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ZS to ZS. If it's a duel (a sneak attack is a different story), you should be prepared at the beginning, don't get out of the way, and want to charge? Forget it, if you are rushed, you won't row, so give up the idea of charging at the beginning, stick to the opponent, it's fairer, the battle roars, the frustration roars, the split doesn't need me to teach it, this is the mindset, use a furious posture at the beginning (provided that you add a talent of the ** system - tactical control, if not, then change the defensive posture at the beginning), and when the anger reaches 10, immediately defend the posture, disarm, and then switch to a furious posture, it is best to keep the anger below 25, Suppression can be used as soon as it can be used, and then break the tendons, this effect should always be maintained on him, and the heroic blow should be used as little as possible, unless you feel that your anger is too much to use up, and if there is less blood, you will break the gall + bandage (but this year, people will wear a badge, which can relieve fear, unless you are a bull head, there is a war trampling, otherwise I can't help it), if you think you are really not an opponent, don't be afraid, reckless Counter Storm can help you turn the tables (I rarely use Counter Storm, unless the opponent is a strong thief, I will move freely potion + counter storm), and the running position is also quite important, he runs, try to run behind him, to avoid him from cutting you, in short, zsvszs is to see who has good consciousness, good equipment, can use as many skills as you have learned, whose RP is good, who can win!
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Come on, come on. I'm here to offer ugliness, too.
Warrior vs Warrior Let's start with the importance of equipment After all, 2 of the same melee classes without much control skills. It won't be too bad.
First of all, I would like to share my opinion. And it is almost universally accepted in the NGA that the defense war has a better chance of winning in the civil war of the fighters than the ** war. Or rather.
Anti-K fighters are sometimes too big than ** outfits recommended. Wear armor, defensive stance, hold a shield with one hand, and use a shield to block if you are defending against a shield attack. Be sure to use more Warrior Civil War, very nb skills Come up with 2 roars plus Frustration Roar and Battle Anger If it's not for deception and suppression, slow down skills with piercing don't use broken tendons The reason is not much to say.
In addition, people are not the same, opponents are not the same as opponents, for insertion 7. The odds of encountering the same opponent are high. It's also helpful to have a little bit of a look at the tactics of the other side, such as disgusting disarming and fear.
Also think about the timing of your own disarming and fear
Other people's playing styles are other people's. Think more. It's important to find the best way to play for you
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Fighting fighters is mainly control and counter-control, once the fighters are angry, it is easy to hit a 2000-3000 below. The warrior just has those few control skills, breaking the guts, the tendons, the piercing, the interception, the charge, etc., control the warrior and don't let him get close, you will win, and the warrior is not angry when he hits the shield of the priest and fs.
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Didn't you say you're a quest warrior?
Actually, this is your advantage.
Warrior to warrior PK
If you wear a lifelong defensive outfit with 420+ defense skills and 9000+ armor, keeping your shield blocked is basically immunity to melee attacks.
Why take al
It's true. I'm a **warrior (attack strength 980 crit 24%** posture) If you meet an 8 angry warrior, you can basically hit him with a original shield and parry
Even the lethal blow burst is only 400+
Wear your defensive outfit with confidence
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Direct TT + Cat + Engineering + Red + Haka's Heart Enhancement Bonus + Dragon Slayer's Roar +.Come up and kill him directly, it's the same as chopping vegetables, you ask me how to fight Kemen, ask me how to save money, you say that what I said is useless, you can delete the number.
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ZS hits zs it's hard to say that it basically depends on the equipment All kinds of talents are also very important Equipment is also divided into force resistance equipment Force-sensitive equipment and so on according to different talents to give different equipment Simple What I like is ZS is Fury Talent Force Sensitive Equipment Strong attack. zs is to fight hard with people, the sooner the time is solved, the better....
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I'm the Necromancy, and in my personal opinion the main thing about reaching warriors is speed and dodging.
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FS blood a little bit, was cut twice by ZS and died, then I don't need to talk about it, ZS can't win against the same level FS, then it's hopeless.
HS,The attack is also super low) so that AW's blood is less than half.,ZS can quickly approach AW may only be the one who rushes up (name forgot),At this time, pay attention.,ZS then use the broken decision.,And then take AW and slash on the line (AW skill cooldown is super long).
