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I'm also playing in VS, and I haven't been playing for a long time, but I want to change it, gg is good, I heard, I can play with players around the world, but Netcom's I heard that it's too stuck, and the IHPA threshold is too high to enter. Sorrowful.
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It's an undercover agent at first glance.,The landlord is so stupid.,It's not VIP or level 7 and hasn't retreated into the house.,So no one brings it.,Hehe, fortunately, you didn't buy chickens to share.,Or directly control your hero and sell everything on you.,Disgusting people are all.。
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Something about the platform.
The platform is on fire, there are naturally more people coming, and there are naturally more people and garbage, so is it different for you to go**.
When encountering this kind of person, you can still hold on to 45 minutes, and the old cow hasn't seen it when he has been undercover for 45 minutes, not to mention this IQ.
Also, you have to know that you are just unlucky to meet such a person, why be depressed? You're being yin, and you're still sad, is it his heart that hurts?? Do you feel distressed or lament that you are unlucky??
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The man went from level 7 to level 2, never left the room, and then kept letting the opposite side brush points.
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vs this platform is too utilitarian.,Bug.,Picture,Hang.,Everything.,The landlord still doesn't care about that point.,Just have fun.。 I'm playing in the head now.,It's really good.,No picture, no hanging.,As long as you have it in the machine.,Whether it's open or not, he's banned.,And the points system is also very scientific.,It won't be high because you play more.,I'm not going to advertise.,But after going to the head, I never went to vs.
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Vengeful Spirit (vs) is a powerful ranger with mediocre support. It's still quite interesting to catch people. In the game, it is a hero who is not a ban, and it is very not demanding on equipment, and the prosthetic leg, vanguard shield, and shrine are enough to play for 40 minutes.
So don't often bury your head in the line or even TP to collect troops, try to catch as many people as possible, bring TP on your body at any time, and use it when you support your teammates, don't see the soldiers coming over and collect TP.
Here's a rough guide:
The first 7 levels of skill plus: c, e, c, yellow dots, c, w, c. vs e is a very good vision opening and armor reduction skill, and you must put it at any time during team battles.
Go out and buy a chicken to share with your teammates, 2-3 branches to support the attributes, and other money to buy medicine. Level 1 wandering is not recommended for beginners, so purifying 1-2 is enough. Basically, supporters like Ice Maiden, Demon Wizard, Witch Doctor, etc., can be outfitted like this.
Chickens are a must-buy, and you can get the first 200 yuan to become a bird.
The general outfit is shoes (first straw sandals have money and then close the prosthetic legs), magic wand, urn (shrine), magic bottle (can be out or not), and vanguard shield.
The novice's words are not good, and the bottle has little effect, so it is better to keep 600 yuan out of the prosthetic leg or Vanguard Shield. In the later stage, if you are really rich, you will give out a cane. Eyes are readily available for purchase, as long as the team needs them.
In the early stage, it is best to ensure that the inferior road river (Konoe on the road and the natural disaster on the road) has an eye at any time, and it is only 200 yuan in 12 minutes, as long as you keep a head, it is worth it.
How to play. vs does not have the ability to press people, and does not need you to disadvantage the opposite DPS of the road. So try to take the advantageous path and have a chance to kill.
Generally, passers-by will start to wander after the battle is not intense. At that time, if you are lucky, you can just pick up a charm. Of course, if you die and go home, or just pick up an acceleration or invisibility charm, you can go and gank a little.
After level 7, don't lead the line alone, follow the main ganker or large army of the team at any time, usually try to ambush in the shadows, and eat experience (within 900 yards). The biggest problem with many people playing vs is that they are often in the opposite view.
Why don't you gank, I can't finish talking. VS is a very disgusting first move in team battles.,Find the right opportunity.,Try to change the opposite core to the second before the start of the fight.,For example, the shadow demon without BKB.、The law system that stands in front is like a bone method.,Replace it with a C basic teammate in seconds.。
All handcrafted.
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VS positioning is a support hero, but it depends on where you play. If you are a high-end passerby or have a black fight with a friend, you can be a support hero to fight. What you have to do is plug in your eyes.
