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Sketching is the basic skill of all painting foundations, and to practice sketching well, you must do a good job in sketching (all learning is to do a good job in basic skills) The steps are as follows:
1.Spend 1 2 weeks practicing plaster geometry, during which the main thing is to grasp the pen movements and practice the skilled line and pull skills, and the beautiful lines can make people "pleasing to the eye"! It is also necessary to have a preliminary grasp of perspective skills.
2.The next step is to learn still life sketching. This is an important part that can be difficult to master, mainly in terms of composition, perspective, and sense of space.
It is also important to grasp the color of the object, and different objects have different shades of color. In order to draw a picture with a sense of space, it is necessary to grasp the sense of reality and virtuality of the picture, and the objects in front should be drawn clearly, and the objects behind should be drawn virtually. In terms of composition, it must be reasonable, and it is more reasonable to pay attention to the "triangular composition method".
This stage requires a lot of practice.
3.Then there is the plaster faceted stage. This stage is mainly to lay the foundation for painting plaster statues. Focus: Distinguish the block surface.
4.The most important thing at this stage of plaster painting is the basic skills, so in the previous stages, you can't be sloppy and have to practice hard! Start with the large geometric shape, use the method of faceted image to draw each part, pay attention to the accuracy of the shape with the pen or eyes at the same time, and compare with other places with a certain disposition (pull parallel lines).
Perspective should also be strengthened at different angles, such as looking down and looking up. The facial features should be painted with texture and detail. This section is to lay the foundation for drawing a real person's head.
5.The final stage of sketching can be said to be drawing a real person's head (in recent years, this is generally taken in the college entrance examination). First of all, it is necessary to practice the five senses, mainly to copy and learn the brushes of others.
and structure. Painting facial features can first be regarded as geometry and then slowly subdivided, mainly to understand the structure of the facial features of the human body, and keep in mind the name of the facial structure for future use. Also keep in mind the three stops, five eyes, and proportions of the face.
For example, the position of the ears.
Note: Structure. Solid basic skills are embodied in the structure, which is to go through a long period of drawing, and when drawing, you must remember the structure you have drawn, and you will not forget it next time.
When drawing anything, you need to draw 5 tones: dark, light, gray, highlight, reflective, and the dividing line between light and dark sides. This is what the painting has to show for anything.
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One additional piece of advice: it's best to spend some time each day sketching, sketching is too important for sketching.
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Sketch words. The most basic thing is light and shadow.
Of course, perspective is also more important.
But it is recommended that you do more light and shadow exercises.
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1. Parallel straight lines: The lines of parallel straight lines are straight, and the density of the lines is used to reach the effect of light and shade on the surface.
2. Crossing straight lines: Straight lines crossing together is a cross straight line, which is also to reflect the brightness and darkness of the surface, and the practice of crossing straight lines has a certain sense of picture, which can also be called the practice of the picture.
3. **: Generally reflect a short picture, such as eyebrows, pay attention to the arrangement must be regular, and prohibit chaos.
Fourth, zigzag line: is the Z-shaped line, more difficult than the straight line, mostly used in flat painting, smearing and other painting methods, suitable for soft, smooth, without too much texture of the object.
5. Arc: The arc is the line with curvature, such as the eyes and the face shape, and the line curve is arc, which will be expressed by the arc.
6. Circle line: Draw irregular curves at will, different curve combinations can be used to express different texture effects, for example, curly hair is very suitable for this kind of line.
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There are many things that beginners need to practice in sketching, specifically:
Lines, this is the basis for learning sketching, sketching beginners need to practice the types of lines such as wiping the back row disturbance and removing the line, the side line, the side line, the horizontal line, the cross line and other types of lines, practicing the line can enhance the beauty of the work, which is of great help for subsequent learning. The purpose of basic training in sketching is not only to express the image, but more importantly, to learn to correctly observe and understand the modeling characteristics of the object, to grasp the essential structure of the object and the general modeling law, and to grasp the structure can help us understand the essence of the object, so as to be more conducive to mastering more basic skills of sketching. Perspective, which refers to the potential attributes of things in the process of sketching, so as to better carry out follow-up work, this is the most difficult part for beginners to learn sketching, which is divided into one point perspective, two point perspective, three point perspective, etc., learning perspective can make it easier for us to see the essential attributes of things, so as to have a deeper understanding of sketching.
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The basics of sketching: bai marks, outlines, and du
Shape, posture.
1. Treat it as a painting.
zhi, it is not in the creation of the place.
The object version painted by DAO is just a mark on the paper, and these marks represent a certain visual experience, a familiar perspective on the world.
2. The thing drawn is a reflection of the outline and shape of the thing that the eye sees. Therefore, it is important to make marks, and it is necessary to practice and improve the ability to make marks so that you can draw more proficiently and easily.
3. When you start drawing, the first thing to consider may be how to adjust your posture.
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1. Shape accuracy. Let's talk about the source and seek stability and accuracy in the basic sketch (the abstract and exaggerated bai painting method is created on the basis of the Du form standard). dao
2. Type standard. Including the internal structure of the avatar or still life, draw three-dimensional things on a blank piece of paper, and pay attention to this type if you want to draw things more realistically! Form is the basis of type.
3. Accurate space. For example, if there is an apple in front of you and an apple next to the wall, then you should focus on the front and depict it deeply, and there is a simple black, white and gray relationship in the back. The avatar is also, to accurately depict the facial features, and the hair in front of the forehead, remember to use the face to express, even if it is a handful of hair, he has his thickness, only with the face can be more accurate and stable.