FS: FS's attack is very high, ranged spells, and for mages, it is a shocking hit. , be careful not to let him beat you until I am tired to death, so I will naturally be sacrificed.
zs:zs and zs,The same professional PK skills are the most important.,You freeze him first.,And then use the earth-shattering and broken trick.。。 Go up and slash, wait for the HS blood to turn yellow (don't immediately yellow the kind) and use Ben Thunder, kill the phantom first, the phantom's attack can be similar to her master, and it is a long-range ZS is very disadvantageous, the dog doesn't have to worry (the dog is to help the owner fight the monster, PK is useless, he is low to death, a few hits on the hexagram, grind slowly, no need to say, the blood is yellow and added, but I remember that the cooldown time is very long and the cut attack is not high AW, HS can not take a few hits will use a sharp chisel or phantom scratch, don't be afraid, the blood is high, AW's defense is low but the attack is high, and ZS has the upper hand, and ZS is thick enough to fight.
It's more difficult to deal with axe battles.,Axe battle attack high:It's best not to mess with AW warriors.,AW is long-range and BB.,Just deal with HS and let him not add blood.,What's the matter.,ZS came up with the trick of ordinary chopping.,His family can't get blood.,Medicine is useless.,The defense of knife battles is high.,ZS is short-range physics.,Don't talk nonsense.,ZS hit AW first with thunder.,Then rush up and use the broken trick.,Sweep against AW and Phantom.:HS is the most abrasive.。
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There are many skills of warrior PK, but let's talk about the most important thing first, first of all, we must pay attention to whether the enemy is accustomed to using single or double fire. Wu You Legend You can try to walk beside him, and if you don't take a single step, you will run away immediately, and he will set fire to the air.
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The more the fighters play, the more enjoyable they become.
It is recommended to use "** talent" for task farming
Charge, tear (in order to suppress), thunder, suppress (use when you come out), heroic strike, etc., slash.
The general ranking skill is too plus 2...3 suppression monsters are hanging.
How strange it is, there is a big move to discharge the fan and **. When there is no blood, it replies furiously.
I don't even sit on the floor when I farm monsters.
Defense: Charge Thunder (CD is used immediately) **Wave frustration and anger Shield fierce, revenge Keep changing monsters. (n multi-shield to see the amount of blood to use).
OT rushed over to help. It must be steady. (Output OT that's another story) if your fighters don't have enough defense. You can put on the shield first and then charge and pull the monster.
The FB output is that the output of the warrior of "Berserk Talent" is high. (Take two hands** very handsome).
There is an N multi-attack state.,There are also group attack skills.。 Simple to use. Not much more.
PvP generally uses more defense wars. Because there are two stun skills. What is more to play is cooperation, support.
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。。。Personally, I think that 80WLK plays ZS instead of QS and DK, and has a pvp heart, so it always hurts when I see the bull head instead of the orcs and the undead.
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Guarding teammates with flesh and blood, iron-blooded hearts, and seeing death as home, what profession can do it?
Heaven to the right, warriors to the left!
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It's yellow and violent! Very manly!
Very powerful (not a national server)! It's very technical (not a national uniform)!
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Warrior: Die or die on the way to the charge!
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MT is also easy to use. Fart. It's easy to get started and play LR and FS.
MT is indispensable. Anyone can pour MT when they hit FB. n multiple people milk you.
You don't go online. Trade union activities could not be carried out. Out of the equipment are priority MT.
The status is often high.
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Choosing a warrior is a symbol of conquest, when you fight, you take the lead, protect the little brother, play the role of the big brother, isn't this enough?
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In other words, there are not many people who choose which career in Blizzard? Which profession is particularly biased? Blizzard pursues balance, and these professions are particularly balanced, and there is no favoritism.
You have to say warrior, warrior is a bloody profession. The reason why I chose a warrior is very simple, the original and most primitive is the skill of charging, which is very exciting and cool.
After playing for so long, let's talk a little bit about my understanding.
Fighters are defensive and output, this is nonsense. In terms of defense, I still like it when I've been doing T. The survivability of the warrior is the strongest, all kinds of damage reduction skills, all kinds of life-saving skills, frustration, thunder, shield counter, shield block, command shout, cauldron and shipwreck, shield wall, and so much more.
