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This is a trend, most people now don't have that much time to play PC games for a long time to improve their skills, mobile games are fast, simple, and it is profitable to develop this.
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This can't be seen like this, as long as the event is regular, there is a market and a certain degree of competitiveness.
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Esports is a sport. The way of esports is confrontation and competition, with uniform rules and the same technical means, which is in line with the technical and tactical concept in sports competitions.
Through hard training, the players improve their reaction speed and team cooperation, and rely on the performance of skills and technical and tactical levels to strive for good results in the confrontation. In a survey conducted by a portal**, about 70% of the 50,000 netizens believe that esports falls under the category of sports.
What people know about eSports
However, although e-sports has long had the name of "sports", in the eyes of many people, its essence is "games". E-sports originated from video games, and it is still in the broad sense of the video game category, and it is undeniable that the most popular large-scale online games are the most common e-sports competitions.
Compared with ordinary online games, e-sports emphasizes the elements of intellectual confrontation and competition, but in fact, the difference is not obvious, and it is difficult for people to make a clear distinction between the two.
In addition, esports is harmful to the body and does not have the function of strengthening the body in general sports, which also makes it difficult for people to recognize its sports attributes. E-sports players sit for a long time during training, stare at the screen for a long time, and the cervical spine and eyes are easily injured.
The above content reference: People's Daily Online - Is e-sports considered "sports"?
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Electronic sports is a sport in which video games reach the "competitive" level. E-sports is a competition between people that combines intelligence and physical strength using electronic devices as sports equipment. Through e-sports, participants can exercise and improve their thinking ability, reaction ability, limb coordination and willpower, cultivate team spirit, and professional e-sports also have high physical requirements.
E-sports is also a profession, similar to non-electronic game competitions such as chess, and on November 18, 2003, the General Administration of Sports of the People's Republic of China officially approved e-sports as the 99th official sports competition. In 2008, the General Administration of Sports of the People's Republic of China approved e-sports as the No. 78 official sports competition. The 18th Asian Games in Jakarta in 2018 included esports as an exhibition sport.
On December 16, 2020, the Olympic Council of Asia announced that e-sports will become an official event of the Asian Games and participate in the 2022 Hangzhou Asian Games.
From the above understanding, let's elaborate on the concept of e-sports: e-sports is based on e-sports games, information technology as the core of software and hardware equipment as equipment, in the virtual environment created by information technology, in a unified competition rules, and fair adversarial e-sports games under the protection of rules, e-sports is becoming a new kind of sports.
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Belong. E-sports refers to the sports that have reached the competitive level of video game competitions, which are competitions that combine intelligence and physical strength between people using electronic devices as sports equipment. It requires a lot of mental and physical energy, and it is a kind of exercise.
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Of course, it belongs to sports, and e-sports also requires actual training and hard work, and even like some sports, it will get occupational diseases, which is different from ordinary sports, which is nothing more than the difference in IQ and physique. To say that esports is not a sport is not to understand the essence of sports. "The concept of esports that is considered a real sport may seem ludicrous to many athletes, sports fanatics, and gaming disadvantagers, but if you ask any gamer who is passionate about gaming, they will have a lot of debate about why esports is considered a real sport.
We've provided an overview of the esports industry for absolute beginners, so you can decide for yourself whether or not you think esports is really a real sport.
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Esports also falls under the category of competitive sports.
The General Administration of Sports of the People's Republic of China has given the definition of e-sports: e-sports is the use of high-tech software and hardware equipment as sports equipment, intellectual confrontation between people. Through exercise, participants can exercise and improve their thinking ability, reaction ability, heart-eye-limb coordination ability and willpower, and cultivate team spirit.
With the continuous development of the Internet, more and more people have a new understanding of the definition of "e-sports": it is a competitive event based on electronic networks. On September 2, 2016, the Ministry of Education announced that the major of "E-sports Sports and Management" has become a new major in colleges and universities, which belongs to the sports category under the category of education and sports.
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Is esports a sport? Proponents can cite the following bunch of official certifications. At the end of 2003, the General Administration of Sports of the People's Republic of China officially established e-sports as the No. 99 sport.
In 2005 and 2006, Sky Li Xiaofeng won consecutive championships in the WCG "Warcraft 3" project, and CCTV included him in the list of the top ten sports figures in 06. In 2013, the General Administration of Sports of the People's Republic of China established a 17-member esports national team to participate in the 4th Asian Indoor and Martial Arts Games in Incheon, South Korea. In 2017, at the 6th IOC Summit, delegates engaged in a lively discussion about the rapid development of esports, which culminated in an official statement recognizing it as an official sport.
