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At the beginning, the poison king should be poisoned, it doesn't matter if you don't paint, first put a pursuer, run away, add a grenade, and then throw one forward, put a self-destructor, aim at the opponent's position, throw out, and then put a pursuer, add the state, then bubble, run around in a circle, and then put a pursuer, there is time to put a self-destructor, the other party is far away, then throw out, the other party enters, then stagger the distance to detonate, the viper runs when the time is up, in the middle or bottom of the field, and then come to the pursuer, run and release the storm, and then let the self-destructor throw out.
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That's a problem!! The profession of machinery was caught once by the drug king, and it was almost half disabled!! I don't know if you've practiced aerial shooting??
If you practice, go to every 45 purple hand cannon (the one with 3% lethargy)!! When fighting the Poison King, prepare grenades at the beginning, place the pursuers, and shoot and leap in the air!! Then the Poison King won't be able to catch up with you.
This can last until 25s, and this is the time for you to exert your might, put the turret and the Gundam together, remember that people should stand in front of the turret and cover themselves with cannonballs!! Change into an automatic pistol, keep putting chase and harassment, and the self-destructor locates the blast!! The rest is your own business!!
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Unyielding in the opening grenade Put two small robots At this time, the poison king has generally run over Double buff is not in a hurry to add the first grenade Don't throw it If the poison king is close to throw the grenade in front of him If that person is not a master, he won't take the hegemon to the top Then BBQ + Green knocks the poison king away In the double buff The grenade floats until the Gundam comes out, which is a winning version The opening two robots don't detonate Don't detonate it when you hit the back, don't detonate it against the attack of the drug king Unless you are unyielding The cd time of the high factory can be dragged with camouflage Generally, the drug king is still very easy to fight.
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If you want to be obscene, let the poison king chase you and run, you have to run a good position, and then throw a grenade, put a robot, and consume him.
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Simple you brush mechanical cow provocation best added.
You don't have to shy away from pretending to be provocative.
Encounter a cat multi-use storm.
And after your equipment provokes, you can use a net to catch the cow.
In the end, the boss always recruits things because of the little robots he summoned, and you have to kill them all, and if the time is up, and there are still small robots, those monsters will come out.
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Squatting,It's a cow brush skill.,Mainly dodge the ** monster (poisonous thunder is also OK) of the two figures.,Lead the first two or three cats to shoot bricks when they're relatively close.,Run to the back and lead down the last few.,Don't run too far.,Don't let the cat's vertigo go too.,Look at the right time to pull the net and subdue the tiger fist.。
Two pictures,The 9th wave of monsters is out.,Awaken the picture.,When the poisonous smoke ** requires all the monsters to come out.。
Three pictures, the position of the big cow, stuck on the right side of the stump (the back fell into the horn and ran away to throw sand), stuck, awakened immediately after the poisonous lightning striked, street storm, poisonous smoke **, there is a calf next to the big cow can pull the net and throw the plate.
Four figures, pull the net and Fuhu to get the element cat, wait a minute, and Harnick is also a Huai round.
Five pictures, pull the net to shoot the bricks, see the cats and so on, all together and then subdued the tiger fist.
Boss, the standing position is the face of the character on the feet of the cow, it is best not to let the cow fall, stand in a good position to pull the net and shoot the bricks and the tiger, and move up and down after the tiger. Out of the small machine Tong Xi people to quickly pull the net (throwing a plate is more convenient), far from the whirlwind leg end. Awakening is the safest after the cow removes the invincible protection for the first time, and when you pay attention to the fact that the cow may be invincible for the second time, make a good prediction.
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After casting the net, the frisbee, Kathu, all the way down.
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