Protect your queen. Buy fog or something, and work with your other support hero to wander around and catch people. If you put it out, you will have a prosthetic leg and a war drum.
In fact, the auxiliary itself is a soy sauce. The requirements for equipment are not very high. You can throw a few more hammers if you hold up the blood.
Assist vs add points, it is recommended that 1jn only add 1 point. Full 2JN first, 2JN armor reduction is very useful to cooperate with teammates to catch people. As for passerby entertainment vs that's casual, you can go out of the desolation, doppelganger and the like.
Treat yourself as a c-hit. His 3JN can be a pseudo-C in the rookie room. Add points can be 13 points to 2jn plus 1 point in the early stage is enough, I hope mine can help you a little.
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VS armor reduction, plus attack can also be used as a late hit, with double knife VS output is considerable.
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VS is a frequent visitor in CW, and it is one of the four magic skills that makes VS one of the best supports in Dota, combining excellent monomer control, opening vision, armor reduction, percentage plus attack, and ignoring magic immunity. Sure, this is a crispy hero, but even if it's not very well equipped, VS can still play a good support role in the team.
In fact, the gameplay of Dota heroes is changeable, and it doesn't make much sense to deliberately compare. If you have to compare it with wandering, that is, it is very good to open your horizons and reduce armor in team battles, and the effect of the ultimate move on team battles is also incomparable to wandering.
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Auxiliary is to buy eyes Eyes are very important to the development of the situation An auxiliary can not be too demanding on equipment and vs one method can be stunned and two methods can open the field of vision Reducing armor And there are too few wandering blues Most of the power-based heroes will inevitably have an embarrassing situation where the blue is not enough Generally, the halo method is only enough for one or two times, so the support of vs is very strong.
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Pros:1As a support hero, it has the ability to output late;
2.A regular in the reduced lineup;
3.Increases the output of the whole team.
4.No reliance on equipment;
5.The ultimate ignores the magic immunity, and it is a sharp weapon to save people or make the first move;
6.For crispy heroes, the lethality is huge;
7.It is suitable for early wandering, and can form a sharp cooperation with heroes such as the captain Disadvantages: 1The range is too short;
2.The ability to go online is not as good as the ability to wander;
3.Low initial health and mana.
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How can the skills of VS be compared to the auxiliary wandering, and the assistance can be played by anyone, the key is that the assistance is based on skills to eat, to see how much effect it can bring to the team. Wandering in addition to 1 skill, what's the use, no equipment, no ultimate, can't beat people. And the auxiliary can't have much equipment.
Look at vs skills, 1 point control, 1 wide range of vision plus minus armor, 1 plus the attack power of the whole team, and finally substitution. How much benefit can it bring to the team?And it's a ranged one, and now melee combat is getting less and less.
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Mistake. In terms of skills, I don't think vasers as a support are at all inferior to VS.
First of all, the control technique, vs is fast to shoot, low wear, and you can still have two hammers by buying two branches at level 1. And wandering can't compare to this.,The only good point is the range of dizziness.,But for opponents who can play a little bit.,It's definitely not possible to get more people in the case of not jumping.。
VS also has a defense reduction function, which can contribute to the output of the team, and can also open up the field of vision, and his big is still a god-level skill, compared with wandering, it is much more powerful as a support. As far as growth is concerned, wandering has no output space in the late stage, so it can't be used as a late stage.
To sum up, although the analysis is incomplete, it is easy to see that VS is much better as a support than wandering.
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vs is a god-level support.,A little control.,Hammer,There is a halo.,Add a lot of output to the team.,There's a reduction of armor.,Open the field of vision plus output.,The ultimate is the same IMBA.,Team battles can be changed to the opposite core directly in seconds.,If there is a 3J ultimate's vs team battle is basically a second that can be changed to a second.,It's to rely on JN to eat.,No equipment is needed., His JN needs to contribute to the team.,And vs 4 JN are very useful for team battles.,And you also have control to save your life.,The more cost-effective it is to stand for a second.。 And some heroes who don't have life-saving jn or have a brittle body can't release jn or jn tend to increase their output heroes are not suitable for being a support If you don't have money, equipment, or experience, you are basically a high-level infantry.
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