The downside is that the Warrior's hatred-making ability is the worst, but it's only a little bit worse. The poor ability to create hatred is reflected in two aspects, the most important thing is that it is slow to get started, there is no anger at the beginning, and you can't use skills, so the warrior hatred is slow to get started, and then it is not good to do 2t, because 2t does not take too much damage, then anger is not enough, and the ability to create hatred is not enough. But some tough bosses are still suitable for warrior resistance, and once MT, the hatred will be very stable.
In terms of output, the output of the national server rage can be up to 5000, how many thieves can do it?
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Let's be honest. I just like to charge. I saw them at the beginning. Just play Warrior.
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When you find that all 24 people in the regiment are paying attention to you, you will find out why we chose the soldiers.
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High strength,,Skills dazzling. I don't know.
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Teaming up with the Priest (Priest, Shaman, Druid) will prevent death.
Pick one or two pairs of hands** to use.
Use rage to good use! When fighting the caster, save some rage for shield strikes or punches to prevent them from using powerful spells or spells. Another use for Valorant Strike is that it can deal some extra damage and aggro, but if the monster ** itself, it will have to start over.
Think about it before choosing a talent.
Protect your peers. Priests and mages should not withstand enemy attacks. Use the taunt skill to focus your attacks on yourself.
Specialty selection.
Players are free to choose their professional skills. But the following skills may be more suitable for a fighter:
Mining & Forging - Warriors can forge equipment for their own use.
Herbs and Alchemy - Warriors can craft potions and buff spell flasks.
First Aid - Warriors usually do not have a ** skill, and learning this skill can shorten the time it takes to sit on the floor.
Cooking & Fishing - Fighters can catch and craft food to shorten the time it takes to sit on the floor after fighting.
Warriors have the lowest survivability in the wild. Upgrading and fighting monsters in the early stage is restricted.,If you choose the profession of a warrior, please be serious and persistent.,The later stage will definitely be rewarded.。
Several recommended talents. A good thing should have a variety of options that can spark disagreement. The so-called benevolent sees benevolence, and the wise see wisdom, and it is thankless to impose one's own ideas on others.
First, hatred, suitable for occasions when pursuing team DPS, when a defensive outfit or team** can guarantee survival. Guided by the highest hatred. The equipment is matched to ensure hit and accuracy, and increase the block value.
Brief description: 1. Under the level of normal defense equipment and team buff, Valor has 40% critical hit, 40% destruction, and 40% shield slam under this talent.
2. The use of skills is the first priority for shield fierceness, followed by **wave, revenge. When the rage is over 40, it is used in conjunction with the Heroic Strike.
3, For monsters that can disarm, give priority to disarming.
Second, survival orientation, which is suitable for when the requirements for survivability are high and the requirements for hatred are not high. For example, Sunwell One.
Brief Description: 1, All of the additional survivability talents are added. After that, consider maximizing hatred.
2. In terms of skill use, the thunder and frustration effects are guaranteed, and the shield is used when the blood is not enough. The first priority is the shield fierce, followed by revenge and destruction. When Rage is greater than 40, add Heroic Strike.
Third, the applicable direction. Relatively mediocre talent, strong applicability, a set of talent to the end. For example, a copy of the farm. It is also a talent that the individual intends to use, and personal preference accounts for a large component.
Brief Description: 1. Enhanced Bloody Rage is to start the game with the ability to immediately use Shield Fierce. Enhanced Valorant Strike is to increase DPS.
2. More towards hatred, but not extreme hatred.
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Play Warrior all the time, only one number. The characteristic is that it does not retreat. There is no life-saving skill, and it is still in front.
Persistence, you know? Stick to a profession to play, whether you choose a warrior or a mage, as long as you hold on, don't keep changing this for that, in fact, the warrior is very entertaining, the mage is not interesting, come back and forth on those few skills, the warrior has 3 talents, and can also do MT, killing people is also ruthless, just rely on some equipment, but if you play games, the equipment is also within the entertainment range. So I suggest you stick to the warrior to play, it's not interesting to have any profession when you are on the trumpet, and the beginning of the real entertainment of Warcraft is at the full level. >>>More
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