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There is no special trick to sketching, if there is a trick, it is "study hard, practice hard, draw more, and have good patience".
Sketching is the basis of color painting, and there is nothing to talk about without sketching. Learning sketching is very simple, first start with the basic skills: long lines, line gradients, structural perspective, composition proportions, and then use these basic skills for strength operations, starting with gypsum geometric sketch tracing + sketching, such as:
Cube, cuboid, cylinder, cone, quadriped triangular pyramid, pentahedral triangular pyramid, octahedral cylinder, sphere, dodecahedral sphere, and many penetrating bodies, plaster models, and so on. After painting the plaster, you can enter a variety of daily utensils, vegetables, melons and fruits, etc., copy + sketch, and then paint people.
Sketch the perspective relationship of geometry "Parallel Perspective", "Angled Perspective", "Scattered Perspective", and so on. The basic principles of perspective are: "near large and far small", "near high and far low", "near real and far virtual", etc., and the common perspective errors are "perspective relationship error", "perspective relationship is too large or too small" and so on.
If you want to learn perspective well, you must first understand the definition of perspective [perspective: it is based on the external appearance of the still life, and the internal shape and structure of the still life is judged and analyzed through the visual trajectory] (you can buy some sketch books for reference and learning) In addition: about sketching brushes, HB B 2B (used for drawing bright and bright parts), 3B 4B (used for drawing gray surfaces and dark shadow parts), 5B 6B (used to depict light and dark lines and dark shadows).
Still life sketching is very easy to learn, pay attention to the relationship between perspective, the relationship between space and reality, and the composition should be reasonable, not too full or space, and the position treatment should not be too equal and dull.
Dealing with the relationship between virtual and real in still life sketching: Generally speaking, the spatial relationship of scenery in a painting is "near real and far virtual", "front real and then virtual", the so-called "real" is relative to other scenes in the spatial location, and "real" refers to the contrast relationship between dark (black, white and gray), the contrast relationship between cold and warm colors is strongly highlighted and "real" compared to the contrast relationship between distant scenes. Generally speaking, the so-called "near" refers to all the scenes in the two-dimensional space of the picture, the position close to your line of sight is "near or front", and vice versa, it is "far or behind".
The spatial relationship is "near real and far virtual" and "former real and backward virtual". In terms of "real": the depiction of the scene in places with strong contrasts should be meticulous and the brushstrokes should be heavy; "Virtual" in terms of:
The contrast is weaker than that of the close-up, and the portrayal of the distant scene is slightly weaker (depending on the needs of the picture), and if necessary, the "brush" can be used to express the vanity of the distant scene. You can buy some reference books to study).
To sum up: "Painting mentality must be good, you must be patient, and you can't learn anything well."
The above are some of my ** points in the sketch, I hope it can help. If there is anything you don't understand, let's ** each other in the future.
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The overall performance is the key to a good sketch. Sketching and painting should be done with overall observation and overall expression. There are three ways to look at the whole:
1) The method of "seeing at the same time". Shorten the time for a single target and speed up the frequency for multiple targets to observe the overall relationship. (2) The method of "comparative viewing".
Frequently juxtapose two similar targets at once. It is used to "measure" and determine the form of objects such as proportions, light and shade, shapes, etc. (3) The method of "squinting".
Squinting the eyes, destroying the focus of the line of sight, making the whole object "virtual", and obtaining the overall observation effect through coercive means. There are six requirements for overall performance: (1) First big and then small.
For example, the head as a cube is the basic shape, and the facial features are the local small shapes in the basic shapes. Compared with the nose, the facial features are basically large, while the nose is a small part of the five senses, and the nasal wings are smaller in the nose. Failure to do so will result in "inaccurate shape".
2) Grass first, then refinement. Before the shape of the object is determined, a certain part cannot be depicted in too much detail alone. Violating this point will result in a "shattered" picture and an overall imbalance.
3) Straight first and then curved. A straight line is simpler than an arc, a square is simpler than a circle, and a plane is simpler than a spherical surface, so it is necessary to "straighten first and then curve" in order to grasp the accuracy of the shape. Failure to do so would result in "inaccurate proportions".
4) Darkness followed by light. Every time, every time, every stage, every volume, every face, every part, you have to start with the darkest part, then draw the second dark, then the gray, and finally the light. Violating this point will result in a "chiaroscuro" result.
5) Real first, then virtual. Draw the strong points of the feeling first, and then the weak points of the feeling. Violating this point will result in a "flat screen".
6) Near first and then far. Draw the front object first, and then set off the back object to make the main object stand out and be obvious. Violating this point will result in a "noisy" result.
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Sketching is the basis of bai fine art painting.
To learn it well, we must do the following:
1. Patience dao + perseverance: Sketching practice in the design studio is a very boring thing, you must have enough patience and perseverance to find fun in painting.
2. See more, listen more, think more, practice more: do not work behind closed doors, communicate more, and read more information works will help you a lot.
3. Pay attention to methods, practice diligently: sketching, as a basic discipline, does not have any shortcuts, and there will be gains if you do more, but you must also pay attention to methods, which will get twice the result with half the effort! Sketching is a good choice, it will be a great help for modeling ability, and it is important to combine long-term assignments with short-term assignments!
4. Be good at summarizing: after a stage, it is best to make a summary of your own experience, and it is best to make some simple notes and essays.
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Structure, three major surfaces and five minor keys, light and dark relationships, reflections, projections, and backs.
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