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My biggest reason at the time was that the commute factory had abandoned the building, and the city was full of subways and light rails, and I was depressed ......"No demand" caused by black buildings See the following explanation, vigorously according to the CRI to develop the business district.
Looking at the black building with a question mark, there are two reasons why the building is dark: the resident's black building, showing "long commuting time" is one reason, and the other is "no demand"; Commercial and industrial black houses (black houses) show "no demand". Black houses caused by commuting time can be solved by improving traffic recovery, such as setting up bus stops, subways, or other ways to improve transportation.
The hard thing is "no demand". According to common sense, "no demand" means that there are no customers, or there is no place to work (unemployment) resulting in insufficient demand, the real economy can figure out the reason according to various statistical reports, and then treat the symptoms, and in SimCity 4, the problem seems to be more complicated: to be honest, those charts are clear at a glance, but I still haven't figured out which or indicators caused them to lose their jobs when they lost their jobs. I don't know how many people are unemployed (I looked carefully in the toolbar and there is no report that reflects the unemployment rate), so it is impossible to tell what caused the "lack of demand".
I had to do it so indiscriminately: 1. Improve traffic and shorten commuting time by adding a station near a black house; 2. Tear down the black house that has not changed white for a year or two and re-plan it into something else according to the CRI. After doing this, there will be some good changes, but the overall effect is not very good.
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If you build 4*4 industry, there will be no traffic problems, and 3*3 will solve traffic problems.
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This seems to be caused by a mismatch between the jobs provided and the structure of the citizens, when this happens, the system will prompt that the commute time is too long and not unemployed, the main reason is that there are fewer low- and middle-income people, because even high-tech industries need a large number of low- and middle-income people to work (I have seen a rough data before, it seems that half of the jobs in high-tech industries must be middle-income people, and if you can't recruit half of the required staff, the high-tech industry will be hacked).
The reason for this phenomenon is that higher-level commercial and residential buildings will forcibly crowd out low-level buildings.
As a result, there are fewer and fewer low-income people who are below demand.
This is a common problem in large cities, and relatively backward medium-sized cities will not appear, so large cities must be supported by a group of labor-intensive cities around them, providing low-income people for large cities, which is the importance of auxiliary cities, and it is recommended that lz build a less developed population city next to it, and there are extreme solutions, which are proposed by a great god in the post bar, he is to use plug-ins to strictly prohibit high-level crowding out of low-level phenomena, and directly open the ring for too many high-level buildings.
Then, according to the need, the proportion of high, middle and low-income people is gradually adjusted, and finally the city is also developing well.
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Vigorously develop the service industry and manufacturing industry with rational distribution.
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I wonder if you are a magistrate or a scholar? If so, what level is it? If you are in a city that is not covered by various preferential policies, or a place where capital flows have been visited.
I strongly recommend that your city apply to the superior ** to streamline the administration and reduce taxes to benefit the people! I believe in the initiative of the local people to improve their quality of life. **You don't need to operate too many industries, manage local security well, give everyone a low threshold for doing business and entrepreneurship, and ensure a fair market environment!!
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We will launch micro-loans to encourage entrepreneurship and use small economies to solve unemployment and promote a new round of economic take-off.
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1. To fundamentally solve unemployment, it is the development of the economy, based on the manufacturing industry, and the development of the tertiary industry. The tertiary sector is a key point of employment. As the economy grows, there will be more and more businesses, which will provide a lot of jobs.
2. The economy has gone up. Enterprises have higher and higher requirements for the quality of employees, and the education implemented must meet the needs of the market.
3. The market is blind, and on the issue of employment, it is not enough to rely on the market alone, but it needs to be guided and play an important role in it.
Now I can only think of these 3 points, I hope it will help you.
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I reckon, the regional planning of your city.
