In what year was the 3D design software developed?

Updated on technology 2024-04-24
10 answers
  1. Anonymous users2024-02-08

    If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).

    Among the training institutions in the field of "3D modeling", [Wang's Education] is the leader in China, and it does not join the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.

  2. Anonymous users2024-02-07

    There are several mainstream 3D software, Maya, 3D Max, C4D, XSI was born in February 1998.

    In April 1996, 3D Studio Max was born.

    And so on and so forth. There's no best way to say it.,It's better to apply Maya to animation.3DMAX is better to do architecture··· Let's have their own strengths

  3. Anonymous users2024-02-06

    Having worked a lot to develop 3D application software, are you a team developer or an individual? If you're developing alone, you're really a big guy! There are already a lot of 3D software, and the functions are getting more and more powerful, 3dmax, solidworks; autocad

  4. Anonymous users2024-02-05

    3DMAX mainly does 3D renderings, as well as animation, as well as indoor and outdoor architectural design, CAD is mainly to draw architectural engineering drawings, there are floor plans, construction drawings, etc., Pro E is mainly mold design, and the design accuracy can be very high! However, without a foundation in mechanical design and molding, it is more difficult to learn.

  5. Anonymous users2024-02-04

    SolidWorks,UG,Pro E are all very good,I use SOLIDWORKS,I think it's easy to learn and operate,And there are a lot of features that other software doesn't have,Such as edrawing,And there are several things that come with the purchase,You can really consider it!

  6. Anonymous users2024-02-03

    Proe, UG, CATIA is the mainstream 3D design software.

  7. Anonymous users2024-02-02

    The animations you are referring to should be discussed in three categories. Game animation is one category, and cartoons are another. Pure 3D film and television animation is one category.

    Anime: It's absolute maya at the moment. That's what I'm doing with Maya.

    I can't find a job at least learning 3D Max. I'll have to learn Maya again. When I was studying animation, some of my classmates who studied Maya with me just finished MAX and couldn't find a job and came to learn Maya.

    Game Animation: Absolute 3D Max at the moment, as most games use Max to import into C. However, if the model is required to be very delicate, Maya will also be used, and it is basically not used in China.

    Pure 3D film and television animation: There is basically no company in China that can do it, so I won't say much, it should be Maya.

    3D also has other uses, such as TV column packaging, film and television special effects, and architectural renderings.

    TV program packaging Maya, 3D MAX can be.

    Film and television special effects can only be used in Maya.

    Architectural renderings can only be used in 3D Max.

    What I'm talking about above is just for now, because Maya's company Alias was acquired by Autodesk, a company from 3D Max. It's hard to say what the future holds.

    In addition to these two software, there is also softimage|, which is popular abroadXSI and Lightware are not used in China, so I don't want to say much.

    There are basically four types of software available for post-compositing and special effects in China: after effects, combustion, shake, and dfusion.

    The best way to synthesize is shake. It is also the world's most professional synthesis software. The films that have won the Oscars for 7 consecutive years have all been synthesized with shake.

    It's node-based compositing software (you know what a node is when you learn Maya). The disadvantage is that you can't make too complex special effects, and basically only use them for compositing.

    Dfusion is a compositing software for Maya that works in a similar way to Shake and is node-based. The compositing function is not as powerful as the shake. The disadvantage is that it can't make too complex special effects, and it's basically only used for compositing.

    After Effects is an Adobe special effects software. It's quick and good to use it as a special effect. It is basically used for special effects in China. The compositing function is not possible.

    Combustion is Discreet's compositing software for 3D Max. Industry insiders think it's not easy to use.

  8. Anonymous users2024-02-01

    Third, D animations are made using computer software.

  9. Anonymous users2024-01-31

    Recently, I saw a "Yingshang 3D automatic imaging system", you can go to understand it.

  10. Anonymous users2024-01-30

    3D game scene modeling is in high demand in the project, and the entry is relatively fast, so it is very suitable for novices, and according to my work in recent years, I can clearly feel that the hand-drawn modeling projects are gradually decreasing, and the next era modeling is growing rapidly.

    2. What are the commonly used software for game modeling?

    If you want to do a good job, you must first sharpen your tools", this sentence is also used in modeling. In fact, with the development of next-generation games, game art production has also ushered in a new production concept, such as zbrush, mudbox and other software to free our hands and brains, so that we no longer need to rely on the mouse and parameters to model. And my daily work is mainly based on some of the following software!

    Commonly used software. Modeling: Maya, 3dmax, zbrush,

    Exhibit UV: Maya, 3DMAX, ZBrush, UVlayout, Rizomuv

    Topology: topogun, maya, 3dmax,

    Bake: Maya, Zbrush, 3dmax, xnormal, 3do, grazybump, marmoset

    Paint textures: Photoshop, Substance Painter, Quixel Suite, Mari, Bodypaint, Mudbox

    Import engines: UE4, Unity, Cryengine, etc.

    Seeing this, friends may want to learn so many things?! In fact, as long as you are proficient in a few of them, and the other software is more than enough to enter the game modeling position. I generally work on the first step:

    Modeling: 3DMAX Maya Zbrush - Step 2 UV: Rizomuv - Step 3 Topology:

    Topogun - Step 4 Bake: SP Marmoset Xnormal - Step 5 Texture: Substance Painter

    You can learn all the software I use in my work, and I will definitely have no problem finding a job after I finish my studies. In addition, these software give you a place, these software have, this place is located in the group of Antarctic enterprises, the first three coordinates are 1043, the back is 667, and the last is 243Hope you can find what you need.

    Good luck!

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