In 2018, the 18th Asian Games in Jakarta included e-sports as a performance event, and the Chinese delegation won two golds and one silver in the "League of Legends", "Honor of Kings" and "Clash Royale" events. In March 2019, the Statistical Classification of Sports Industry (2019) was approved by the 4th executive meeting of the National Bureau of Statistics, and e-sports was officially classified as a sports competition. In a word, both our country and the international sports management now nominally recognize e-sports as a sport.
But these endorsements do not fully convince those who question it. In many conventional ways, sport must be based on physical ability. Although the International Olympic Committee (IOC) recognized esports as a sport, it flatly rejected the possibility of esports in the Olympics at the end of 2018, citing the fact that "we cannot include a killing game that promotes violence and discrimination in the Olympic programme".
However, what exactly constitutes sports, and what exactly defines "sports", will evolve over time. Just like chess and other chess and card activities, it has been recognized by more and more people as a type of sports, but it is a branch of brain power that is different from traditional sports. Even today's modern football, which is the king of the sport, was born as a pastime that strictly forbids the payment of wages to players and is always proud of being an amateur, who would have thought that it would be on the scale it has today?
Esports is also now in the early stages of a change in perception. As a new generation of young people grows up and takes over the right to speak, the mainstream view may change radically in the future.
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With the development of technology and the progress of the times, e-sports has gradually entered people's attention, and most people are now discussing whether e-sports is a real sport. In fact, in a sense, esports is considered a sport.
Most people's impression of e-sports now may still stay at the point that e-sports is an online game, in fact, this idea is completely wrong, because online games are mainly run around games, but e-sports is mainly an economic project, and China's General Administration of Sports as early as 2003 officially listed e-sports as the 99th sports in China, so e-sports is a sport.
However, although the General Administration of Sports of our country has long included e-sports in the sports program, this sports project is still not recognized by everyone, because most people think that e-sports will make young people waste their studies, but this is just their wrong way to understand, they have not seen some e-sports athletes in order to win the championship, to maintain more than ten hours of training intensity a day, and do not see the expression of crying when e-sports athletes lose the championship.
There is a complete difference between esports and video games, esports is competitive, it allows participants to have team spirit, and it can also exercise the participants' reflexes and willpower, which is completely in line with the goals pursued by sports, while video games are only addicted to video games by those who have nothing to do all day long.
In fact, the training intensity of e-sports athletes should be the same as that of normal sports athletes. Because e-sports athletes need to sit in front of the computer for more than ten hours a day for high-intensity training in order to maintain their proficiency in the game department at all times, and most e-sports athletes, due to this high-intensity training for more than ten hours a day, have serious problems with their wrists, waist or cervical spine.
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I think esports belongs to this sport. The words of e-sports are familiar, too. This category of sports. Only correspondingly. E-sports meet the corresponding needs. We feel like this is normal sports.
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Yes, there was already an esports event in the 18 Asian Games, and the Chinese team won the championship by winning the South Korean team.
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Esports is not a game, but a competitive sport. E-sports originated from games and flourished in the tide of the Internet, thanks to policy boosts, China's e-sports industry has gone all the way and is now in the fast lane of industry development.
Today's e-sports has become a sports industry integrating technology, competition, entertainment and social networking, covering game manufacturers, e-sports clubs, professional players, game commentators and live broadcast platforms, with unique commercial attributes and market value.
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E-sports, in a broad sense, refers to a form of competition through electronic devices such as computers, and in a narrow sense, refers to the current video game competition.
However, competitive games are not simply playing games, at present, e-sports are gradually formalized and gradually forming a scale, which can almost be compared to traditional sports competitions.
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Of course it is, if you play games to the professional level, you are a professional player in e-sports, year-on-year: playing basketball is also playing ball, but if you play very well to the professional level, you are a professional basketball player.
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Esports, if you are professional, is not necessarily a player, but also a coach or an analyst.
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E-sports is playing games, and this is a professional, not something that can be played casually, which is also a kind of profession.
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In the eyes of some parents, e-sports is just playing games, playing games is still playing games? E-sports and games, they think that the concept is the same, playing games is just for fun, and e-sports, it is to help it as a profession, not a project.
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There should be many kinds of games in Tianjin, and there are also those that do some online platforms This e-sports should develop greatly in the future Don't blindly play games.
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To put it bluntly, making the economy is a game, but it is just a game of the local area network, relying on your reflexes.
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Esports is not only about playing games, but also about the strategy in the game, and at the same time, you have to be very skilled and become the hero in the game.
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No, e-sports is also a hobby that allows us to adapt to the developing society.
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