Unreasonable, if it is really as you said, there is a large area of unemployment in the city, and the industrial and commercial demand is negative, it means that your planning and construction are too chaotic Playing this game must rely on patience, and the development cannot be too fast
The root causes of widespread unemployment are; Due to congested roads and long commuting times, the place of work is too far from the residence, there is a lack of recreational facilities in the community, or the city is facing air pollution sources, and there is also a possibility that the city's water and electricity are insufficient, effective solutions; In addition, we must put down a bus stop every six squares to reduce traffic pressure, and use the RPC demand table to check the city's water and electricity meters
If there are so many unemployed people in your city, and you can't solve their employment problems, the business and industry will of course be negative, and the effective way is the same as the above
Here are some summaries of my experience in playing, you can refer to them;
At the beginning of the game, first use the low-density area to 4 4 or 4 6 grid for the planning of an area, first plan nine areas, mix the blue business district from the area, and then build a few small green parks and a clinic water tower, because the initial period is the most scarce time for money, so, build these two facilities can be hail old cracks to temporarily cope with the water pipe connection under the water tower, covering the entire area, at the beginning I used the highway to connect the area to prevent road congestion in the middle and late stages
In the middle of the residential and commercial areas, a large area of polluted medium and high industrial areas is planned, and a coal-fired power plant is built in the industrial area, which is cheap and affordable, and it is enough to connect them with the residential and commercial areas with roads and power poles.
One more thing to note; It is to look at the planned residential and commercial areas, their arrows point in the direction, if they are towards a dead end, there will definitely be no one to move in, and the arrows must be pointed towards the road.
After the nine areas are basically occupied, then the planning will be carried out, and then trees will be planted in the area and around the city to improve the environment
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The nearest post is saturated, please refer to it!
For example, a high-rise commercial building provides 10,000 jobs, which does not mean that it can provide jobs for 10,000 people at will, because there are requirements for these 10,000 people, that is, different proportions of low, medium and high income groups.
Medium business: 40% low income, 50% medium income, 10% high income (note that it is the employed population, the actual population should be multiplied by 2, that is, 10,000 medium commercial jobs can support 8,000 low-income people, 10,000 middle-income people and 2,000 high-income people).
High business: 20% low income, 65% medium income, 15% high income, so in a city, middle-income people are the main force!
Another: There are many reasons for unemployment, and the number of jobs in business is mainly due to crime, so if the original employed population is saturated, once there is a crime, it means that someone will definitely be unemployed!
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<> my personal opinion, the size of a district is about the same as the area covered by a small police station (not a security box), and it is basically the same as the coverage area of outpatient clinics and elementary schools. Plan a district first (it is recommended to mix residential and commercial center residences, junction commercial), do not build any public facilities (except for electricity and water supply, remember to reduce the cost of electricity and water supply), and then build an industrial zone a little farther away. Connect the two districts by a road (preferably connected by an avenue).
Click fast forward, look at the planned area to start a house, watch the city's income grow until it exceeds the city's spending, and then put a police station in that area, put an elementary school, and make sure that the income is not in deficit, and then put the outpatient clinic and middle school. The middle school covers a large area, so in order not to waste it, you need to plan another district next to the one just now. Then expand the size of the industrial zone accordingly.
Develop little by little, don't expand blindly, and every time you build a building that costs money every month, you have to be careful about your budget. It must be remembered that in the early days of the city, the citizens' requirements for education and medical care were not particularly high, and at the same time, the early city was also dominated by low-income citizens, and their taxes were not enough to maintain a complete education and medical system. When you have two or three districts, the number of citizens is large, and the road traffic starts to increase, you can consider setting up some bus stops, building a toll booth on the road between industrial and residential areas, and when there is a surplus of 1000-2000 per month, you can start to expand the scale of the city and transform the ...... of the old citySolve the garbage problem, the pollution problem, adjust the proportion of low, middle and high people, consider skyscrapers, etc.
A rapidly growing population, a rapidly growing city size, will bring irreversible social problems, which will lead to economic depression, whether it is a game or a real society, it is the same. Development has to come step by step, and the same goes for playing games.
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Or build a one-grid commercial district, not enough, how to build a low-service area? In addition to the low service and low it will never be occupied Finally: SimCity 4 is a good game, but it is very complicated and it is recommended that you go for it.
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At the beginning, considering the problem of funds, we had to use the lowest price roads, first set up development zones (residents, industry, etc.), and then supply water and electricity, and the police hospital did not need to be built in a hurry at the beginning, and the construction did not start until the funds permitted. The construction of more industrial zones can quickly increase income.
Go to the plug-in column in the simulated city Chinese network, and you can build a lot of skyscrapers, new public facilities, and real landmarks. The next mod with unlimited money is invincible. You can also modify the map and make a terrain of Dubai for you. Oh.
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