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Werewolves are characterized by extremely fast transformation and high attack power, and they don't need any equipment to have 150+ DPS. So the key item is to increase the attack speed and protect your own output environment. There are generally two types of werewolves, jungler stream and mixed line stream.
If you are a jungler, you will sacrifice first, then prosthetic legs, BKB, and poison balls. If you mix the line, it's a prosthetic leg poison ball bkb, and then it's a sacrifice. In this way, the ability to participate in the battle in the medium term is very strong.
If you have a tailwind, you can go straight to the output equipment such as Darkness, Clone, and Radiance, or you can go out to fight and farm money. Of course, you still have to make up for a Satan in the later stage. Werewolves are still relatively fragile in the early stage, and their ability to line is really not very good, so they only need to be strong on the **.
Werewolf mid-term without the support of a certain amount of meat outfit is also unable to stand on the output. The best way to hit it is to use short CD control burst skills, such as control + burst like early VS, blue cat, and lion, or a big move like Beastmaster that ignores magic immunity for a long time is very restrained by werewolves. Carl wanted to mention it in particular, as ice walls and rapid cooldowns are arguably the nightmare of all melee DPS.
Werewolves are similar to heroes like PA, and you need to pay special attention to your timing of your cuts. The best time is when a teammate has already absorbed a wave of firepower, and the opposing control skill is basically in the CD situation. The little wolf tries to go around the back to intercept and kill, and don't rush up like the main body.
It should be said that Werewolf is not a particularly IMBA late, and the strong period of Werewolf is still the wave after BKB.
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Axe, any pre-melee nightmare. Knock the werewolf off the line alive. Werewolves have a strong ability to escape and a lot of blood, so it is impossible for anyone to kill them easily, so they can only suppress and limit their economy.
Werewolves are melee combat, they don't have much gank ability, they have to know how to bend and stretch. First 7 minutes to make up for the knife with the protection of teammates, and then go to the wild area to mix. Don't be idle in the jungle, see if your teammates have gank, if you are nearby, you will become a wolf to help gnaw, and if you are far away, you will yell for support.
It's still very fast to have ghost wolves jungler. When fighting in a team, don't be in a hurry to absorb damage, wait for the opponent's set of control skills to be output, and then summon a wolf, and turn the wolf into a roar to support (collect people's heads, I personally like to let the wolf and the main body bite against the mage, and I don't control the early cow b). All the purpose is to wait for the gods to rise up.
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If you come up, you will go to the wild area to insert your eyes, seal off the small field, and then the werewolf will get up very slowly. Wait until you reach level 3 or 5 to catch the werewolf. Plugging in the wild area will restrain the werewolf.
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There are many people who restrain werewolves, such as giant pandas, such as CG, such as bats, werewolves are in the middle of playing, and they are very weak in the late stage, with push, push, windstick, and sheep knife, they play dead werewolves.
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And then if there is a werewolf on his own side, it is not 3 to accompany him, but he is just doing it every 2 or 3 minutes, but how can he buy a green battle, get it, and survive the period of the werewolf The output is good Introduce the werewolf to win the ** to you, very.
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The werewolf's words are very powerful after transforming, and it is not so exaggerated to not change the body. If you're really afraid, if he transforms, you will come out with a green staff, and if you can, you will come out with a void spirit knife, and it will be almost the same as compressing the time of his transformation.
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If the werewolf is wild, he can catch it once in the first 2 minutes, and at that time he will definitely not have enough blood to jungle himself. In the later stage, the BKB werewolf suggested using a green battle.,If the J8 face is a big one, it's going to kill it.。
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In one word, he is basically invincible in the middle of the game, unless you can cooperate with your teammates to kill him in a short period of time, and limit your skills a little more.
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Just control more, someone out of Macon, when people have a big fishman is the best, he hurried to try, death is faster than running.
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The bounty went to touch the chrysanthemum and started a furious battle to shine.
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In the early stage, the border field side group. Sacrifices, phases, dark destruction of Roshan.
It's okay to press wildly, for example, if you are stunned by the sand king, and then the sand king wants to zoom in, and you have a faint move, you want to stop him from zooming, you press the sand king wildly, keep pressing, the faster the better, so that you will make a move if you don't faint, the apm is naturally high, and you have to press wildly when you run, when he hits you, you press the edge point, he will miss and miss you, so that the apm is high,
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