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The damage is less, the old cow is an auxiliary, the two are the advantage of controlling people, and the damage of the law injury is not particularly high, and the difficulty depends on the terrain position.
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Level 2 has less than two hundred damage, but as two control skills, damage is still secondary, and the main thing is to create opportunities for teammates.
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After W, quickly press Q most of the time to perform the perfect double combo, which is similar to the stone man's ultimate, and is called the big of the small stone man.
Shock + stun control is the main thing.
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The so-called bull head two is mainly that it is used to connect the shock as soon as possible. This difficulty is mainly about how well you know how good you are at casting time.
The second company's NX is to reduce the time it takes to run to the opponent's side and use the shock after knocking the opponent into the air, not that the damage is very high.
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2 consecutive high is not damage but dual control, as for the damage, it depends on the equipment.
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You're wrong about the minotaur, 2 is a superposition of skills, and you must learn skills to catch people. You won't be able to 2 in a row, and you'll be scolded to death if you play bull head.
If you really want to talk about harm, you take out a hat and try it, and you will know (use a human machine test).
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Personally, I think that what I want is control, not how much damage is done.
If you want to hurt it, you can go to the ap cow of the large and medium single or the top order.
What you want is your first hand control, helping your teammates kill, and draining.
Think about it, if W goes to the wall, and then Q up, such a long control time is enough for teammates and themselves to give each other a lot of output.
2 combo is just a matter of habit, don't use smart casting, because you don't have a good sense of w's range.
W goes out and hasn't reached the person's time to press Q on it.
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The damage of the two skills is stacked on top of each other, and you will feel high when you look at it.
WQ is mainly about feeling and casting spells with intelligence.
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The bull head 2nd company is w, and at the moment of collision, press Q to make the enemy fly directly up without flying far.
Technically demanding: You can try to customize the game after practicing through the computer.
But I recommend Q first, then go behind the others and W to push the others back.
Because it's a longer coma and a higher kill rate.
The damage depends on how much of your AP is.
The higher the AP, the higher the relative damage.
But the bull head I recommend auxiliary and meat ap bull head really haven't seen it.
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There are two main kinds of bull head two companies,The first is to go to the front W after Q,Push the other party back,But this requires movement and speed to complete the spine book judgment,Generally I play the bull head with flash and weakness,Out of the crown and Lan Zhao,It can still be done with good cooperation。 The first kind of 2 companies are close to the distance with Q to shoot away, run forward and then use W to top back, if the distance is far, if you are sure, flash Q, and then W. The second is the WQ company, first W top, and then Q, most of which can help teammates open the meat to save people and interrupt the opponent's pursuit team.
Or, if the terrain allows, chase people and shoot them to help teammates kill. Therefore, if you are in the wild area, the grass on the lower road, and you encounter the opponent's crispy, you will QW Lian, pay attention not to W over the thin wall, and the 2nd Lian teammates can chase after it, and if you can't catch up, you will be weak.
The old cow of the team battle can flash QW, and it can also flash WQ, but you need to cooperate weakly, otherwise the opponent will flash when you WQ. The most stable way to play is that the bull head is only responsible for disrupting the formation, whoever in your team cuts the back row, relies on him to cut, and you are also responsible for protecting your own back row, and interrupting the opponent to cut the back row, and controlling the opponent's half meat and half output.
If you want to play a good old cow, you must be conscious, move, and have rich experience in prediction, otherwise it is easy to pit, you need to catch people You Sakura changed w top gone, there is no wall and edge, and you find that you can't connect to Q, teammates will scold you, or you rush into the top of the team battle, people don't sell to the posture, and they are set on fire first, then it's sad.
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In the past, when you are about to reach the target, press Q to calculate the time, and try more and it will come out.
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There is no skill to play man-machine practice makes perfect w has passed and quickly q will not be knocked away.
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The key to the second company of the bull head is to grasp the range of the W distance, when it is determined that the enemy is within the range of W, press W and immediately press Q, without the slightest hesitation. At first, you can not cast the spell to open the tassel, so that there will be a range after pressing w, and the enemy within the range of the left mouse button, press Q immediately, don't hesitate at all, be sure to press it immediately, quickly.
If the player can only cast spells, don't use W to go directly to the target, the maximum distance of W is less than 2 people. The result can only be that the player leaves the person w, or Juezhen Yu picks up the w but presses Q again, so the player is in place Q. Pay attention to the range of bull head W, which is beyond the range based on the Q range.
I feel that my LOL bull head two is good, but don't go to WQ combo in any situation. For example, if the player wants to cross the tower and kill, use W to move the opponent towards the top of the wall, and at the same time weaken the opponent, and then press the Q skill while opening the big one. If there is a displacement skill on the opposite side, then the player flashes to the past and hands over to Yuchang Q and then W back, which is generally the opposite hand over the skill and has to die.
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Actually,You can try not to cast a spell intelligently.,Manually press Q immediately after the person is pointed.,Generally it's not a handicap can be connected.,If you're a primary school student when I didn't say it.,NND remembers the previous dnf when I played a red eye from level 10 to 3 and was always said that I opened a continuous hair and I hurt the egg.。
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In the figure below, this is the correct range of the lol bull head two, note that the W range is slightly close to the edge, and the Q range is outside the range.
In this range, the moment W arrives at the person, Q can be successfully realized, and the hand speed should be as fast as possible.
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The enemy is close to his own tower, flashes behind the enemy, and W is in Q
Team battle Q in W, the main top output characters! The premise is to flash first.,If it's a group.,First r,Q and then w,It's good!
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This first requires a certain distance, which is basically the farthest distance to hit a person, and Q at the moment of hitting a person.
This is easier said than done, I practiced for a few days to ensure a 90% success rate.
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After rushing into the crowd Q, E can be connected, and if you are set on fire, don't be afraid of R, and you can solve it all.
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Hit the creep or hero next door to the target and then top it up.
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1. When you first start practicing the second combo, please don't use smart casting yet, we need to use this way to find the feeling.
2,When you press the w skill,But you haven't selected the target yet,There will be an aperture of the skill release range you see,We will use this aperture as the judgment criterion for whether the two can be connected。
Generally speaking, if the opponent is standing outside the aperture, or standing on the edge of the aperture, then after you choose him as the target of W, the Minotor will crash into him at the maximum cast distance, then your second combo will generally not succeed. That's why I recommend that you don't use Smart Spellcasting when you start out.
If the opponent is standing within the aperture of the entire body, he will generally succeed, but if he is too close to you, the success rate will be lower. What I like the most, and the distance with the highest success rate, is when the other party stands in a position within the aperture, that is, the distance at which the aperture just frames his whole person.
3. When you use the W skill, the moment the old cow starts to rush forward, press Q wildly, and it is generally successful.
Remember that it must be the moment when the old cow starts to rush forward and then starts to press Q wildly. Because W has a little bit of a starting move, if you press Q the moment you select the target after the left click of your W skill, most of the old cows will be Q on their own.
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Press Q at the same time as pressing W, and the hand speed should be fast.
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