play.,FQ in this version I feel is the most resistant.。 Personal experience:
YXSL third,1 person fell.,4 people fought.,20% blood when it fell.,I finally singled out the boss.。
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Isn't it just a game?,Or don't you play DK.,Leveling is trouble-free.,It's easy to brush alone.,It's still a new profession.,It's easy to make money.。 You've got it.
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It feels like it's better to level up or something with a knight's strength, and the next dungeon NQ is also very sought-after, and the priest is about the same, but as a knight, his Chun Ge skills are countless and worth considering.
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Anti-riding is the strongest t in this version of the national server, and Brother Chun's strength is not explained.
90% of the dungeons under the milk ride are required, of course, there are a very few that are not brought.
It's up to you to do it yourself.
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Next release. MS Super Bull. Cloth clothes are strong. The strongest class in AOE. Let's play MS. Everywhere you go, there are people who want it.
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Having fun is the main thing, if LZ has the time and the mind, you can play both classes, hehe.
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The knight is still popular.
In addition,Now the country f version is not.,Yes.。。。
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Except for CJQ. But knights are overflowing. The market is saturated
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Fragrant, milk and t are irreplaceable.
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Very simple. FQ pulls the monster to start the frisbee (3 monsters) or liquidation (1 monster), and then dedicate and wait for the monster to come, to the side of the Hammer of Justice, Judgment, Shield Strike, and then continue to dedicate, Hammer of Justice, these skills are good in cycles. Pay attention to the target utility ability under the toggle.
In the early stage, I won't play with the Holy Seal of Wisdom, hang the aura of anti-injury, protect the blessing, and forget to open the anger of justice.
NQ is even simpler.,Just 3 skills Holy Light Holy Flash Holy Shock.,Give the person you want to add a general T Holy Shield.,And then it's Holy Light.,Shock or something.。 Remember to throw the Holy Light Judgment, and that's it. You'll understand it after two days of playing.
Read the skill description yourself. The whole two 5 people will try it, it's easy!
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Efficiency first! Rewards are paramount! "Demon World 2" ignites a craze for love and leveling!
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Less blood is less of FQ's plus resistance talent, and less blue is mainly for prevention and punishment pvp, and nothing else affects.
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The stamina bonus of Holy Mission has been reduced from 8% to 4%, which is equivalent to slashing the anti-rider with 1,000 to 2,000 HP.
As for the problem of blue, it's probably an illusion.,Besides, even if there is less blue, it won't affect the monster.。
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