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Different cards have different ways to play.
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What kind of cards? Playing cards? Or a board game?
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1. The card is a very flexible way of playing, and the general ones are AP cards, of course, there are many players who choose physics, martial arts in the world, only fast and not broken, and the cards of the ghost animal flow have been popular for a while in the past. The card was not very popular at the beginning, since the landing of the golden body of Ruofeng, this hero became famous, more and more players began to choose this hero, the red card of the single AP card with the Q skill can quickly clear the soldiers, the blue card can return to the blue, the yellow card can be controlled, relatively speaking, it is still very versatile.
2. The output of AD cards is also very strong, and the E skill of the card is a passive, and every four ordinary attacks will cause additional magic damage, which makes the card even when choosing physical equipment, the attack speed requirement is also very high. When choosing AD cards, W skills are left as much as possible until the yellow card, the yellow card resists the opponent, and then relies on their own high attack speed to play an explosion, but once this style of play is in the late stage, it is still more difficult, and the threat to the front row is not great.
3、Now the attack speed of the card has been officially cut to a miserable point,AD cards are basically no longer there,DOPA has also made an evaluation of the card,If you want to score,AP card is a good choice,The card has the support ability that other heroes do not have,And the ability to clear the army on the ** is not weak,You can have the right to the line,With the extra gold of passive skills,Even if it is more difficult to play in the early stage,There are certain disadvantages,This hero's economic ability is still very strong。
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1. The game is divided into two sides of the battle, each side has 80,000 life, and when one side has 0 life, it is the loser;
2. The number of cards held is between 40 and 80;
3. Start drawing 5 cards on each side, and draw one for each turn;
4. If there are no cards that cannot be drawn before either party's life is reduced to 0, it will fail;
5. Each side can only summon one monster in each turn;
6. Each side can summon up to 5 monsters on the field, and at the same time, only 5 magic or trap cards can be buried on the field;
7. The number of cards in the player's hand cannot exceed 8, and when it exceeds the number of cards, choose any one of them at the end of their turn to send it to the graveyard;
8. Players cannot activate the magic and trap cards in their hands during the enemy turn;
9. When there is a monster on the opponent's field, you can't directly attack the enemy player, and only if there is no monster on the enemy field, you can attack the player's body;
Monsters with star level or below can be summoned directly to the field, 5 or 6 star monsters need a monster that has been summoned to the field as a sacrifice to summon, and the monster as a sacrifice is sent to the graveyard, and 7 or 8 stars need 2 monsters as a sacrifice to be subtly promoted.
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We all know that the state of unity of body and mind is the most comfortable state for human beings, but our minds will always give us all kinds of reasons to deceive and persuade ourselves, resulting in the separation of the mind and the heart. When the mind controls us, we often encounter a lot of unsatisfactory actions. For example, hesitation in action and powerlessness in action are not decisions of the heart, but decisions of the brain.
Therefore, we need to train the mind-to-heart dialogue and know ourselves better.
The Character Card is the work of artists and psychologists. Through a story or a picture, it touches you, so as to experience the meaning inside, different people have different feelings, in fact, this story is a part of your own presentation.
Character cards can be barrier-free for the protagonist to make statements, because with the help of cards, it is assumed that the object is him in the card, not himself, so it can be stated without barriers.
One. Shuffle. Two. Draw cards. Extract with a non-dominant hand.
Three. Tell the story.
Look at the card card and use your own feelings to make a character for this person, which can include the following content for introduction. Note that the subject must be "I".
1.Who am I.
2.I'm from**.
3.What kind of environment do I live in, like your parents, your siblings, etc.
4.What do I do.
5.Why I came into this world.
6.What a gift I brought. (You've got this thing around you, and you're comfortable).
The person you describe is actually a part of yourself, and you can compare what is the same and what is different. What you see may be something you wish for, or something you hate. If it's a feeling you like, then you'll give it everything you like, what you're willing to, and what you appreciate.
If it is something you hate, you will also give him all your fears and boredoms, and what the teacher can do is to ask questions to help you dissect what you want, what you are afraid of, and what you hate, so that you can elaborate on it. In fact, this card is a part of yourself.
The teacher asked: How did you feel when you saw this me?
What are my family and friends like? Who are his family members? What about his friends? What is it like and how do you usually socialize? Asked again what gift I had brought?
AP cards go violent output flow but the survivability is poor.,Generally out of the Void Staff and Hat is already a big killer.,But considering the tailwind and headwind problems, it's recommended to have an Athena Holy Grail in the early stage to improve the endurance.。
High Burst Mage,The key lies in the half-map ultimate,Ambush gank's good hand plays well,Invisibly quite one more person in your team,The disadvantage of the ambush in the early stage is that it is brittle,Difficult to play,The wrong card selection almost doesn't work,You need to grasp the timing well,Novices should never play。 >>>More
How to play The basic game of domino pai gow is to win and lose by the size of the domino points. Domino pai gow is divided into big pai gow and small pai gow, big pai gow is four cards per person, divided into two groups, respectively, and the dealer against the card, all wins and all defeats for the victory or defeat, one win and one defeat for the tie; Small pai gow is two cards per person, the victory or defeat is immediate, because of the neat, small pai gow is more popular. process.
Because the current card does not have the full-range effect of the ultimate, it has lost a lot of tactical routines and support distance, and it is impossible to steal one or two heads when the opponent is dead. This greatly limits the development of cards. And because the range of the cards is too close, under the condition that it is impossible to use the big move to pick the head and develop rapidly, today's cards are mainly AP flow, because the cards of AD really need to be equipped, the range is too close and brittle, and if there is no superior equipment support, it can be played instantaneously, so it is basically useless. >>>More
1 teaspoon of chili oil for spicy hot preparation 1