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High Burst Mage,The key lies in the half-map ultimate,Ambush gank's good hand plays well,Invisibly quite one more person in your team,The disadvantage of the ambush in the early stage is that it is brittle,Difficult to play,The wrong card selection almost doesn't work,You need to grasp the timing well,Novices should never play。
A must-have for pit people.
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The advantage of the card is that it can be consumed, and it is equipped to reel quickly. Positional warfare sharpens sharpness.
Global support for the ultimate move. There is a little control of deceleration. You can also play AD. It's also cheap.
Insufficient displacement is 2 skills to play.,You can run backwards and wait for the CD.。。
Skill bursts are still insufficient. Still the consumption is very sharp.
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Personal advice, worth starting.
I'm telecom giant god peak rank1800+, welcome to learn.
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The card is w w, if you use it well, you will give the power w cut card is very important r support is also very powerful, the more eye gank flies over and faints, q has a good damage, and w's cd is relatively short, and the gank success rate is relatively high.
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Each hero has their own strengths, the key is up to the player! He belongs to the back row output, and the ultimate can be teleported all the way.
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The cards are okay.,The main thing is that the W selection card should be chosen well.,Big to support and chase in a hurry.。
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Before the revision, the card global AD flow, open a large teleportation, slow down the selection of cards, a to death, capture invincible, bloody killer... Now the ultimate is limited to about 1 3 on the screen.,It's not common to play this way.,But the ap pressure gank is also very fierce.,It's to want the team battle to come to an end.,A pair of residual blood on the opposite side suddenly pop up and throw the card is the head of the uproar.,Isn't it cool?
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Go and see Wakakaze's cards. World famous.
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Each hero is very powerful, and it mainly depends on the strength of the player.
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It's a bit powerful, and he's the one I hate the most. In addition, his big one is very disgusting.
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Q: The main damage skill is woody. ~
W skill cut card. All kinds of controls, all kinds of decelerations. All kinds of back blue. There is wood. ~?
The second hemisphere supports the flow. Also full picture. ~!
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AP card,When there is a blue buff, infinite Q play consumption,W a little to use well,W skills are regular, it seems to be a blue card to a yellow card and then a red card to a blue card.,Anyway, it's easy to remember the order and need to practice.。
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The highlight of the card is not only his control and the explosion of a set of skills, but more importantly, his gank role in the early stage, the support role, which can bring the rhythm of the whole team in the early stage, is worth starting.
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cards are great if you play them well ! The main thing is that his w skill can stun, can return to blue, and can kill in an area.
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It's very good, it's very good in the later stage.
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The cards are very explosive. It's no problem to have two Dolan rings in the early stage. He is AP-shaped and focuses on law injuries.
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Specifically, it is to control the late stage and add spell equipment, and it hurts to fight just one skill! Of course, it's up to you! Hehe.
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It's still up to you how you play, if you don't play well, it's garbage, and if you play well, you'll be NB Crispy Hero.
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There's nothing great about it, as long as you know how to play and get the hang of it, then the head is all yours.
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1. The card is a very flexible way of playing, and the general ones are AP cards, of course, there are many players who choose physics, martial arts in the world, only fast and not broken, and the cards of the ghost animal flow have been popular for a while in the past. The card was not very popular at the beginning, since the landing of the golden body of Ruofeng, this hero became famous, more and more players began to choose this hero, the red card of the single AP card with the Q skill can quickly clear the soldiers, the blue card can return to the blue, the yellow card can be controlled, relatively speaking, it is still very versatile.
2. The output of AD cards is also very strong, and the E skill of the card is a passive, and every four ordinary attacks will cause additional magic damage, which makes the card even when choosing physical equipment, the attack speed requirement is also very high. When choosing AD cards, W skills are left as much as possible until the yellow card, the yellow card resists the opponent, and then relies on their own high attack speed to play an explosion, but once this style of play is in the late stage, it is still more difficult, and the threat to the front row is not great.
3、Now the attack speed of the card has been officially cut to a miserable point,AD cards are basically no longer there,DOPA has also made an evaluation of the card,If you want to score,AP card is a good choice,The card has the support ability that other heroes do not have,And the ability to clear the army on the ** is not weak,You can have the right to the line,With the extra gold of passive skills,Even if it is more difficult to play in the early stage,There are certain disadvantages,This hero's economic ability is still very strong。
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