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First of all, the captain is very short of magic in the early stage, and the triple skill as the main force is quite demonic, so he usually does one first.
Arcane shoes. Then, the captain's loading route is very flexible, and you can play from position 1 to position 3.
Whether it's a cannon or a furious battle, it's a good DPS equipment.
However, I personally think that the captain's contribution to team battles is the greatest, so come up with one.
If the hidden knife wants to carry the flow of violence to the end, then the cannon and the furious battle are excellent.
However, the captain is a power hero, so when facing the crispy DPS on the opposite side, put it on first.
The advantage of a strong attack is that it strengthens teammates and weakens the enemy, and the gap is widened back and forth, but the premise is that the teammates have a DPS of the physics department
I want to be just - Black Emperor Scepter took out hard and thick, as a group control, the most taboo is to be taken first!
At the heart of the teamfight is the gank If you want a particularly smooth pace, you'll need a jump knife! Any hero can jump with a knife!
As the core of a team battle, it is essential to leave a backpack anytime and anywhere to plug in the eyes, open the fog, and bring TP.
Summary: Arcane shoes.
Hidden Knife Blade Armor.
Cannon rage.
Assault BKB
Specific analysis of the specific lineup of the jump knife.
Economy Outfit: Secret Method + Hidden Knife + Blade Armor + War Drum + Ashes + (Reserved Backpack).
Graduation Outfit: Flying Shoes + Hidden Knife + Cannon + Assault + BKB + Wild Battle.
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Early stage, phase shoes, urns, war drums, big magic wands; Medium-term hidden knives, excessive frenzied fighting; Later, I will make up a cannon and a strong attack.
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Little magic wand, bottle, urn, war drum, not to choose two excessively, by the way, directly large.
Cannon frenzy battle BKB dragon heart hidden knife.
Look at the plastic surgery option not certainly.
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Go out to eat the tree red bottle, double snare, and you can make an urn or double bracers in the back, or the war drum can be used as a nirvana to fight.
There are many equipment routes in the later stage.
1.The prosthetic leg is followed by the electric hammer, followed by the double knife, chasing the people, the jumping knife or the hidden knife, and then the big thunder hammer Lincoln ball.
2.Prosthetic Legs, Berserk, Twin Blades, Phantom Axe.
3.Phase, ashes, jump knife, blade armor, BKB
This new hero has a lot of outfit routes, and the best equipment routine has not yet been discovered, but his skills are too good Feel free to come out.
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I've played more than 5,000 games, old birds.
This hero must not be used as a late fight. It can be understood as Axe King + Almighty.
Equipment Order: Branches, Knife Axe, Tree Eater, Big Medicine.
2.Magic wands, secret techniques, jumping knives.
3.Challenge, flute.
Team battle play, 1 skill, 2 skills, open the flute, jump the knife, find the opponent's main control duel.
Don't do post-hitting.
Skill Order: 12212421134333+4
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Power Outfit! Loongson, Vanguard Shield, Cannon, Armband, Madness, Sacrifice and other double knives are good.
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Jumping Knife, Hidden Knife, Blade Armor, Dragon Heart.
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Sub C or main G.
Just out, I don't know much about it.
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Outing: 1 Eat Tree, 1 Blue Potion, 2 Small Purification Potion, 1 Noble Ring, 2 Iron Tree Branches Mainly Restore the Outfit; Mid-core outfit: Power Boots, Battle Axe, Black and Yellow Staff, Power Bracers Ideas.
There are almost no equipment that must be made in Kunkka, and the mid-term bottle, new phase, BKB, and furious battle are not absolute, and the key is determined by the characteristics of the opposing lineup and the captain's position in the team. If the positioning is biased gank and belt line, bottles, flying shoes, and furious battles are a must. If Kunkka is a late DPS in the team, BKB, New Phases, and Frenzy are the most suitable items.
Core equipment. BKB, Berserk. Tidebringer IMBA's splash makes him one of the few heroes in CW who is more suitable for furious battles, but when the situation is not good in the early stage or the opponent's skills are strong, it is better to go out of BKB first. At the same time, the strength attribute of BKB is also required by the captain.
Footwear selection. 70% of prosthetic legs, 30% of flying shoes. The high cost performance of the prosthetic leg provides good movement speed and attack speed, and it is a must-have shoe for DPS-type captains. If the early stage is smooth, you can choose flying shoes to enjoy the farm.
About the Battle Mahawk, the Vanguard Shield, and the Hidden Blade.
Furious Combat and the captain's waterknife can bring the captain's line ability to the extreme. The Vanguard can significantly enhance the captain's survivability in the early and mid-term. And the hidden knife is a sharp weapon for gank outbreak and team battles.
Late Divine Outfit: Power Shoes, Wild Battle Axe, Black and Yellow Staff, Assault Armor, Cannon, Satan's Evil Power Kunkka, who once stabbed with a critical hit, instantly slashed all the opposing heroes, and I was wet. What about you?
In the case of the late match, you can choose to dominate the serve instead of dark extinguishment.
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CW mainstream,Now the pace of the game is too fast,The captain has long been out of the frenzy.,Now the vanguard shield first.,Finished the prosthetic leg.,Finally, bkb,Now the rhythm of the game,When you get out of the bkb,You should push the opponent's high ground.,Your bkb is a key.,2 companies can't be put randomly at this time.,Big must be put well.,If you're pushing the high ground.,Waste the ultimate.,Your advancement will be very difficult.,There are many kinds of captain's + point routes.,Originally,Dota is a changeable game.,It's a kind of competition. ,Since it's a competition,,You can't ** the next moment at all.,Play captain to pay attention to a lot of details.,Mainly to pick up the skills.,The release of the ultimate is difficult for players.,Timing,Grasp ==,It takes a lot of experience.。 Your 2 skills are enough to affect the entire battle situation.
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Flying shoes with the wind, prosthetic legs against the wind should be known, the mid-term battle with the waterjet works well, afraid of dying out of a pioneer, bkb, crazy are good choices, late cannons, strong attacks, dragon heart can let you have a place.
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