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The werewolf is stronger in the later stage, but the early stage is most afraid of sealing the wild, I have seen a master-level game werewolf 24 minutes level 6, and the poisonous field is very bad. Go out of the temple to eat a number or make up for the knife and axe to eat a few small essence branches, the middle bkb skull crushing hammer sacrifice prosthetic legs, the later stage plus the dragon heart strong attack, the economy is developed, and the blade of the abyss can be. There is another kind.
Fast forming, high mid-term output, and summons: Little Wolf, Flying Shoes, Satan, Dragonheart, Assault, Golden Hoop Stick, Black and Yellow Staff.
There are too many suitable ones for the werewolf's late-stage equipment, so you can choose according to your needs.
Satan: In the later stage, the god costume is an indispensable equipment for a, and at the same time it is strengthened.
Dragonheart: It's good if the power hero comes out, increase the attack and recovery ability.
Assault: Add armor to werewolves with low armor, increase attack speed at the same time, and reduce armor on the opposite side.
Golden Hoop Stick: DPS outfit, interrupt, restrain the opposite dodge.
Other equipment like: Bone Crusher Hammer: Also interrupted, stunned. Strength, if the werewolf has a strong attack with the bonus of the ultimate, the effect of bone crushing will be more obvious.
Cannon: Although the critical hits after opening with the werewolf do not stack, if the two critical hits are not triggered at the same time, they will be counted separately, and if they are triggered at the same time, they will be obtained after calculation. And generally the werewolf's critical hit is obtained later, that is to say, the werewolf's cannon is far from the critical hit after it is opened, which reduces the probability of the cannon's critical hit by 25% (reduced to, that is, the cannon critical hit, 30% of the critical hit, nothing).
Radiance: Increases the efficiency of farming and increases DPS.
Butterfly: DPS outfit with increased evasion.
Berserk: Brush money, add offense.
Push fast, you can jungle, single-handedly roshan, permanent extreme speed in the ultimate, average online ability, output needs the environment, more dependent on ultimate, no control, no slowdown, afraid of control.
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In the early stage of the mixed line, the werewolf is developing too slowly now, and Roshan's words have little impact.
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Werewolves aren't in demand anymore, heroes, let's change heroes.
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Werewolves can still fight, don't be wild, let's go online, people don't have too high requirements for the line wolf to pull the wild, and it's still strong to 6.
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Now if it's 603, go out and eat the tree with a small round shield to mend the knife and axe, and then pull the wild, if the soldier is gone, it's best for the big wolf to eat the damage, and then directly sacrifice, and then the prosthetic leg, and then if you want roshan, you can make a 40 book and then fight.
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Do you know how to play, my re's werewolf goes out round shield purification medicine and still fights when he goes out. At most, there is no blood to send to the wild once, and it is still very fierce to dominate the people and horses to open the ultimate.
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In the early stage, the border field side group. Sacrifices, phases, dark destruction of Roshan.
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Summons a little wolf, becomes a wolf, howls, and passively increases attack speed attack skills.
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Click in to see that there are also outfits and specific strategies inside.
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Summoning wolves, howling, wild drives, becoming wolves.
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